0c3d546 | Aaron | 11 October 2022, 07:00:22 UTC | Merge dev into aaron/particlesheightmap | 11 October 2022, 07:00:22 UTC |
aeac45b | Axel1092 | 10 October 2022, 10:32:25 UTC | Terramechanics and Vegetation fixes (#5820) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * fixed not finding skeletal blueprints in shipping builds * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * Added multithreaded particle search. Fixed cuda architectures compilation * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Added Local tile displacement field * Removed Freeing CacheData * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Added Local tile displacement field * Update Heightmaps * Mark for initial update generated tiles * Added soil component field and code clean up * Fix with the path for debug foliages. * Added flag to atenuate particle forces * Fix compilation in windows * Removing 'can rest' feature * Removed Tile being recreated losing tree references. * Fixing sleep * Check index is valid before accesing it preventing crash when loading tiles from files * Add debug position, add logging when removing and adding particles to zordered map, now only remove one element from multisets * Initialize tile's heightmap on the fly not read it from file * Fixed link errors * Added debug to location when not vehicle loaded. Taking Height from ZOrdered particles instead from tile local heightmap * Mitigation of vibration * Remove unused code * fixed white textures * Fixed Z spin in some situations * Multithread savemap and added more logging for debug purpouses * Removing non used code. Updating texture based on tiles position instead of cars position * Fixed terrain type flag not working * add checks for tile removing only with valid pointers. * Fixed map loading crash Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: LuisPoveda <lpoveda@cvc.uab.cat> Co-authored-by: bernatx <bernatx@gmail.com> | 10 October 2022, 10:32:25 UTC |
4ee6883 | Aaron | 07 October 2022, 10:22:19 UTC | Removing non used code. Updating texture based on tiles position instead of cars position | 07 October 2022, 10:22:19 UTC |
8bf1577 | Aaron | 07 October 2022, 07:08:08 UTC | Multithread savemap and added more logging for debug purpouses | 07 October 2022, 07:08:08 UTC |
1521c27 | Aaron | 05 October 2022, 13:35:08 UTC | Remove unused code | 05 October 2022, 13:35:08 UTC |
b0738b7 | Aaron | 05 October 2022, 08:44:43 UTC | Added debug to location when not vehicle loaded. Taking Height from ZOrdered particles instead from tile local heightmap | 05 October 2022, 08:44:43 UTC |
30a32c7 | Aaron | 03 October 2022, 07:36:58 UTC | Initialize tile's heightmap on the fly not read it from file | 03 October 2022, 07:36:58 UTC |
10df5bb | Aaron | 30 September 2022, 13:34:50 UTC | Add debug position, add logging when removing and adding particles to zordered map, now only remove one element from multisets | 30 September 2022, 13:34:50 UTC |
dad6da5 | Aaron | 29 September 2022, 12:44:55 UTC | Check index is valid before accesing it preventing crash when loading tiles from files | 29 September 2022, 12:44:55 UTC |
442df4f | bernatx | 29 September 2022, 11:48:14 UTC | Fixing sleep | 29 September 2022, 11:48:14 UTC |
7354271 | bernatx | 29 September 2022, 11:29:55 UTC | Merge branch 'luis/fix_package' into axel/terramechanics_fixes | 29 September 2022, 11:29:55 UTC |
e04dbe3 | bernatx | 28 September 2022, 11:50:07 UTC | Removing 'can rest' feature | 29 September 2022, 11:29:17 UTC |
dddcc2c | bernatx | 29 September 2022, 10:54:29 UTC | Fix compilation in windows | 29 September 2022, 10:54:29 UTC |
7905d81 | LuisPoveda | 29 September 2022, 09:32:13 UTC | Merge branch 'dev' into luis/fix_package | 29 September 2022, 09:32:13 UTC |
ca15dbd | Axel | 28 September 2022, 15:24:39 UTC | Merge branch 'axel/terramechanics_fixes' of https://github.com/carla-simulator/carla into axel/terramechanics_fixes | 28 September 2022, 15:24:39 UTC |
dcc2566 | Axel | 28 September 2022, 15:23:45 UTC | Added flag to atenuate particle forces | 28 September 2022, 15:23:45 UTC |
869cb3e | LuisPoveda | 28 September 2022, 15:07:24 UTC | Fix with the path for debug foliages. | 28 September 2022, 15:07:24 UTC |
2317520 | Axel | 28 September 2022, 13:50:59 UTC | Merge branch 'aaron/particlesheightmap' into axel/terramechanics_fixes | 28 September 2022, 13:50:59 UTC |
cb6d5cc | Axel | 28 September 2022, 13:48:29 UTC | Added soil component field and code clean up | 28 September 2022, 13:49:21 UTC |
85b5a58 | Aaron | 28 September 2022, 13:40:52 UTC | Mark for initial update generated tiles | 28 September 2022, 13:40:52 UTC |
ead5ca0 | Axel | 28 September 2022, 12:53:59 UTC | Merge branch 'aaron/particlesheightmap' into axel/terramechanics_fixes | 28 September 2022, 12:53:59 UTC |
c276dab | Aaron | 28 September 2022, 12:46:58 UTC | Update Heightmaps | 28 September 2022, 12:46:58 UTC |
e0f440e | Axel | 28 September 2022, 11:09:20 UTC | Added Local tile displacement field | 28 September 2022, 11:56:07 UTC |
4db48bb | Axel | 27 September 2022, 16:24:38 UTC | Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager | 28 September 2022, 11:56:06 UTC |
67d7da7 | bernatx | 28 September 2022, 06:43:03 UTC | changelog | 28 September 2022, 11:54:04 UTC |
e9a7c32 | bernatx | 27 September 2022, 22:46:06 UTC | Adding new attachment type 'SpringArmGhost' | 28 September 2022, 11:54:04 UTC |
89ba3f0 | LuisPoveda | 28 September 2022, 11:53:43 UTC | Luis/fix package (#5794) * fixed not finding skeletal blueprints in shipping builds * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Removed Freeing CacheData * Removing 'can rest' feature Co-authored-by: bernatx <bernatx@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> | 28 September 2022, 11:53:43 UTC |
53f5c0c | LuisPoveda | 28 September 2022, 11:13:04 UTC | Removed Freeing CacheData | 28 September 2022, 11:13:04 UTC |
5f2d120 | Axel | 28 September 2022, 11:09:20 UTC | Added Local tile displacement field | 28 September 2022, 11:09:20 UTC |
4f3eaed | LuisPoveda | 28 September 2022, 10:29:13 UTC | Resolve Conflict | 28 September 2022, 10:29:13 UTC |
abc1ac2 | LuisPoveda | 28 September 2022, 10:22:12 UTC | Merge branch 'dev' into luis/fix_package | 28 September 2022, 10:22:12 UTC |
37a994f | LuisPoveda | 28 September 2022, 10:17:22 UTC | Remove unnecessary logs | 28 September 2022, 10:17:22 UTC |
f6462a2 | LuisPoveda | 28 September 2022, 08:35:48 UTC | Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. | 28 September 2022, 08:35:48 UTC |
679ec78 | Aaron | 28 September 2022, 06:18:05 UTC | Merge branch 'axel/terramechanics_fixes' into aaron/particlesheightmap | 28 September 2022, 06:18:05 UTC |
44eb69b | Axel | 27 September 2022, 16:24:38 UTC | Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager | 27 September 2022, 16:24:38 UTC |
0d9b05b | Blyron | 23 September 2022, 14:37:52 UTC | Aaron/particlesheightmap (#5783) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files Co-authored-by: Axel <axellopez92@outlook.com> | 23 September 2022, 14:37:52 UTC |
d81a24a | Aaron | 23 September 2022, 14:32:11 UTC | Revert files | 23 September 2022, 14:32:11 UTC |
336aa0c | Aaron | 23 September 2022, 14:20:32 UTC | Merge dev into this branch | 23 September 2022, 14:20:32 UTC |
a6be1a6 | Axel1092 | 23 September 2022, 13:39:09 UTC | Pytorch integration with terramechanics (#5684) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Fixing some settings Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> | 23 September 2022, 13:39:09 UTC |
b8c11be | Aaron | 23 September 2022, 12:34:29 UTC | Tried to round to have deterministic rounds in Coords calculations | 23 September 2022, 12:34:29 UTC |
c9bdc32 | Aaron | 22 September 2022, 06:14:32 UTC | Merge branch 'axel/terramechanics_merge' into aaron/particlesheightmap | 22 September 2022, 06:14:32 UTC |
4cd4071 | Axel | 21 September 2022, 19:16:21 UTC | Added debug options for particles, added fraction based displacement | 21 September 2022, 19:16:21 UTC |
1a40eeb | Aaron | 21 September 2022, 14:17:26 UTC | Disable Enable plane and Change path to create folder | 21 September 2022, 14:17:26 UTC |
dee118b | Axel | 21 September 2022, 13:59:23 UTC | Merge branch 'aaron/particlesheightmap' into axel/terramechanics_merge | 21 September 2022, 13:59:23 UTC |
c5f0256 | Axel | 21 September 2022, 13:57:58 UTC | Removed unnecessary function, changed particle ordering | 21 September 2022, 13:57:58 UTC |
eda65e7 | Aaron | 21 September 2022, 09:26:04 UTC | Merge branch 'axel/terramechanics_merge' into aaron/particlesheightmap | 21 September 2022, 09:26:04 UTC |
4afe689 | Axel | 21 September 2022, 09:21:25 UTC | Fixed infinite loop | 21 September 2022, 09:21:25 UTC |
ef9ecc1 | Aaron | 21 September 2022, 09:03:35 UTC | Merged axel/terramechanics_merge into this branch | 21 September 2022, 09:03:35 UTC |
d2dddff | Aaron | 21 September 2022, 06:06:44 UTC | Adding support for large texture | 21 September 2022, 06:06:44 UTC |
eea9b44 | Axel | 21 September 2022, 04:41:11 UTC | Added lock to prevent parallel intialization of tiles | 21 September 2022, 04:41:11 UTC |
9fd77af | Axel | 20 September 2022, 21:57:55 UTC | Changes to tile location computation and threaded structure | 20 September 2022, 21:57:55 UTC |
e0761a8 | Axel | 20 September 2022, 09:02:09 UTC | Merge branch 'dev' into axel/terrmechanics_pytorch | 20 September 2022, 09:02:09 UTC |
f63614e | Axel | 20 September 2022, 09:01:14 UTC | Merge branch 'aaron/particlesheightmap' into axel/terrmechanics_pytorch | 20 September 2022, 09:01:14 UTC |
2fc29bb | Axel | 20 September 2022, 09:00:31 UTC | Added UHeightMapDataAsset to hold heightmap data | 20 September 2022, 09:00:31 UTC |
6940952 | Aaron | 19 September 2022, 12:46:23 UTC | Added cachemap lock when initializing a region | 19 September 2022, 12:46:23 UTC |
a6b175e | Aaron | 19 September 2022, 09:42:58 UTC | Merge branch 'axel/terrmechanics_pytorch' into aaron/particlesheightmap | 19 September 2022, 09:42:58 UTC |
c062341 | Aaron | 19 September 2022, 09:41:10 UTC | Spawn on runtime deformation plane | 19 September 2022, 09:41:10 UTC |
b9e3d73 | Axel | 19 September 2022, 08:37:48 UTC | Merge branch 'aaron/particlesheightmap' into axel/terrmechanics_pytorch | 19 September 2022, 08:37:48 UTC |
e91c10e | Axel | 19 September 2022, 08:37:26 UTC | Updated particle movement update methods | 19 September 2022, 08:37:26 UTC |
3de15f0 | Axel | 19 September 2022, 08:36:29 UTC | Merge branch 'aaron/particlesheightmap' into axel/terrmechanics_pytorch | 19 September 2022, 08:36:29 UTC |
ffba3f5 | Aaron | 19 September 2022, 08:32:13 UTC | Added missing resources | 19 September 2022, 08:32:13 UTC |
d2b5663 | Aaron | 19 September 2022, 07:44:08 UTC | Deformation plane added | 19 September 2022, 07:44:08 UTC |
634066c | bernatx | 16 September 2022, 14:45:40 UTC | content version and avoid large map test | 16 September 2022, 14:45:40 UTC |
3f7824f | LuisPoveda | 16 September 2022, 09:13:07 UTC | Merge branch 'axel/vegetation_smooth_force' into luis/fix_package | 16 September 2022, 09:13:07 UTC |
5e143e9 | LuisPoveda | 16 September 2022, 09:10:45 UTC | Merge branch 'dev' into luis/fix_package | 16 September 2022, 09:10:45 UTC |
df8be9a | bernatx | 16 September 2022, 07:41:28 UTC | remove check | 16 September 2022, 07:41:28 UTC |
db1637a | bernatx | 14 September 2022, 11:46:29 UTC | changelog | 16 September 2022, 07:40:49 UTC |
00882c6 | bernatx | 14 September 2022, 11:45:43 UTC | Automatic spawn points are placed now at 0.5 over the road (instead of 3m) | 16 September 2022, 07:40:49 UTC |
622ca5a | Axel | 15 September 2022, 12:57:46 UTC | CHanged repulsion forces so that contacts end with equilibrium | 15 September 2022, 12:57:46 UTC |
2a7a42b | bernatx | 14 September 2022, 09:15:31 UTC | Try to stabilize a bit | 14 September 2022, 09:15:31 UTC |
b4c4fd7 | LuisPoveda | 14 September 2022, 09:01:29 UTC | Fixed bug with distance less than zero. | 14 September 2022, 09:01:29 UTC |
893ede4 | LuisPoveda | 14 September 2022, 08:17:52 UTC | Removed old code. | 14 September 2022, 08:17:52 UTC |
68d0f75 | LuisPoveda | 14 September 2022, 07:17:57 UTC | collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. | 14 September 2022, 07:25:20 UTC |
74ff030 | bernatx | 13 September 2022, 07:52:26 UTC | fix windows compilation | 13 September 2022, 07:52:26 UTC |
cf3c2ed | LuisPoveda | 12 September 2022, 08:05:10 UTC | removed old unused code | 12 September 2022, 08:05:10 UTC |
a602223 | Axel | 09 September 2022, 14:38:38 UTC | Added multithreaded particle search. Fixed cuda architectures compilation | 09 September 2022, 14:38:38 UTC |
2a7a450 | LuisPoveda | 08 September 2022, 11:14:20 UTC | Merge branch 'dev' into luis/fix_package | 08 September 2022, 11:14:20 UTC |
780738f | LuisPoveda | 08 September 2022, 11:10:26 UTC | Forgot to add file. | 08 September 2022, 11:10:26 UTC |
3477b42 | LuisPoveda | 08 September 2022, 09:19:38 UTC | Added parameter to modify torque and forces for nested bones. | 08 September 2022, 09:19:38 UTC |
ddf28a4 | Axel | 07 September 2022, 14:58:00 UTC | Limited search to relevant tiles | 07 September 2022, 14:58:00 UTC |
dd20b23 | bernatx | 05 September 2022, 12:33:07 UTC | content versions | 05 September 2022, 12:33:21 UTC |
e26d002 | Axel | 05 September 2022, 09:51:11 UTC | Fixed walker respawn in large maps | 05 September 2022, 12:27:28 UTC |
cebdcc1 | bernatx | 04 September 2022, 21:04:34 UTC | Added folder to cook always with parked vehicles | 04 September 2022, 21:04:34 UTC |
122f96d | bernatx | 03 September 2022, 21:42:10 UTC | Fix the static mesh factory | 04 September 2022, 15:25:05 UTC |
7c3fbee | Joel Moriana | 01 September 2022, 18:56:18 UTC | Fixed signal position when not aligned with the lane | 04 September 2022, 15:13:02 UTC |
db69a1a | Joel Moriana | 31 August 2022, 16:23:43 UTC | Added static signals | 04 September 2022, 15:13:02 UTC |
608d128 | MarcelPiNacy | 12 August 2022, 17:50:51 UTC | Fix traffic light bounding box issue. | 04 September 2022, 15:12:36 UTC |
9d99bb7 | bernatx | 26 July 2022, 21:11:11 UTC | Fix compilation in Ubuntu | 04 September 2022, 15:12:36 UTC |
91430a3 | bernatx | 26 July 2022, 20:06:54 UTC | Now the world position of the bounding box return the right rotation (it was applied twice) | 04 September 2022, 15:12:36 UTC |
27b9390 | bernatx | 21 July 2022, 10:05:20 UTC | Make relative position for generated trigger boxes | 04 September 2022, 15:12:36 UTC |
8f8d0fd | bernatx | 21 July 2022, 09:38:19 UTC | Removing some log | 04 September 2022, 15:12:36 UTC |
e032ae5 | bernatx | 21 July 2022, 09:37:10 UTC | Return the merged result of all generated trigger boxes as the bounding box of the actor | 04 September 2022, 15:12:36 UTC |
46c4e45 | Axel | 02 September 2022, 08:49:05 UTC | Fixed pytorch link | 02 September 2022, 08:49:05 UTC |
07c1ff0 | Axel | 02 September 2022, 08:48:21 UTC | Removed unecessary library links | 02 September 2022, 08:48:21 UTC |
829b954 | Axel | 02 September 2022, 08:46:47 UTC | Fixed slow frames. Added functionality | 02 September 2022, 08:46:47 UTC |
37337fd | LuisPoveda | 01 September 2022, 00:04:46 UTC | Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. | 01 September 2022, 00:04:46 UTC |
4d46c6b | Aaron | 31 August 2022, 14:20:05 UTC | Updated tiles'heightmap to make their size relative to texture and tilesize | 31 August 2022, 14:20:05 UTC |
9bb8f41 | adrian-ollero | 30 August 2022, 15:14:07 UTC | Aollero/river preset generator (#5650) * First steps on river generation * Region of interest base sckeleton * Vegetation ROIs back logic implementation * Region of interest for vegetation integrated into widget * Some more improvements in River generation * ROI selection clicking on preiew heightmap * ROIs visual preview selection and support for many Rois * Persistent widget state * Widget bugs fixed * Soil tab * Landscape smooth tool and widget init bug fixed * Weather tab finished and some river generation progress * Flatening tiles that contains rivers * Widget updates * Missing references * Deleted unnecessary assets * Some progresses on Rivers but not fully working * Terrain ROIs Widget adaptations * First steps on Terrain ROIs * Format fixed | 30 August 2022, 15:14:07 UTC |
5daeb4d | bernatx | 26 August 2022, 14:30:06 UTC | adding structure for vehicle definition (managing parked vehicles) | 29 August 2022, 09:57:22 UTC |
b03f025 | Aaron | 26 August 2022, 13:15:23 UTC | First optimsation done. Heightmap per Tile | 26 August 2022, 13:15:23 UTC |