https://github.com/shader-slang/slang
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Tip revision: 11d43642008905ac69a3832eb8a9b2ae7b785f86 authored by Yong He on 14 September 2021, 18:36:44 UTC
Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938)
Tip revision: 11d4364
empty-struct.slang
//TEST(smoke,compute):COMPARE_COMPUTE: -shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE:-cpu -shaderobj

// Confirm that generics syntax can be used in user
// code and generates valid output.

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;

struct Simple
{
    float getVal() {return 1.0;}
};

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    Simple s;
	float outVal = s.getVal();
	outputBuffer[dispatchThreadID.x] = outVal;
}
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