https://github.com/shader-slang/slang
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Tip revision: 28adf8917e53953dbfebd746410a427a55eed814 authored by Yong He on 09 September 2021, 18:39:04 UTC
`reinterpret` and 16-bit value packing. (#1933)
Tip revision: 28adf89
acceleration-structure-in-compute-nv.slang.glsl
#version 460

#extension GL_NV_ray_tracing : require

int helper_0(accelerationStructureNV a_0, int b_0)
{
    return b_0;
}

layout(binding = 1)
uniform accelerationStructureNV entryPointParams_x_0;

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
    int _S1 = helper_0(entryPointParams_x_0, 1);
    return;
}
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