https://github.com/shader-slang/slang
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Tip revision: de6ca4df6668aa4f3f5113410e2e898e37cd7bc4 authored by jsmall-nvidia on 07 November 2018, 00:17:10 UTC
Made sameStageSpecifiedMoreThanOnce a warning instead of an error. (#714)
Tip revision: de6ca4d
gh-172.slang
//TEST:COMPARE_HLSL: -profile ps_5_0 -entry main

// Make sure we don't crash when desugaring resource in structs,
// when the user also declares multiple variables with a
// single declaration.

#ifdef __SLANG__

cbuffer C
{
	Texture2D t0, t1;
	SamplerState s;
	float2 uv;
};

float4 main() : SV_Target
{
	return t0.Sample(s, uv)
         + t1.Sample(s, uv);
}

#else

cbuffer C_0 : register(b0)
{
	float2 uv_0;
};

Texture2D C_t0_0 : register(t0);
Texture2D C_t1_0 : register(t1);
SamplerState C_s_0 : register(s0);

float4 main() : SV_TARGET
{
	return C_t0_0.Sample(C_s_0, uv_0)
	     + C_t1_0.Sample(C_s_0, uv_0);
}

#endif


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