https://github.com/xbpeng/DeepTerrainRL
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Tip revision: 17c5e859d6d281ba0a141e08f47986968b792526 authored by Neo-X on 21 May 2016, 19:06:06 UTC
Adding premake file for build.
Tip revision: 17c5e85
DrawPerturb.h
#pragma once

#include "sim/Perturb.h"

class cDrawPerturb
{
public:
	static const double gForceScale;
	static const double gTorqueScale;

	static void DrawForce2D(const tVector& pos, const tVector& force);
	static void DrawTorque2D(const tVector& pos, const tVector& torque);

	static void Draw(const tPerturb& perturb);

protected:
	static void DrawForce(const tPerturb& perturb);
	static void DrawTorque(const tPerturb& perturb);
};
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