https://github.com/shader-slang/slang
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Tip revision: b64a23cccfe9876d53cda773afc796bd975fa7e5 authored by Tim Foley on 16 March 2021, 22:27:34 UTC
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1759)
Tip revision: b64a23c
empty-struct.slang
//TEST(smoke,compute):COMPARE_COMPUTE: -shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE:-cpu -shaderobj

// Confirm that generics syntax can be used in user
// code and generates valid output.

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;

struct Simple
{
    float getVal() {return 1.0;}
};

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    Simple s;
	float outVal = s.getVal();
	outputBuffer[dispatchThreadID.x] = outVal;
}
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