https://github.com/carla-simulator/carla
- HEAD
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Revision | Author | Date | Message | Commit Date |
---|---|---|---|---|
fbc2916 | Axel | 17 October 2022, 14:04:43 UTC | Fixed tiles not being searched correctly, fixed probable race condition | 17 October 2022, 14:04:43 UTC |
da3be46 | Aaron | 17 October 2022, 06:36:53 UTC | Merge dev into aaron/deformation | 17 October 2022, 06:36:53 UTC |
1b5424a | Aaron | 17 October 2022, 06:32:26 UTC | Added min max displacement parameters | 17 October 2022, 06:32:26 UTC |
f6348a2 | bernatx | 13 October 2022, 12:30:58 UTC | Fix smoke test | 13 October 2022, 12:30:58 UTC |
9c751a7 | Axel | 13 October 2022, 11:01:08 UTC | Fixed bone rotation for vegetation | 13 October 2022, 11:35:49 UTC |
f3065f2 | Axel | 11 October 2022, 09:02:09 UTC | Fixed terrain_type = 0 not processing the input | 13 October 2022, 11:35:49 UTC |
f0b4e6a | bernatx | 13 October 2022, 10:19:46 UTC | Fixing unsigned variable | 13 October 2022, 11:17:58 UTC |
7a39d4f | Aaron | 13 October 2022, 08:11:45 UTC | Add variable and check if not zero to avoid divide by zero | 13 October 2022, 11:17:58 UTC |
4e94922 | anrp | 03 October 2022, 15:43:20 UTC | Fix shared_ptr cycles in C++ carla::Client carla::client::detail::Simulator had a strong reference from carla::client::LightManager, which meant that deleting the client-facing carla::Client did not actually delete the Simulator object, meaning that it remained connected. Fix that. | 13 October 2022, 10:50:04 UTC |
38b0209 | bernatx | 11 October 2022, 20:29:17 UTC | content version | 11 October 2022, 20:29:17 UTC |
dec92e6 | Guillermo | 11 October 2022, 11:51:35 UTC | Fixed collision detection | 11 October 2022, 14:03:32 UTC |
5e8938f | Aaron | 11 October 2022, 13:27:35 UTC | Paralelize particle update, get less particles just taking texture radius, changing how we get intersecting tiles | 11 October 2022, 13:27:35 UTC |
d24a860 | Aaron | 11 October 2022, 11:01:01 UTC | Removal Particles from container multithreaded | 11 October 2022, 11:01:01 UTC |
1955b53 | Aaron | 11 October 2022, 10:17:25 UTC | Added deformation effect multiplayer as parameter | 11 October 2022, 10:17:25 UTC |
aeac45b | Axel1092 | 10 October 2022, 10:32:25 UTC | Terramechanics and Vegetation fixes (#5820) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * fixed not finding skeletal blueprints in shipping builds * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * Added multithreaded particle search. Fixed cuda architectures compilation * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Added Local tile displacement field * Removed Freeing CacheData * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Added Local tile displacement field * Update Heightmaps * Mark for initial update generated tiles * Added soil component field and code clean up * Fix with the path for debug foliages. * Added flag to atenuate particle forces * Fix compilation in windows * Removing 'can rest' feature * Removed Tile being recreated losing tree references. * Fixing sleep * Check index is valid before accesing it preventing crash when loading tiles from files * Add debug position, add logging when removing and adding particles to zordered map, now only remove one element from multisets * Initialize tile's heightmap on the fly not read it from file * Fixed link errors * Added debug to location when not vehicle loaded. Taking Height from ZOrdered particles instead from tile local heightmap * Mitigation of vibration * Remove unused code * fixed white textures * Fixed Z spin in some situations * Multithread savemap and added more logging for debug purpouses * Removing non used code. Updating texture based on tiles position instead of cars position * Fixed terrain type flag not working * add checks for tile removing only with valid pointers. * Fixed map loading crash Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: LuisPoveda <lpoveda@cvc.uab.cat> Co-authored-by: bernatx <bernatx@gmail.com> | 10 October 2022, 10:32:25 UTC |
67d7da7 | bernatx | 28 September 2022, 06:43:03 UTC | changelog | 28 September 2022, 11:54:04 UTC |
e9a7c32 | bernatx | 27 September 2022, 22:46:06 UTC | Adding new attachment type 'SpringArmGhost' | 28 September 2022, 11:54:04 UTC |
89ba3f0 | LuisPoveda | 28 September 2022, 11:53:43 UTC | Luis/fix package (#5794) * fixed not finding skeletal blueprints in shipping builds * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Removed Freeing CacheData * Removing 'can rest' feature Co-authored-by: bernatx <bernatx@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> | 28 September 2022, 11:53:43 UTC |
0d9b05b | Blyron | 23 September 2022, 14:37:52 UTC | Aaron/particlesheightmap (#5783) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files Co-authored-by: Axel <axellopez92@outlook.com> | 23 September 2022, 14:37:52 UTC |
a6be1a6 | Axel1092 | 23 September 2022, 13:39:09 UTC | Pytorch integration with terramechanics (#5684) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Fixing some settings Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> | 23 September 2022, 13:39:09 UTC |
634066c | bernatx | 16 September 2022, 14:45:40 UTC | content version and avoid large map test | 16 September 2022, 14:45:40 UTC |
df8be9a | bernatx | 16 September 2022, 07:41:28 UTC | remove check | 16 September 2022, 07:41:28 UTC |
db1637a | bernatx | 14 September 2022, 11:46:29 UTC | changelog | 16 September 2022, 07:40:49 UTC |
00882c6 | bernatx | 14 September 2022, 11:45:43 UTC | Automatic spawn points are placed now at 0.5 over the road (instead of 3m) | 16 September 2022, 07:40:49 UTC |
dd20b23 | bernatx | 05 September 2022, 12:33:07 UTC | content versions | 05 September 2022, 12:33:21 UTC |
e26d002 | Axel | 05 September 2022, 09:51:11 UTC | Fixed walker respawn in large maps | 05 September 2022, 12:27:28 UTC |
cebdcc1 | bernatx | 04 September 2022, 21:04:34 UTC | Added folder to cook always with parked vehicles | 04 September 2022, 21:04:34 UTC |
122f96d | bernatx | 03 September 2022, 21:42:10 UTC | Fix the static mesh factory | 04 September 2022, 15:25:05 UTC |
7c3fbee | Joel Moriana | 01 September 2022, 18:56:18 UTC | Fixed signal position when not aligned with the lane | 04 September 2022, 15:13:02 UTC |
db69a1a | Joel Moriana | 31 August 2022, 16:23:43 UTC | Added static signals | 04 September 2022, 15:13:02 UTC |
608d128 | MarcelPiNacy | 12 August 2022, 17:50:51 UTC | Fix traffic light bounding box issue. | 04 September 2022, 15:12:36 UTC |
9d99bb7 | bernatx | 26 July 2022, 21:11:11 UTC | Fix compilation in Ubuntu | 04 September 2022, 15:12:36 UTC |
91430a3 | bernatx | 26 July 2022, 20:06:54 UTC | Now the world position of the bounding box return the right rotation (it was applied twice) | 04 September 2022, 15:12:36 UTC |
27b9390 | bernatx | 21 July 2022, 10:05:20 UTC | Make relative position for generated trigger boxes | 04 September 2022, 15:12:36 UTC |
8f8d0fd | bernatx | 21 July 2022, 09:38:19 UTC | Removing some log | 04 September 2022, 15:12:36 UTC |
e032ae5 | bernatx | 21 July 2022, 09:37:10 UTC | Return the merged result of all generated trigger boxes as the bounding box of the actor | 04 September 2022, 15:12:36 UTC |
9bb8f41 | adrian-ollero | 30 August 2022, 15:14:07 UTC | Aollero/river preset generator (#5650) * First steps on river generation * Region of interest base sckeleton * Vegetation ROIs back logic implementation * Region of interest for vegetation integrated into widget * Some more improvements in River generation * ROI selection clicking on preiew heightmap * ROIs visual preview selection and support for many Rois * Persistent widget state * Widget bugs fixed * Soil tab * Landscape smooth tool and widget init bug fixed * Weather tab finished and some river generation progress * Flatening tiles that contains rivers * Widget updates * Missing references * Deleted unnecessary assets * Some progresses on Rivers but not fully working * Terrain ROIs Widget adaptations * First steps on Terrain ROIs * Format fixed | 30 August 2022, 15:14:07 UTC |
5daeb4d | bernatx | 26 August 2022, 14:30:06 UTC | adding structure for vehicle definition (managing parked vehicles) | 29 August 2022, 09:57:22 UTC |
0ef84b2 | Daniel Attard | 30 July 2022, 04:58:49 UTC | Updating wget when downloading fbxsdk | 26 August 2022, 07:55:42 UTC |
f1529a0 | leili | 10 August 2022, 07:16:39 UTC | update numbers | 26 August 2022, 07:53:57 UTC |
71fa77d | Joel Moriana | 16 August 2022, 10:14:55 UTC | CHANGELOG updated | 17 August 2022, 13:32:00 UTC |
46089af | Joel Moriana | 16 August 2022, 10:05:06 UTC | Compute displacement direction when moving signals | 17 August 2022, 13:32:00 UTC |
e33c340 | Guillermo | 12 August 2022, 08:24:27 UTC | CHANGELOG | 16 August 2022, 10:20:42 UTC |
af5b233 | Guillermo | 12 August 2022, 08:22:59 UTC | Added offset detection and expose parameters | 16 August 2022, 10:20:42 UTC |
e8a2bd3 | Joel Moriana | 29 July 2022, 13:29:18 UTC | PR changes | 01 August 2022, 13:14:19 UTC |
bc4b633 | Joel Moriana | 29 July 2022, 08:47:10 UTC | Displace signals outside driving and shoulder lanes | 01 August 2022, 13:14:19 UTC |
9a5508e | Joel Moriana | 26 July 2022, 09:56:07 UTC | PR changes | 29 July 2022, 08:33:22 UTC |
be79ffd | Joel Moriana | 26 July 2022, 07:57:58 UTC | Changed enum to intenum | 29 July 2022, 08:33:22 UTC |
0a0b426 | Joel Moriana | 25 July 2022, 17:17:51 UTC | Safer intersection handling | 29 July 2022, 08:33:22 UTC |
4085965 | bernatx | 28 July 2022, 09:32:43 UTC | new content version | 28 July 2022, 09:32:43 UTC |
cca9b6a | bernatx | 27 July 2022, 21:33:50 UTC | Checking pointers | 27 July 2022, 21:33:50 UTC |
af0e257 | bernatx | 27 July 2022, 20:10:23 UTC | changing log message | 27 July 2022, 20:10:23 UTC |
0fd9336 | bernatx | 27 July 2022, 17:19:53 UTC | Fix syntax | 27 July 2022, 17:19:53 UTC |
27290eb | bernatx | 27 July 2022, 17:13:35 UTC | Fixing vegetation foliage destruction | 27 July 2022, 17:13:35 UTC |
a918627 | MarcelPiNacy | 27 July 2022, 16:01:17 UTC | Switch tabs to spaces. | 27 July 2022, 16:02:16 UTC |
ad62c86 | MarcelPiNacy | 27 July 2022, 15:45:08 UTC | Minor fix. | 27 July 2022, 16:02:16 UTC |
78ab5b4 | MarcelPiNacy | 27 July 2022, 15:36:36 UTC | Add CheckWeatherPostProcessEffects. | 27 July 2022, 16:02:16 UTC |
89303a4 | MarcelPiNacy | 27 July 2022, 15:19:10 UTC | Add blendable check in NotifyWeather too. | 27 July 2022, 16:02:16 UTC |
dd7d785 | MarcelPiNacy | 27 July 2022, 09:21:49 UTC | Fix path error in Linux. | 27 July 2022, 16:02:16 UTC |
554f308 | MarcelPiNacy | 22 July 2022, 09:36:29 UTC | Remove UPROPERTY VisibleAnywhere | 27 July 2022, 16:02:16 UTC |
910450e | MarcelPiNacy | 18 July 2022, 11:03:07 UTC | Fixed issues when combining weather-related postprocess materials with non-rgb sensors. | 27 July 2022, 16:02:16 UTC |
93dddd0 | bernatx | 27 July 2022, 15:52:24 UTC | Changing some logs | 27 July 2022, 15:52:24 UTC |
b4b1a27 | LuisPoveda | 27 July 2022, 14:57:25 UTC | Luis/enchance foliage (#5620) * improved performance, reducing the elements to check * clamp rotation and fix set max rotation angle * Fixed bug causing editor to crash. Reestructured VegetationSpawner. 50+ FPS now but without update UInstancedStaticMeshComponent. * Vehicle now is added to the vegetation manager in the begin play and removed in the endplay * renamed VegetationSpawner for VegetationManager and changed the interal architecture. Now looks for all tiles in the world and processes only the ones in use. Also the hidding of the foliage has been moved away to the material. * Added Reset for SpringBasedVegetationComponent * Fixed bug with coordinate when spawning for the same static mesh. | 27 July 2022, 14:57:25 UTC |
078cf0f | bernat | 25 July 2022, 13:32:29 UTC | Fixing first ticks of a sensor (#5616) * Stream is removed when the sensor is destroyed * Changing log_info to log_debug * changeslog * Changes to return some non-const objects * Changing from weak_ptr to shared_ptr for storing sessions * Split long line * Changing log priority of some messages * Make sure sensor is active when an user wants to use it (before it connects to it) * Change UE tasks to any task, and not from Game thread | 25 July 2022, 13:32:29 UTC |
5c4b37c | bernatx | 22 July 2022, 18:42:48 UTC | Changing log priority of some messages | 25 July 2022, 13:26:55 UTC |
c5e03e5 | bernatx | 21 July 2022, 21:51:57 UTC | Split long line | 25 July 2022, 13:26:55 UTC |
67d7df7 | bernatx | 21 July 2022, 21:26:17 UTC | Changing from weak_ptr to shared_ptr for storing sessions | 25 July 2022, 13:26:55 UTC |
55854bf | bernatx | 21 July 2022, 21:25:51 UTC | Changes to return some non-const objects | 25 July 2022, 13:26:55 UTC |
f97575b | bernatx | 21 July 2022, 11:45:54 UTC | changeslog | 25 July 2022, 13:26:55 UTC |
c504e94 | bernatx | 21 July 2022, 11:44:54 UTC | Changing log_info to log_debug | 25 July 2022, 13:26:55 UTC |
f10b83c | bernatx | 05 May 2022, 08:43:02 UTC | Stream is removed when the sensor is destroyed | 25 July 2022, 13:26:55 UTC |
cb0ae25 | bernatx | 25 July 2022, 08:57:37 UTC | Fixing compilation | 25 July 2022, 11:02:00 UTC |
3335c75 | bernatx | 25 July 2022, 07:00:39 UTC | Secondary server listener is now closed (in editor it was still open) | 25 July 2022, 11:02:00 UTC |
3083c8e | bernatx | 19 July 2022, 23:10:11 UTC | Fix to import into Carla content directly, instead of on a new package | 22 July 2022, 14:14:44 UTC |
5348c0e | bernatx | 15 July 2022, 14:09:32 UTC | changelog | 22 July 2022, 14:14:44 UTC |
be2525f | bernatx | 15 July 2022, 14:08:25 UTC | Fix decals when importing a map (was messing with other .json files) | 22 July 2022, 14:14:44 UTC |
411184f | Guillermo | 22 July 2022, 09:48:20 UTC | Fixed bug for 0 distance | 22 July 2022, 13:21:28 UTC |
81c8ab2 | Joel Moriana | 19 July 2022, 16:34:05 UTC | Revert manually changes | 22 July 2022, 07:29:08 UTC |
e7df4ea | Joel Moriana | 19 July 2022, 15:10:26 UTC | Removed whitespaces | 22 July 2022, 07:29:08 UTC |
b2bb32b | Joel Moriana | 19 July 2022, 09:41:45 UTC | Fixed global_percentage_speed_difference description | 22 July 2022, 07:29:08 UTC |
17585f4 | Joel Moriana | 19 July 2022, 09:39:24 UTC | CHANGELOG updated | 22 July 2022, 07:29:08 UTC |
6298937 | Joel Moriana | 19 July 2022, 09:37:02 UTC | Fixed parameter name | 22 July 2022, 07:29:08 UTC |
480c50e | Joel Moriana | 19 July 2022, 09:33:25 UTC | Added lane offset parameter | 22 July 2022, 07:29:08 UTC |
98bce2a | bernatx | 20 July 2022, 21:27:33 UTC | More little changes | 21 July 2022, 11:24:02 UTC |
98752b3 | bernatx | 20 July 2022, 20:16:14 UTC | Fix type of variable | 21 July 2022, 11:24:02 UTC |
e48a882 | bernatx | 20 July 2022, 15:00:48 UTC | Fixes for compilation from Jenkins | 21 July 2022, 11:24:02 UTC |
f6d1bfb | bernatx | 20 July 2022, 13:56:52 UTC | Undef the PI macro for non Unreal files | 21 July 2022, 11:24:02 UTC |
3595663 | bernatx | 20 July 2022, 09:04:04 UTC | Fixing returning a copy | 21 July 2022, 11:24:02 UTC |
fc0765a | bernatx | 20 July 2022, 07:29:36 UTC | Adding needed header files | 21 July 2022, 11:24:02 UTC |
76e96af | bernatx | 19 July 2022, 09:19:21 UTC | Little fixes from review | 21 July 2022, 11:24:02 UTC |
feb5a57 | bernatx | 18 July 2022, 08:36:41 UTC | changelog | 21 July 2022, 11:24:02 UTC |
a6ed1f9 | bernatx | 18 July 2022, 07:27:48 UTC | Changing classes of sensors a little | 21 July 2022, 11:24:02 UTC |
2ff36db | bernatx | 08 July 2022, 07:58:24 UTC | Removing the PixelReader2 | 21 July 2022, 11:24:02 UTC |
a9a8e88 | bernatx | 07 July 2022, 20:39:48 UTC | Add workaround for Vulkan fences that are not signaled in same frame | 21 July 2022, 11:24:02 UTC |
4ea2907 | bernatx | 07 July 2022, 20:38:53 UTC | Set synchronous mode automatically in multi-gpu | 21 July 2022, 11:24:02 UTC |
9c9eda8 | bernatx | 08 June 2022, 21:22:30 UTC | Multi GPU first version | 21 July 2022, 11:24:02 UTC |
0926da2 | MattRowe18 | 20 July 2022, 16:16:27 UTC | Docs preview (#5606) * add UE4 warning * fixed UE4 build warning * removed file * created inst seg tutorial * added instance segmentation image * added to index * fix * added menu entries * texture streaming tutorial * reorganised instance segmentation tutorial * texture tutorial revision * typos * typos * added PIL link * added tooltip * remove tooltip image * replace tooltip image * removed tooltip image * added tooltip image * replaced image * texture streaming tutorial update * started pedestrian bones tutorial * added image * updates * updates * added download link for skeleton.txt * fixed link * fixed link * completed pedestrian tutorial * small change * small fix * TM tutorial * added new gif * typo * finished TM tutorial * small edit * small edit * typo * pygame tutorial * added gif to pygame tutorial * corrected gif location * replaced manual_control.gif * typos * fixed pygame tutorial * import numpy * pedestrian tutorial corrections * corrected pedestrian bones tutorial * added actors and blueprints * indexed getting started tutorial * fixed links * index.md refactor * mkdocs.yml nav refactor * mkdocs.yml syntax error * main docs refactor * new documentation structure * content authoring tutorials * content authoring tutorial * content authoring * latest changes * vehicle authoring tutorial * finished vehicle content tutorial * finished vehicles tutorial * adjusted outline * finalise authoring tutorials * rearrange index.md * extended index.md * change mkdocs format * update jinja version * bounding box tutorial * fix stray files * remove changes in build.sh * proof read * guillermo's pr edits * bbox tutorial changes * guillermo's pr edits 1 * added modeling guidelines and blender add on * added COCO export format * added bounding boxes to tutorials * merged bounding box tutorial * added Ubuntu 20.04 installation commands * image updates * add empty menu item * added new maps authorship images Co-authored-by: germanros1987 <38517452+germanros1987@users.noreply.github.com> | 20 July 2022, 16:16:27 UTC |
c242104 | Joel Moriana | 18 July 2022, 15:37:34 UTC | Avoid notification of green-yellow state to TM vehicles | 19 July 2022, 10:36:24 UTC |
24e07a3 | Guillermo | 12 July 2022, 07:44:16 UTC | CHANGELOG | 12 July 2022, 13:49:03 UTC |
014fc19 | Guillermo | 12 July 2022, 07:42:01 UTC | Changed logs to debug mode | 12 July 2022, 13:49:03 UTC |