https://github.com/shader-slang/slang
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Tip revision: 34acec2258ef1586564fe51126b25910b3202541 authored by Yong He on 23 March 2023, 06:59:22 UTC
Fix generic lowering regression due to IR deduplication. (#2723)
Tip revision: 34acec2
acceleration-structure-in-compute.slang
// acceleration-structure-in-compute.slang

// Test for using ray-tracing acceleration structures as a shader input
// in non-ray-tracing shader code (that never actually traces rays)

//TEST:CROSS_COMPILE:-target spirv-asm -stage compute -profile glsl_460+spirv_1_4 -entry main

uniform RaytracingAccelerationStructure gScene;

int helper(RaytracingAccelerationStructure a, int b)
{
    return b;
}

[shader("compute")]
void main(
    uniform RaytracingAccelerationStructure x)
{
    helper(x, 1);
}
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