https://github.com/shader-slang/slang
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Tip revision: e6dc9a9eed58bdfd9c6f4016864acfe60381f927 authored by Yong He on 27 October 2022, 20:08:45 UTC
Rename 'IDifferentiable.zero' -> `IDifferentiable.dzero`. (#2474)
Tip revision: e6dc9a9
callable-caller.slang
// callable-caller.slang

//TEST:CROSS_COMPILE: -profile glsl_460 -capability GL_NV_ray_tracing -stage raygeneration -entry main -target spirv-assembly

import callable_shared;

cbuffer C
{
	uint shaderIndex;
};

RWTexture2D<float4> gImage;

void main()
{
	MaterialPayload payload;
	payload.albedo = 0;
	payload.uv = float2(DispatchRaysIndex().xy) / float2(DispatchRaysDimensions().xy);

	CallShader(shaderIndex, payload);

	gImage[DispatchRaysIndex().xy] = payload.albedo;
}
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