https://github.com/xbpeng/DeepTerrainRL
Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Update README.md
Tip revision: ed82e2e
DrawPerturb.h
#pragma once
#include "sim/Perturb.h"
class cDrawPerturb
{
public:
static const double gForceScale;
static const double gTorqueScale;
static void DrawForce2D(const tVector& pos, const tVector& force);
static void DrawTorque2D(const tVector& pos, const tVector& torque);
static void Draw(const tPerturb& perturb);
protected:
static void DrawForce(const tPerturb& perturb);
static void DrawTorque(const tPerturb& perturb);
};