https://github.com/shader-slang/slang
Tip revision: af61737e7ba107e9e92164bf39ce6ab34e05ce82 authored by Yong He on 29 September 2023, 01:08:06 UTC
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Tip revision: af61737
obfuscated-module-check-loc.slang
//TEST:COMPILE: tests/serialization/obfuscated-loc-module.slang -o tests/serialization/obfuscated-loc-module.zip -g -obfuscate
//TEST:SIMPLE(filecheck=CHECK):-target hlsl -stage compute -entry computeMain -obfuscate -r tests/serialization/obfuscated-loc-module.zip
//TEST:COMPILE: tests/serialization/obfuscated-loc-module.slang -o tests/serialization/obfuscated-loc-module.slang-module -g -obfuscate
//TEST:SIMPLE(filecheck=CHECK):-target hlsl -stage compute -entry computeMain -obfuscate -r tests/serialization/obfuscated-loc-module.slang-module
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;
// CHECK: {{.*}}: error 40020: loop does not terminate within the limited number of iterations, unrolling is aborted.
// This test checks obfuscated source map loc tracking through a round trip, and producing a location correctly from slang-module that has a source map
// We *don't* import because if we do we'll get a fresh compilation from source... we want to make sure it's using the -r module
//import obfuscated_loc_module;
int silly(int v);
int billy(int v);
[numthreads(1, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int x = int(dispatchThreadID.x);
x = billy(x);
// Will produce an error, because silly has an error.
int v = silly(x);
outputBuffer[x] = v;
}