https://github.com/shader-slang/slang
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Tip revision: 6ab0baf910dea838dca2d29557c3361297180a34 authored by jsmall-nvidia on 22 August 2022, 21:39:56 UTC
Improve binary compatibility for DownstreamCompiler types (#2371)
Tip revision: 6ab0baf
empty-struct.slang
//TEST(smoke,compute):COMPARE_COMPUTE: -shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE:-cpu -shaderobj

// Confirm that generics syntax can be used in user
// code and generates valid output.

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;

struct Simple
{
    float getVal() {return 1.0;}
};

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    Simple s;
	float outVal = s.getVal();
	outputBuffer[dispatchThreadID.x] = outVal;
}
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