https://github.com/Kitware/CMake
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Tip revision: 0d5a2252ef8a586f4fc70a66aabd17fb3fd52110 authored by Brad King on 31 May 2017, 13:47:47 UTC
CMake 3.8.2
Tip revision: 0d5a225
cmIncludeCommand.h
/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing for details.  */
#ifndef cmIncludeCommand_h
#define cmIncludeCommand_h

#include <cmConfigure.h>
#include <string>
#include <vector>

#include "cmCommand.h"

class cmExecutionStatus;

/** \class cmIncludeCommand
 * \brief cmIncludeCommand defines a list of distant
 *  files that can be "included" in the current list file.
 *  In almost every sense, this is identical to a C/C++
 *  #include command.  Arguments are first expended as usual.
 */
class cmIncludeCommand : public cmCommand
{
public:
  /**
   * This is a virtual constructor for the command.
   */
  cmCommand* Clone() CM_OVERRIDE { return new cmIncludeCommand; }

  /**
   * This is called when the command is first encountered in
   * the CMakeLists.txt file.
   */
  bool InitialPass(std::vector<std::string> const& args,
                   cmExecutionStatus& status) CM_OVERRIDE;

  /**
   * This determines if the command is invoked when in script mode.
   */
  bool IsScriptable() const CM_OVERRIDE { return true; }

  /**
   * The name of the command as specified in CMakeList.txt.
   */
  std::string GetName() const CM_OVERRIDE { return "include"; }
};

#endif
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