https://github.com/shader-slang/slang
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Tip revision: c4790309ec46ae2f4f7c49eb50699a950ee7a9a4 authored by Yong He on 20 February 2022, 22:37:41 UTC
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Tip revision: c479030
rasterizer-ordered-uav.slang
// rasterizer-ordered-uav.slang
//TEST:SIMPLE:

// Confirm that the `RasterizerOrdered*` types are supported

struct S { float4 a; }

RasterizerOrderedBuffer<float4> 		b0;
RasterizerOrderedByteAddressBuffer 		b1;
RasterizerOrderedStructuredBuffer<S>	b2;
RasterizerOrderedTexture1D<float4>		b3;
RasterizerOrderedTexture1DArray			b4;
RasterizerOrderedTexture2D 				b5;
RasterizerOrderedTexture2DArray<float4>	b6;
RasterizerOrderedTexture3D<int>			b7;


float4 test(uint4 coord, float4 value)
{
	value += b0[coord.x];

	// TODO: use the rest of the `b*`

	return value;
}
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