https://github.com/shader-slang/slang
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Tip revision: 9a2a35f9282570ed075ebc2313f4aa9ed7a643ce authored by Tim Foley on 28 August 2020, 18:21:40 UTC
Avoid nondeterministic ordering of output (#1522)
Tip revision: 9a2a35f
break-stmt.slang
//TEST(compute):COMPARE_COMPUTE:-cpu
//TEST(compute):COMPARE_COMPUTE:

// Test that `break` from a loop works.

int test(int inVal)
{
	int ii = 0;
	for(;;)
	{
		if(ii >= inVal)
			break;
	    ii++;
	}
	return -ii;
}

//TEST_INPUT:ubuffer(data=[0 1 2 3], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer : register(u0);

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
	uint tid = dispatchThreadID.x;
	int inVal = outputBuffer[tid];
	int outVal = test(inVal);
	outputBuffer[tid] = outVal;
}
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