https://github.com/shader-slang/slang
Raw File
Tip revision: 241def9c7619c437aad1bb620be8891e61707d8d authored by Yong He on 16 June 2022, 08:50:43 UTC
Language server: document symbols (#2287)
Tip revision: 241def9
callable-caller.slang
// callable-caller.slang

//TEST:CROSS_COMPILE: -profile glsl_460 -capability GL_NV_ray_tracing -stage raygeneration -entry main -target spirv-assembly

import callable_shared;

cbuffer C
{
	uint shaderIndex;
};

RWTexture2D<float4> gImage;

void main()
{
	MaterialPayload payload;
	payload.albedo = 0;
	payload.uv = float2(DispatchRaysIndex().xy) / float2(DispatchRaysDimensions().xy);

	CallShader(shaderIndex, payload);

	gImage[DispatchRaysIndex().xy] = payload.albedo;
}
back to top