https://github.com/shader-slang/slang
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Tip revision: 7c82ead1f5a7f866abe4e8fa931f857a505c3077 authored by Tim Foley on 08 April 2019, 22:04:01 UTC
Update glslang version (#940)
Tip revision: 7c82ead
attribute-error.slang
// attribute.slang

// Tests reflection of user defined attributes.

//DIAGNOSTIC_TEST:REFLECTION:-stage compute -entry main -target hlsl

[__AttributeUsage(_AttributeTargets.Struct)]
struct MyStructAttribute
{
    int iParam;
    float fParam;
};
[__AttributeUsage(_AttributeTargets.Var)]
struct DefaultValueAttribute
{
    int iParam;
};

[MyStruct(0, "stringVal")] // attribute arg type mismatch
struct A
{
    [MyStruct(0, 10.0)] // attribute does not apply to this construct
    float x;
    [DefaultValue(2.0)] // attribute arg type mismatch
    float y;
};

ParameterBlock<A> param;

[numthreads(1, 1, 1)]
void main(
    uint3 dispatchThreadID : SV_DispatchThreadID)
{
}
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