https://github.com/carla-simulator/carla

sort by:
Revision Author Date Message Commit Date
679ec78 Merge branch 'axel/terramechanics_fixes' into aaron/particlesheightmap 28 September 2022, 06:18:05 UTC
44eb69b Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager 27 September 2022, 16:24:38 UTC
0d9b05b Aaron/particlesheightmap (#5783) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files Co-authored-by: Axel <axellopez92@outlook.com> 23 September 2022, 14:37:52 UTC
d81a24a Revert files 23 September 2022, 14:32:11 UTC
336aa0c Merge dev into this branch 23 September 2022, 14:20:32 UTC
a6be1a6 Pytorch integration with terramechanics (#5684) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Fixing some settings Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> 23 September 2022, 13:39:09 UTC
b8c11be Tried to round to have deterministic rounds in Coords calculations 23 September 2022, 12:34:29 UTC
c9bdc32 Merge branch 'axel/terramechanics_merge' into aaron/particlesheightmap 22 September 2022, 06:14:32 UTC
4cd4071 Added debug options for particles, added fraction based displacement 21 September 2022, 19:16:21 UTC
1a40eeb Disable Enable plane and Change path to create folder 21 September 2022, 14:17:26 UTC
dee118b Merge branch 'aaron/particlesheightmap' into axel/terramechanics_merge 21 September 2022, 13:59:23 UTC
c5f0256 Removed unnecessary function, changed particle ordering 21 September 2022, 13:57:58 UTC
eda65e7 Merge branch 'axel/terramechanics_merge' into aaron/particlesheightmap 21 September 2022, 09:26:04 UTC
4afe689 Fixed infinite loop 21 September 2022, 09:21:25 UTC
ef9ecc1 Merged axel/terramechanics_merge into this branch 21 September 2022, 09:03:35 UTC
d2dddff Adding support for large texture 21 September 2022, 06:06:44 UTC
eea9b44 Added lock to prevent parallel intialization of tiles 21 September 2022, 04:41:11 UTC
9fd77af Changes to tile location computation and threaded structure 20 September 2022, 21:57:55 UTC
e0761a8 Merge branch 'dev' into axel/terrmechanics_pytorch 20 September 2022, 09:02:09 UTC
f63614e Merge branch 'aaron/particlesheightmap' into axel/terrmechanics_pytorch 20 September 2022, 09:01:14 UTC
2fc29bb Added UHeightMapDataAsset to hold heightmap data 20 September 2022, 09:00:31 UTC
6940952 Added cachemap lock when initializing a region 19 September 2022, 12:46:23 UTC
a6b175e Merge branch 'axel/terrmechanics_pytorch' into aaron/particlesheightmap 19 September 2022, 09:42:58 UTC
c062341 Spawn on runtime deformation plane 19 September 2022, 09:41:10 UTC
b9e3d73 Merge branch 'aaron/particlesheightmap' into axel/terrmechanics_pytorch 19 September 2022, 08:37:48 UTC
e91c10e Updated particle movement update methods 19 September 2022, 08:37:26 UTC
3de15f0 Merge branch 'aaron/particlesheightmap' into axel/terrmechanics_pytorch 19 September 2022, 08:36:29 UTC
ffba3f5 Added missing resources 19 September 2022, 08:32:13 UTC
d2b5663 Deformation plane added 19 September 2022, 07:44:08 UTC
634066c content version and avoid large map test 16 September 2022, 14:45:40 UTC
df8be9a remove check 16 September 2022, 07:41:28 UTC
db1637a changelog 16 September 2022, 07:40:49 UTC
00882c6 Automatic spawn points are placed now at 0.5 over the road (instead of 3m) 16 September 2022, 07:40:49 UTC
a602223 Added multithreaded particle search. Fixed cuda architectures compilation 09 September 2022, 14:38:38 UTC
ddf28a4 Limited search to relevant tiles 07 September 2022, 14:58:00 UTC
dd20b23 content versions 05 September 2022, 12:33:21 UTC
e26d002 Fixed walker respawn in large maps 05 September 2022, 12:27:28 UTC
cebdcc1 Added folder to cook always with parked vehicles 04 September 2022, 21:04:34 UTC
122f96d Fix the static mesh factory 04 September 2022, 15:25:05 UTC
7c3fbee Fixed signal position when not aligned with the lane 04 September 2022, 15:13:02 UTC
db69a1a Added static signals 04 September 2022, 15:13:02 UTC
608d128 Fix traffic light bounding box issue. 04 September 2022, 15:12:36 UTC
9d99bb7 Fix compilation in Ubuntu 04 September 2022, 15:12:36 UTC
91430a3 Now the world position of the bounding box return the right rotation (it was applied twice) 04 September 2022, 15:12:36 UTC
27b9390 Make relative position for generated trigger boxes 04 September 2022, 15:12:36 UTC
8f8d0fd Removing some log 04 September 2022, 15:12:36 UTC
e032ae5 Return the merged result of all generated trigger boxes as the bounding box of the actor 04 September 2022, 15:12:36 UTC
46c4e45 Fixed pytorch link 02 September 2022, 08:49:05 UTC
07c1ff0 Removed unecessary library links 02 September 2022, 08:48:21 UTC
829b954 Fixed slow frames. Added functionality 02 September 2022, 08:46:47 UTC
4d46c6b Updated tiles'heightmap to make their size relative to texture and tilesize 31 August 2022, 14:20:05 UTC
9bb8f41 Aollero/river preset generator (#5650) * First steps on river generation * Region of interest base sckeleton * Vegetation ROIs back logic implementation * Region of interest for vegetation integrated into widget * Some more improvements in River generation * ROI selection clicking on preiew heightmap * ROIs visual preview selection and support for many Rois * Persistent widget state * Widget bugs fixed * Soil tab * Landscape smooth tool and widget init bug fixed * Weather tab finished and some river generation progress * Flatening tiles that contains rivers * Widget updates * Missing references * Deleted unnecessary assets * Some progresses on Rivers but not fully working * Terrain ROIs Widget adaptations * First steps on Terrain ROIs * Format fixed 30 August 2022, 15:14:07 UTC
5daeb4d adding structure for vehicle definition (managing parked vehicles) 29 August 2022, 09:57:22 UTC
b03f025 First optimsation done. Heightmap per Tile 26 August 2022, 13:15:23 UTC
0ef84b2 Updating wget when downloading fbxsdk 26 August 2022, 07:55:42 UTC
f1529a0 update numbers 26 August 2022, 07:53:57 UTC
4088905 Deformation on vehicle working. Ready to start optimisation 25 August 2022, 09:11:23 UTC
556c500 Merge with axel/terrmechanics complete & Process working 23 August 2022, 13:32:07 UTC
b9faa7b Fixed #ifdef clause. Added missing include. 22 August 2022, 13:49:20 UTC
3c525d2 Removed static Path 22 August 2022, 08:05:03 UTC
8555243 Merge branch 'dev' into axel/terrmechanics_pytorch 18 August 2022, 12:50:29 UTC
4d4e844 Added optional pytorch conditions and macros 18 August 2022, 12:50:05 UTC
71fa77d CHANGELOG updated 17 August 2022, 13:32:00 UTC
46089af Compute displacement direction when moving signals 17 August 2022, 13:32:00 UTC
e33c340 CHANGELOG 16 August 2022, 10:20:42 UTC
af5b233 Added offset detection and expose parameters 16 August 2022, 10:20:42 UTC
fec012a Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture 04 August 2022, 08:10:08 UTC
c075e66 Made pytorch optional module 01 August 2022, 15:00:50 UTC
e8a2bd3 PR changes 01 August 2022, 13:14:19 UTC
bc4b633 Displace signals outside driving and shoulder lanes 01 August 2022, 13:14:19 UTC
9a5508e PR changes 29 July 2022, 08:33:22 UTC
be79ffd Changed enum to intenum 29 July 2022, 08:33:22 UTC
0a0b426 Safer intersection handling 29 July 2022, 08:33:22 UTC
5557810 Merge branch 'dev' into aaron/particlesheightmap Need to merge dev into this branch to resolve conflicts and then create pull request 29 July 2022, 07:23:52 UTC
fd8982f Preparing merge debug code removed, runtime working by rounding the loading data properly 29 July 2022, 06:45:26 UTC
cb268ab Removed nvidia profinling marks 28 July 2022, 11:07:39 UTC
4085965 new content version 28 July 2022, 09:32:43 UTC
f43d2fd Merge branch 'dev' into axel/terrmechanics_pytorch 27 July 2022, 21:35:35 UTC
97d1979 Removed debug output 27 July 2022, 21:35:12 UTC
cca9b6a Checking pointers 27 July 2022, 21:33:50 UTC
bb108f0 Bug fixes 27 July 2022, 21:30:15 UTC
af0e257 changing log message 27 July 2022, 20:10:23 UTC
0a335aa Merge branch 'dev' into axel/terrmechanics_pytorch 27 July 2022, 18:01:53 UTC
a8b7f5c Fixed slow read write operations 27 July 2022, 18:01:33 UTC
0fd9336 Fix syntax 27 July 2022, 17:19:53 UTC
27290eb Fixing vegetation foliage destruction 27 July 2022, 17:13:35 UTC
ac44aa4 Merge branch 'dev' into axel/terrmechanics_pytorch 27 July 2022, 16:03:49 UTC
344fccc Added scale factor 27 July 2022, 16:03:19 UTC
a918627 Switch tabs to spaces. 27 July 2022, 16:02:16 UTC
ad62c86 Minor fix. 27 July 2022, 16:02:16 UTC
78ab5b4 Add CheckWeatherPostProcessEffects. 27 July 2022, 16:02:16 UTC
89303a4 Add blendable check in NotifyWeather too. 27 July 2022, 16:02:16 UTC
dd7d785 Fix path error in Linux. 27 July 2022, 16:02:16 UTC
554f308 Remove UPROPERTY VisibleAnywhere 27 July 2022, 16:02:16 UTC
910450e Fixed issues when combining weather-related postprocess materials with non-rgb sensors. 27 July 2022, 16:02:16 UTC
93dddd0 Changing some logs 27 July 2022, 15:52:24 UTC
1161449 Merge branch 'dev' into axel/terrmechanics_pytorch 27 July 2022, 15:08:58 UTC
7106601 Fixed inputs for new model 27 July 2022, 15:08:23 UTC
b4b1a27 Luis/enchance foliage (#5620) * improved performance, reducing the elements to check * clamp rotation and fix set max rotation angle * Fixed bug causing editor to crash. Reestructured VegetationSpawner. 50+ FPS now but without update UInstancedStaticMeshComponent. * Vehicle now is added to the vegetation manager in the begin play and removed in the endplay * renamed VegetationSpawner for VegetationManager and changed the interal architecture. Now looks for all tiles in the world and processes only the ones in use. Also the hidding of the foliage has been moved away to the material. * Added Reset for SpringBasedVegetationComponent * Fixed bug with coordinate when spawning for the same static mesh. 27 July 2022, 14:57:25 UTC
56f3d60 Merge branch 'dev' into axel/terrmechanics_pytorch 27 July 2022, 11:43:05 UTC
back to top