https://github.com/shader-slang/slang
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Tip revision: 662ef3ed90cd96435c05096c50f3486a1a6e9d18 authored by Yong He on 04 May 2023, 20:44:00 UTC
Update user-guide. (#2868)
Tip revision: 662ef3e
gh-841.slang.glsl
//TEST_IGNORE_FILE:
#version 450
layout(row_major) uniform;
layout(row_major) buffer;

layout(location = 0)
out vec4 _S1;

layout(location = 0)
in vec4 _S2;

flat layout(location = 1)
in uint _S3;


void main()
{
    vec4 result_0;
    if((_S3 & 1U) != 0U)
    {
        result_0 = _S2 + 1.00000000000000000000;
    }
    else
    {
        result_0 = _S2;
    }
    _S1 = result_0;
    return;
}
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