https://github.com/id-Software/Quake-III-Arena
Tip revision: dbe4ddb10315479fc00086f08e25d968b4b43c49 authored by Travis Bradshaw on 31 January 2012, 19:41:34 UTC
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
Tip revision: dbe4ddb
cbrushstub.cpp
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "stdafx.h"
#include "qe3.h"
void Curve_Invert (void)
{
}
void Curve_MakeCurvedBrush (qboolean negative, qboolean top, qboolean bottom,
qboolean s1, qboolean s2, qboolean s3, qboolean s4)
{
}
void Curve_BuildPoints (brush_t *b)
{
}
void Curve_CameraDraw (brush_t *b)
{
}
void Curve_XYDraw (brush_t *b)
{
}
void Curve_WriteFile (char *name)
{
}
void Curve_StripFakePlanes( brush_t *b )
{
}
void Curve_AddFakePlanes( brush_t *b )
{
}
void Patch_BrushToMesh(){};
void Patch_GenericMesh(int nWidth, int nHeight, int nOrientation){};
void Patch_ReadFile (char *name){};
void Patch_WriteFile (char *name){};
void Patch_BuildPoints (brush_t *b){};
void Patch_Move(int n, const vec3_t vMove){};
void Patch_ApplyMatrix(int n, const vec3_t vOrigin, const vec3_t vMatrix[3]){};
void Patch_EditPatch(int n){};
void Patch_Deselect(){};
void Patch_Delete(int n){};
void Patch_Select(int n){};
void Patch_Scale(int n, const vec3_t vOrigin, const vec3_t vAmt){};
void Patch_Cleanup(){};
bool g_bShowPatchBounds;
bool g_bPatchWireFrame;