https://github.com/id-Software/Quake-III-Arena
Tip revision: dbe4ddb10315479fc00086f08e25d968b4b43c49 authored by Travis Bradshaw on 31 January 2012, 19:41:34 UTC
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
Tip revision: dbe4ddb
TextureBar.h
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_)
#define AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TextureBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureBar dialog
class CTextureBar : public CDialogBar
{
// Construction
public:
void GetSurfaceAttributes();
void SetSurfaceAttributes();
CTextureBar();
// Dialog Data
//{{AFX_DATA(CTextureBar)
enum { IDD = IDD_TEXTUREBAR };
CSpinButtonCtrl m_spinRotate;
CSpinButtonCtrl m_spinVScale;
CSpinButtonCtrl m_spinVShift;
CSpinButtonCtrl m_spinHScale;
CSpinButtonCtrl m_spinHShift;
int m_nHShift;
int m_nHScale;
int m_nRotate;
int m_nVShift;
int m_nVScale;
int m_nRotateAmt;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureBar)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureBar)
afx_msg void OnDeltaposSpinHshift(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposSpinVshift(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposSpinHScale(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposSpinVScale(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeltaposSpinRotate(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSelectionPrint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnBtnApplytexturestuff();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_)