https://github.com/shader-slang/slang
Tip revision: d934bbcc5702ebd8964f65b1708c239c29320103 authored by Yong He on 10 April 2023, 21:36:39 UTC
Fix inlining. (#2786)
Fix inlining. (#2786)
Tip revision: d934bbc
closesthit.slang.glsl
// closesthit.slang.glsl
#version 460
#extension GL_NV_ray_tracing : require
#define tmp_shaderrecord _S1
#define tmp_colors _S2
#define tmp_hitattrs _S3
#define tmp_payload _S4
#define tmp_customidx _S5
#define tmp_instanceid _S6
#define tmp_add_0 _S7
#define tmp_primid _S8
#define tmp_add_1 _S9
#define tmp_hitkind _S10
#define tmp_hitt _S11
#define tmp_tmin _S12
struct SLANG_ParameterGroup_ShaderRecord_0
{
uint shaderRecordID_0;
};
layout(shaderRecordNV)
buffer tmp_shaderrecord
{
SLANG_ParameterGroup_ShaderRecord_0 _data;
} ShaderRecord_0;
layout(std430, binding = 0) readonly buffer tmp_colors
{
vec4 _data[];
} colors_0;
struct BuiltInTriangleIntersectionAttributes_0
{
vec2 barycentrics_0;
};
hitAttributeNV BuiltInTriangleIntersectionAttributes_0 tmp_hitattrs;
struct ReflectionRay_0
{
vec4 color_0;
};
rayPayloadInNV ReflectionRay_0 tmp_payload;
void main()
{
uint tmp_instanceid = gl_InstanceID;
uint tmp_shift_0 = tmp_instanceid << 1;
uint tmp_customidx = gl_InstanceCustomIndexNV;
uint tmp_add_0 = tmp_shift_0 + tmp_customidx;
uint tmp_primid = gl_PrimitiveID;
uint tmp_add_1 = tmp_add_0 + tmp_primid;
uint tmp_hitkind = gl_HitKindNV;
vec4 color_1 = colors_0._data[tmp_add_1 + tmp_hitkind + ShaderRecord_0._data.shaderRecordID_0];
float tmp_hitt = gl_RayTmaxNV;
float tmp_tmin = gl_RayTminNV;
tmp_payload.color_0 = color_1 * (tmp_hitt - tmp_tmin);
return;
}