https://github.com/shader-slang/slang
Tip revision: e698b4ae92b996ac54d023c831170a5467b2d1a0 authored by Sai Praveen Bangaru on 28 September 2023, 05:45:09 UTC
Remove `[NoSideEffect]` from `DiffTensorView.store()` (#3247)
Remove `[NoSideEffect]` from `DiffTensorView.store()` (#3247)
Tip revision: e698b4a
half-rw-texture-simple.slang
// Native half not supported on CPU currently
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
// Doesn't work on DX11 currently - locks up on binding
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
// Produces a different result on DX12 with DXBC than expected(!). So disabled for now
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -shaderobj
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -output-using-type -shaderobj
// TODO(JS): Doesn't currently work on Vulkan - 3rd value in output appears incorrect
//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
//TEST_INPUT: RWTexture1D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt1D
RWTexture1D<half> rwt1D;
//TEST_INPUT: RWTexture2D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D
RWTexture2D<half> rwt2D;
//TEST_INPUT: RWTexture2D(format=R16G16B16A16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_4
RWTexture2D<half4> rwt2D_4;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<float> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint idx = dispatchThreadID.x;
float val = 0.0f;
val += rwt1D[idx];
half h0 = rwt2D[uint2(idx, idx)];
val += float(h0);
half4 h1 = rwt2D_4[uint2(idx, idx)];
float4 f1 = h1;
val += f1.x + f1.y + f1.z + f1.w;
// rwt1D[idx] = idx;
rwt2D[uint2(idx, idx)] = half(idx);
//val += rwt1D[idx];
val += rwt2D[uint2(idx, idx)];
//val += rwt3D[uint3(idx, idx, idx)];
outputBuffer[idx] = val;
}