https://github.com/xbpeng/DeepTerrainRL
Tip revision: 17c5e859d6d281ba0a141e08f47986968b792526 authored by Neo-X on 21 May 2016, 19:06:06 UTC
Adding premake file for build.
Adding premake file for build.
Tip revision: 17c5e85
DrawPerturb.h
#pragma once
#include "sim/Perturb.h"
class cDrawPerturb
{
public:
static const double gForceScale;
static const double gTorqueScale;
static void DrawForce2D(const tVector& pos, const tVector& force);
static void DrawTorque2D(const tVector& pos, const tVector& torque);
static void Draw(const tPerturb& perturb);
protected:
static void DrawForce(const tPerturb& perturb);
static void DrawTorque(const tPerturb& perturb);
};