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Tip revision: 9e32b88784e5e0f14258597fde162fcaf6290fea authored by Brad King on 30 March 2017, 13:16:41 UTC
CMake 3.8.0-rc4
Tip revision: 9e32b88
cmEnableLanguageCommand.h
/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing for details.  */
#ifndef cmEnableLanguageCommand_h
#define cmEnableLanguageCommand_h

#include <cmConfigure.h>
#include <string>
#include <vector>

#include "cmCommand.h"

class cmExecutionStatus;

/** \class cmEnableLanguageCommand
 * \brief Specify the name for this build project.
 *
 * cmEnableLanguageCommand is used to specify a name for this build project.
 * It is defined once per set of CMakeList.txt files (including
 * all subdirectories). Currently it just sets the name of the workspace
 * file for Microsoft Visual C++
 */
class cmEnableLanguageCommand : public cmCommand
{
public:
  /**
   * This is a virtual constructor for the command.
   */
  cmCommand* Clone() CM_OVERRIDE { return new cmEnableLanguageCommand; }

  /**
   * This is called when the command is first encountered in
   * the CMakeLists.txt file.
   */
  bool InitialPass(std::vector<std::string> const& args,
                   cmExecutionStatus& status) CM_OVERRIDE;

  /**
   * The name of the command as specified in CMakeList.txt.
   */
  std::string GetName() const CM_OVERRIDE { return "enable_language"; }
};

#endif
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