https://github.com/shader-slang/slang
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Tip revision: b059de80b7619e4406dbddf26fd7f2fb7ce6a965 authored by jsmall-nvidia on 14 February 2019, 13:27:46 UTC
* Add cross compile test (#849)
Tip revision: b059de8
atomics.slang
// atomics.slang

//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):dxbinding(0),glbinding(0),out

RWStructuredBuffer<uint> outputBuffer;

void test(uint val)
{
    uint originalValue;

	InterlockedAdd(outputBuffer[val], 		val, 		originalValue);
	InterlockedAdd(outputBuffer[val ^ 1], 	val*16, 	originalValue);
	InterlockedAdd(outputBuffer[val ^ 2], 	val*16*16, 	originalValue);
}

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    uint tid = dispatchThreadID.x;
    test(tid);
}
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