https://github.com/salvadorp2001/Inventory_Taker
Raw File
Tip revision: ee895d77d8875ecea0d50e934670e39ae56ae6ae authored by salvadorp2001 on 25 April 2015, 19:03:31 UTC
Added item slots
Tip revision: ee895d7
AboutBox1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Inventory_app
{
    partial class AboutBox1 : Form
    {
        public AboutBox1()
        {
            InitializeComponent();
            this.Text = String.Format("About {0}", AssemblyTitle);
        }

        #region Assembly Attribute Accessors

        public string AssemblyTitle
        {
            get
            {
                object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
                if (attributes.Length > 0)
                {
                    AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
                    if (titleAttribute.Title != "")
                    {
                        return titleAttribute.Title;
                    }
                }
                return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
            }
        }

        public string AssemblyVersion
        {
            get
            {
                return Assembly.GetExecutingAssembly().GetName().Version.ToString();
            }
        }

        public string AssemblyDescription
        {
            get
            {
                object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
                if (attributes.Length == 0)
                {
                    return "";
                }
                return ((AssemblyDescriptionAttribute)attributes[0]).Description;
            }
        }

        public string AssemblyProduct
        {
            get
            {
                object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
                if (attributes.Length == 0)
                {
                    return "";
                }
                return ((AssemblyProductAttribute)attributes[0]).Product;
            }
        }

        public string AssemblyCopyright
        {
            get
            {
                object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
                if (attributes.Length == 0)
                {
                    return "";
                }
                return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
            }
        }

        public string AssemblyCompany
        {
            get
            {
                object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false);
                if (attributes.Length == 0)
                {
                    return "";
                }
                return ((AssemblyCompanyAttribute)attributes[0]).Company;
            }
        }
        #endregion
    }
}
back to top