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Tip revision: 259a015feb9d4ab65e8fbba32f6c777e92780cc7 authored by Yong He on 23 March 2023, 04:16:35 UTC
Type legalization and autodiff bug fixes. (#2722)
Type legalization and autodiff bug fixes. (#2722)
Tip revision: 259a015
scalar-double-simple.slang
// Here we are going to do a very simple calculation with double.
// For simplicity we are not going to use any intrinsics, and not use any resources that use double
//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_0 -use-dxil -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -render-feature double
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<uint> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int idx = int(dispatchThreadID.x);
double f = idx * (1.0l / (4.0l));
f = 1.0l / f;
{
uint low, high;
asuint(f * 2.0l, low, high);
outputBuffer[idx * 2 + 0] = low;
outputBuffer[idx * 2 + 1] = high;
}
}