https://github.com/shader-slang/slang
Tip revision: 87e7c49fbfccd54be0d1cee61fba8f309b1f792e authored by Yong He on 14 October 2021, 08:01:00 UTC
Fix a crash in `specializeDynamicAssociatedTypeLookup`. (#1979)
Fix a crash in `specializeDynamicAssociatedTypeLookup`. (#1979)
Tip revision: 87e7c49
render0.hlsl
//DISABLED_TEST(smoke):COMPARE_HLSL_RENDER:
// Starting with a basic test for the ability to render stuff...
cbuffer Uniforms
{
float4x4 modelViewProjection;
}
struct AssembledVertex
{
float3 position;
float3 color;
};
struct CoarseVertex
{
float3 color;
};
struct Fragment
{
float4 color;
};
// Vertex Shader
struct VertexStageInput
{
AssembledVertex assembledVertex : A;
};
struct VertexStageOutput
{
CoarseVertex coarseVertex : CoarseVertex;
float4 sv_position : SV_Position;
};
VertexStageOutput vertexMain(VertexStageInput input)
{
VertexStageOutput output;
float3 position = input.assembledVertex.position;
float3 color = input.assembledVertex.color;
output.coarseVertex.color = color;
output.sv_position = mul(modelViewProjection, float4(position, 1.0));
return output;
}
// Fragment Shader
struct FragmentStageInput
{
CoarseVertex coarseVertex : CoarseVertex;
};
struct FragmentStageOutput
{
Fragment fragment : SV_Target;
};
FragmentStageOutput fragmentMain(FragmentStageInput input)
{
FragmentStageOutput output;
float3 color = input.coarseVertex.color;
output.fragment.color = float4(color, 1.0);
return output;
}