https://github.com/shader-slang/slang
Tip revision: e698b4ae92b996ac54d023c831170a5467b2d1a0 authored by Sai Praveen Bangaru on 28 September 2023, 05:45:09 UTC
Remove `[NoSideEffect]` from `DiffTensorView.store()` (#3247)
Remove `[NoSideEffect]` from `DiffTensorView.store()` (#3247)
Tip revision: e698b4a
type-param-varying.slang
//DISABLED_TEST(compute):COMPARE_RENDER_COMPUTE:
//TEST_INPUT: global_type AssembledVertex
//TEST_INPUT: ubuffer(data=[0], stride=4):out
// Testing associated types in a varying parameter field
interface IColorSet
{
float3 getColor();
}
struct NoColorSet : IColorSet
{
float3 getColor() { return float3(0.0); }
};
struct SingleColorSet : IColorSet
{
float3 color;
float3 getColor() { return color; }
};
interface IVertexFormat
{
associatedtype ColorSet : IColorSet;
ColorSet getColorSet();
float3 getPosition();
float2 getUv();
}
type_param TVertex : IVertexFormat;
cbuffer Uniforms
{
float4x4 modelViewProjection;
}
RWStructuredBuffer<float> outputBuffer;
struct AssembledVertex : IVertexFormat
{
typedef SingleColorSet ColorSet;
float3 position;
SingleColorSet colorSet;
float2 uv;
ColorSet getColorSet() { return colorSet; }
float3 getPosition() { return position; }
float2 getUv() { return uv; }
};
struct CoarseVertex
{
TVertex.ColorSet color;
float2 uv;
};
struct Fragment
{
float4 color;
};
// Vertex Shader
struct VertexStageInput
{
TVertex assembledVertex : A;
};
struct VertexStageOutput
{
CoarseVertex coarseVertex : CoarseVertex;
float4 sv_position : SV_Position;
};
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
float3 position = input.assembledVertex.getPosition();
output.sv_position = mul(modelViewProjection, float4(position, 1.0));
output.coarseVertex.uv = input.assembledVertex.getUv();
output.coarseVertex.color = input.assembledVertex.getColorSet();
return output;
}
// Fragment Shader
struct FragmentStageInput
{
CoarseVertex coarseVertex : CoarseVertex;
};
struct FragmentStageOutput
{
Fragment fragment : SV_Target;
};
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
float3 color = input.coarseVertex.color.getColor();
float2 uv = input.coarseVertex.uv;
output.fragment.color = float4(color, 1.0);
outputBuffer[0] = 1.0;
return output;
}