https://github.com/shader-slang/slang
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Tip revision: 61ff1ba8459d70cbc887040c530b5ce1a125ec77 authored by Yong He on 05 September 2022, 20:57:06 UTC
Fix resource inout param specialization. (#2394)
Tip revision: 61ff1ba
wave-diverge.slang
//TEST_CATEGORY(wave, compute)
//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -use-dxil -profile cs_6_0 -shaderobj
//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
//TEST:COMPARE_COMPUTE_EX:-cuda -compute -render-features cuda_sm_7_0 -shaderobj

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    int idx = int(dispatchThreadID.x);
    
    int value = 0;
    
    if (idx == 2)
    {
        // diverge
        return;
    }
    
    value = WaveActiveMin(idx + 1);
    
    outputBuffer[idx] = value;
}
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