https://github.com/shader-slang/slang
Tip revision: e698b4ae92b996ac54d023c831170a5467b2d1a0 authored by Sai Praveen Bangaru on 28 September 2023, 05:45:09 UTC
Remove `[NoSideEffect]` from `DiffTensorView.store()` (#3247)
Remove `[NoSideEffect]` from `DiffTensorView.store()` (#3247)
Tip revision: e698b4a
matrix-layout-structured-buffer.slang
// matrix-layout-structured-buffer.slang
// This test confirms that we apply the matrix layout
// mode requested by the user, even in the case of structured
// buffers of matrices, where fxc/dxc do *not* respect
// the matrix layout mode by default.
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -xslang -matrix-layout-row-major -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -xslang -matrix-layout-column-major -shaderobj
//TEST_INPUT:ubuffer(data=[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23], stride=48):name=gMatrices
RWStructuredBuffer<int3x4> gMatrices;
int test(int val)
{
int N = 256;
int tmp = 0;
tmp = tmp*N + gMatrices[val%2][(val )%3][(val )%4];
tmp = tmp*N + gMatrices[val%2][(val+1)%3][(val )%4];
tmp = tmp*N + gMatrices[val%2][(val )%3][(val+1)%4];
tmp = tmp*N + val;
tmp = tmp + 0x80000000;
return tmp;
}
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=buffer
RWStructuredBuffer<int> buffer;
[numthreads(12, 1, 1)]
void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
{
int tid = dispatchThreadID.x;
int val = tid;
val = test(val);
buffer[tid] = val;
}