https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
f32081f Provide neural network num real particles per wheel 10 November 2022, 15:06:01 UTC
9e7fcbe Fill particles array with constant until max num particles reached 09 November 2022, 13:50:28 UTC
75ef963 Added actor to hold spring parameters 04 November 2022, 13:52:51 UTC
feea507 Improved collision behaviour 04 November 2022, 13:52:51 UTC
d348dc5 Region widget missing in previous commit 04 November 2022, 13:05:28 UTC
a908b11 Rois small changes after feedback 04 November 2022, 13:05:28 UTC
d7ab334 Final graphical changes 04 November 2022, 13:05:28 UTC
50610e5 Dark heightmap error fixed 04 November 2022, 13:05:28 UTC
ca14a9c Region colors and minor changes 04 November 2022, 13:05:28 UTC
23ae71f Misc editor fixed 04 November 2022, 13:05:28 UTC
4b079f3 Widget pipeline finished - not tested 04 November 2022, 13:05:28 UTC
8921a6a Minor graphical changes in the weather tab 04 November 2022, 13:05:28 UTC
fab7d5e Rainny weather supported for sunset and night times 04 November 2022, 13:05:28 UTC
08b1a1f Welcome and NamePath Tab 04 November 2022, 13:05:28 UTC
ad13db4 Fix Package.sh script 03 November 2022, 15:06:10 UTC
1d6fa23 Aaron/floorheightfix (#5909) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Added factors based on distance, never negative, check if there are particles * Fix compilation error * Removed unused code and normals related code * Fixed compiling error * Fix floor height Co-authored-by: Axel <axellopez92@outlook.com> 03 November 2022, 15:03:17 UTC
f963a4b destructor causes invisible behaviour 03 November 2022, 15:01:14 UTC
a077870 bring back FTileData destructor 03 November 2022, 15:01:14 UTC
97aae5b Removing TaggedComponent from actors 03 November 2022, 15:01:14 UTC
010c3e2 Fixed coordinate issues 03 November 2022, 15:01:14 UTC
0ac47c8 moved bIsAlive to false out of the destructor 03 November 2022, 15:01:14 UTC
4e37b26 fix invisble foliage 03 November 2022, 15:01:14 UTC
f713e4d added logs 03 November 2022, 15:01:14 UTC
906b465 Aaron/terramechanics performance (#5900) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Added factors based on distance, never negative, check if there are particles * Fix compilation error * Removed unused code and normals related code * Fixed compiling error Co-authored-by: Axel <axellopez92@outlook.com> 02 November 2022, 15:13:22 UTC
b1249b9 Weather tab rework and pipeline improvements 02 November 2022, 10:23:24 UTC
4d0a4a0 Soil tab improved 02 November 2022, 10:23:24 UTC
dd13c50 Started to change pipeline workflow 02 November 2022, 10:23:24 UTC
8420686 Extra tool for actors creation 02 November 2022, 10:23:24 UTC
80fc9a8 Rois Terrain Preview Basic Version 02 November 2022, 10:23:24 UTC
000d415 Preview Layer Combo created 02 November 2022, 10:23:24 UTC
c2dfc89 Terrain Rois Presets bug fixed 02 November 2022, 10:23:24 UTC
4cdc258 Terrain ROIs presets 02 November 2022, 10:23:24 UTC
7c6b35a Removed unnecessary functions 02 November 2022, 09:39:36 UTC
b75c1e1 Fixed respawn crash 02 November 2022, 09:39:36 UTC
c1de740 update inactive transforms on event 02 November 2022, 09:39:36 UTC
23fa58c PostWorldOriginOffset now sets the location to the local 0.0f, 0.0f, 0.0f 02 November 2022, 09:39:36 UTC
3a554ae disabled tick while paused when creating a new pooled actor. 02 November 2022, 09:39:36 UTC
0bb9b17 inactive pool elements moved by world origin event. 02 November 2022, 09:39:36 UTC
de74c1b Perfomance improvements. - SkeletalMesh now is being disabled while the pooled actor is not in use. - Distances are calculated with squared distance. - Added a new state for pooled actors to activate them when the vehicle is too close. 02 November 2022, 09:39:36 UTC
c6a83cb Added timer to update pool position every 30 seconds 02 November 2022, 09:39:36 UTC
43b4a1e restore old values 02 November 2022, 09:39:36 UTC
597bfbc Axel/change colliders (#5896) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Moved collider removal logic Co-authored-by: Aaron <samaniegoaaron112@gmail.com> 31 October 2022, 15:33:27 UTC
e117bf9 Adding radius parameter for the capsules 27 October 2022, 10:09:37 UTC
c9df090 update detection values 27 October 2022, 07:58:08 UTC
dc69873 pool now enables the actors also based on distance 27 October 2022, 07:58:08 UTC
7a64bae Aaron/localheightmapopt (#5877) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> 26 October 2022, 16:21:51 UTC
2925c33 Vehicle detection box now is not affected by scale Exposed hide material distance to bp. 26 October 2022, 08:28:03 UTC
d001e1b Aaron/particlesheightmapfix (#5873) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access Co-authored-by: Axel <axellopez92@outlook.com> 26 October 2022, 08:08:33 UTC
5bf4097 Aollero/terramechanics actors and rois preview (#5867) * Show and hide detailed noise * Heightmap material updated for previous commit * Addition of soil type query code to terramechanics component * Bug creating vegetation and teramechanics actors fixed * Terrain Rois Presets Co-authored-by: bernat <bernatx@gmail.com> 25 October 2022, 15:37:26 UTC
7682d2e Aaron/particlesheightmapfix (#5864) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation Co-authored-by: Axel <axellopez92@outlook.com> 25 October 2022, 14:13:30 UTC
9830bca changed value of material hiding distance 25 October 2022, 09:56:43 UTC
810c653 fixed bug where only one tile was processed. 25 October 2022, 09:56:43 UTC
9718e23 Terramechanics and Vegetation manager actors 25 October 2022, 07:50:13 UTC
0ec4cbd Invert range warpped from [0,1] range to [-1,1] 25 October 2022, 07:50:13 UTC
bb679c5 Removed unnecessary ; 24 October 2022, 14:58:24 UTC
0902572 Added local frame option. Fixed inputs for NN 24 October 2022, 14:58:24 UTC
bc23f26 Luis/vegetation videos (#5861) * fixed pool increasing size fast. * Fixed pools * get the vehicle each frame * Fixed bug when starting a new manual control script. * Fixed xerces-c dependency * fixed xerces-c dependencies * Adding backup for xerces-c library * Fix the duplication of collision capsules, and remove the impulse with static bones * enable impulse force again, for static bones * nullptr tile bug fixed Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernatx <bernatx@gmail.com> 24 October 2022, 08:35:29 UTC
bcf3471 Ignore large maps for testing spawn points 20 October 2022, 22:29:49 UTC
c5abee5 anticipation algorithm updated 20 October 2022, 14:25:31 UTC
f628f20 Adding backup for xerces-c library 20 October 2022, 08:31:16 UTC
2f73923 fixed xerces-c dependencies 20 October 2022, 08:31:16 UTC
4e4d59f Fixed xerces-c dependency 19 October 2022, 08:37:10 UTC
416ef2b Aaron/deformation (#5837) * Added deformation effect multiplayer as parameter * Removal Particles from container multithreaded * Paralelize particle update, get less particles just taking texture radius, changing how we get intersecting tiles * Added min max displacement parameters * Fixed tiles not being searched correctly, fixed probable race condition Co-authored-by: Axel <axellopez92@outlook.com> 18 October 2022, 07:58:51 UTC
16ec77d Added terramechanics flag to manual_control.py 18 October 2022, 07:58:10 UTC
9765e39 Added terramechanics atribute 18 October 2022, 07:58:10 UTC
6c4d676 Prevent from segfault OnTriggerEndOverlap In case the OtherActor is not a Vehicle just return 17 October 2022, 14:21:58 UTC
39a827e spelling 17 October 2022, 14:18:24 UTC
43029d4 updated linux build docs 17 October 2022, 14:18:24 UTC
a4f5c26 added extra traffic manager functions 17 October 2022, 14:18:24 UTC
e753be9 corrected image paths in content authoring vehicles 17 October 2022, 14:18:24 UTC
3482f6f first steps code typos 17 October 2022, 14:18:24 UTC
6117e54 Aollero/terrain rois (#5834) * Terrain rois defined within the user widget * Improvementes in ROIs blending with original heightmap * Rois Tiling fixed * Support for multiple ROIs (overlapping bug) * Minor improvementes in river placement * Support for Spreaded and specific actors ROIs * Soil type Rois supported in widget * Soil type assignment to main map container actor * Soil type queried from soil type actor soil list and tag * Cleaning code * Basic Spreaded Actors feature * Single selection for specific actors placement * Misc Persistent state for specific location actors implemented * Spreaded Actors feature completed * Spreaded Actors Tagged, offset and delete option code * Specific Location Actor basic implementation * Specific actor placement feauture completed * Terrain Editor Bugs Fixed * Missing icon * Smoothing terrain boundaries * Sewing between terrain tiles * Terrain overlapping ROIs not allowed * Overlapping message bug fixed * Preset c++ funtions * Improvements in the terrain generation * Presets creation * Terrain preset feature finished * Missing references fixed * Format errors fixed * Last format fixes * Error in static member * Changing tabs for spaces * Identation to spaces * Duplicated include deleted Co-authored-by: bernat <bernatx@gmail.com> 17 October 2022, 14:17:22 UTC
5e4e82a upgrade zlib to 1.2.13 and add backup 17 October 2022, 07:37:49 UTC
f6348a2 Fix smoke test 13 October 2022, 12:30:58 UTC
9c751a7 Fixed bone rotation for vegetation 13 October 2022, 11:35:49 UTC
f3065f2 Fixed terrain_type = 0 not processing the input 13 October 2022, 11:35:49 UTC
f0b4e6a Fixing unsigned variable 13 October 2022, 11:17:58 UTC
7a39d4f Add variable and check if not zero to avoid divide by zero 13 October 2022, 11:17:58 UTC
4e94922 Fix shared_ptr cycles in C++ carla::Client carla::client::detail::Simulator had a strong reference from carla::client::LightManager, which meant that deleting the client-facing carla::Client did not actually delete the Simulator object, meaning that it remained connected. Fix that. 13 October 2022, 10:50:04 UTC
38b0209 content version 11 October 2022, 20:29:17 UTC
dec92e6 Fixed collision detection 11 October 2022, 14:03:32 UTC
aeac45b Terramechanics and Vegetation fixes (#5820) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * fixed not finding skeletal blueprints in shipping builds * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * Added multithreaded particle search. Fixed cuda architectures compilation * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Added Local tile displacement field * Removed Freeing CacheData * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Added Local tile displacement field * Update Heightmaps * Mark for initial update generated tiles * Added soil component field and code clean up * Fix with the path for debug foliages. * Added flag to atenuate particle forces * Fix compilation in windows * Removing 'can rest' feature * Removed Tile being recreated losing tree references. * Fixing sleep * Check index is valid before accesing it preventing crash when loading tiles from files * Add debug position, add logging when removing and adding particles to zordered map, now only remove one element from multisets * Initialize tile's heightmap on the fly not read it from file * Fixed link errors * Added debug to location when not vehicle loaded. Taking Height from ZOrdered particles instead from tile local heightmap * Mitigation of vibration * Remove unused code * fixed white textures * Fixed Z spin in some situations * Multithread savemap and added more logging for debug purpouses * Removing non used code. Updating texture based on tiles position instead of cars position * Fixed terrain type flag not working * add checks for tile removing only with valid pointers. * Fixed map loading crash Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: LuisPoveda <lpoveda@cvc.uab.cat> Co-authored-by: bernatx <bernatx@gmail.com> 10 October 2022, 10:32:25 UTC
67d7da7 changelog 28 September 2022, 11:54:04 UTC
e9a7c32 Adding new attachment type 'SpringArmGhost' 28 September 2022, 11:54:04 UTC
89ba3f0 Luis/fix package (#5794) * fixed not finding skeletal blueprints in shipping builds * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Removed Freeing CacheData * Removing 'can rest' feature Co-authored-by: bernatx <bernatx@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> 28 September 2022, 11:53:43 UTC
0d9b05b Aaron/particlesheightmap (#5783) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files Co-authored-by: Axel <axellopez92@outlook.com> 23 September 2022, 14:37:52 UTC
a6be1a6 Pytorch integration with terramechanics (#5684) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Fixing some settings Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> 23 September 2022, 13:39:09 UTC
634066c content version and avoid large map test 16 September 2022, 14:45:40 UTC
df8be9a remove check 16 September 2022, 07:41:28 UTC
db1637a changelog 16 September 2022, 07:40:49 UTC
00882c6 Automatic spawn points are placed now at 0.5 over the road (instead of 3m) 16 September 2022, 07:40:49 UTC
dd20b23 content versions 05 September 2022, 12:33:21 UTC
e26d002 Fixed walker respawn in large maps 05 September 2022, 12:27:28 UTC
cebdcc1 Added folder to cook always with parked vehicles 04 September 2022, 21:04:34 UTC
122f96d Fix the static mesh factory 04 September 2022, 15:25:05 UTC
7c3fbee Fixed signal position when not aligned with the lane 04 September 2022, 15:13:02 UTC
db69a1a Added static signals 04 September 2022, 15:13:02 UTC
608d128 Fix traffic light bounding box issue. 04 September 2022, 15:12:36 UTC
9d99bb7 Fix compilation in Ubuntu 04 September 2022, 15:12:36 UTC
91430a3 Now the world position of the bounding box return the right rotation (it was applied twice) 04 September 2022, 15:12:36 UTC
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