https://github.com/shader-slang/slang
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Tip revision: b00e2dc8e777a481f79c5c4fea4d1d0481fc445e authored by jsmall-nvidia on 16 July 2021, 12:59:50 UTC
Upgrade glslang to 11.5.0 (#1910)
Tip revision: b00e2dc
raygen.slang
// raygen.slang

//TEST(optix):COMPARE_COMPUTE_EX:-cuda -rt -output-using-type -compute-dispatch 4,1,1

//TEST_INPUT:ubuffer(data=[0 0 0 0],stride=4):name gOutput,out

RWStructuredBuffer<int> gOutput;

[shader("raygeneration")]
void raygenMain()
{
    uint3 tid = DispatchRaysIndex();

    gOutput[tid.x] = tid.x*11;
}
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