https://github.com/shader-slang/slang
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Tip revision: aa8f7b899b7b562b3d3c6e25c3da41569505e70c authored by Chad Engler on 29 September 2021, 20:02:47 UTC
Fix ARM64 detection for MSVC (#1951)
Tip revision: aa8f7b8
std-lib-serialize.slang
//TEST:COMPILE: -save-stdlib slang-std-lib.zip
//TEST:COMPARE_COMPUTE: -compile-arg -load-stdlib -compile-arg slang-std-lib.zip -shaderobj

struct A
{
	float x;

	float addWith(float y)
	{
		return this.x + y;
	}
};

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer : register(u0);


float test(float inVal)
{
	A a;
	a.x = inVal;
	return a.addWith(inVal*inVal);
}

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
	uint tid = dispatchThreadID.x;
	float inVal = float(tid);
	float outVal = test(inVal);
	outputBuffer[tid] = outVal;
}
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