https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
34b78f0 Fixed osmrenderer compilation for windows 08 May 2023, 14:11:21 UTC
b7a1c8a Fixes from review 05 May 2023, 08:55:53 UTC
938ee19 new content version 05 May 2023, 08:55:53 UTC
bfb6b4c Removing comments 05 May 2023, 08:55:53 UTC
5f1de21 Fix include case 05 May 2023, 08:55:53 UTC
12fc74d Fix installation of headers 05 May 2023, 08:55:53 UTC
189e4f4 Pedestrian will wait for the trafficlight before crossing 05 May 2023, 08:55:53 UTC
c243eb7 Fixing compilation 05 May 2023, 08:55:53 UTC
44f0b8c Adding functions to kill a pedestrian from the client library 05 May 2023, 08:55:53 UTC
73315d3 Pedestrians collision deisabled when using AI or in replayer 05 May 2023, 08:55:53 UTC
88f6764 Houdini mesh position (#6369) * Fixed Houdini actor locations * Matched buildings and road position * review fixes 04 May 2023, 11:24:23 UTC
1a908dd Aaron/digitaltwinssidewalks (#6430) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Added in separate thread junctions generation * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Added multithreaded simplification of meshes * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Remove warnings * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows * OpenDriveToMap Now is a UOBject instead of widget * Added Lane mark generation. * Roads materials and distance field scale set to 0 * M_PI macro fixed for windows osm-renderer build system * Added Lane Marking generation * Fixed compilation issue related with std pair non copyable lane * Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact * Lanes Marks material assignation * Fix compilation issue and reading from not valid memory crash * Middle Lane mark duplication bug fixed - temp solution * Added bumps along road * Adding marchingcubes library and added to create junctions * Added junctions generations using marching cube and smoothed * Fixed linux compilation and removed couple warnings * Using previous algorithim for two road connections * Code cleanup * Remove debug state * Format Files * Format third parties files * Spaces removal * Fix code format * Modified workflow for side walks * Added check for traffic lights and default materials for sidewalks * Change build osm script hash * Fix code format * changed buildosm2odr hash * Updated has * Format fix --------- Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> 03 May 2023, 15:00:58 UTC
07bbfe1 UTaggedComponent only enables the tick when is representing a skeletalmesh 03 May 2023, 15:00:15 UTC
133873b Typo maxixum => maximum 03 May 2023, 14:47:42 UTC
b917258 Typo maxixum => maximum 03 May 2023, 14:47:42 UTC
2c1242f Optimizing collision registry 27 April 2023, 09:44:01 UTC
102eb3f updated collision sensor documentation 27 April 2023, 09:44:01 UTC
3f2acd3 Limited Collision events to one 27 April 2023, 09:44:01 UTC
9fefb12 remove duplicated cloudiness output 27 April 2023, 07:57:10 UTC
70a8ca8 Added default values to the CARLA client 26 April 2023, 13:05:46 UTC
508f3b9 Fixing pointer check 24 April 2023, 12:40:19 UTC
7a58cab Fixing parked vehicles path for cooking 24 April 2023, 12:40:04 UTC
89a4cf2 Aollero/building impostor texture (#6379) * Impostor texture SceneCapture component * SceneComponment distance issue solved with ortho camera * Dynamic Scene Component Creation * Procedural material duplication for new building * Generate Impostor Geometry * Impostor texture SceneCapture component * SceneComponment distance issue solved with ortho camera * Dynamic Scene Component Creation * Procedural material duplication for new building * Generate Impostor Geometry * Style updated * Update ProceduralBuildingUtilities.h * Ubuntu error fixed --------- Co-authored-by: aollero <aollero@cvc.uab.cat> 24 April 2023, 09:37:50 UTC
a9819fa Added filter check to examples 24 April 2023, 09:35:12 UTC
355c47f Removed blank spaces 14 April 2023, 09:16:15 UTC
1335826 Removed unnecessary comments. Added vehicle light and door ingestion to the pipeline 14 April 2023, 09:16:15 UTC
359806f Added importer UI for usd vehicles 14 April 2023, 09:16:15 UTC
ade852e Review python api (#6330) * updated missing api docs * auto generated python_api.md * @glopezdiest corrections --------- Co-authored-by: bernat <bernatx@gmail.com> 14 April 2023, 06:43:38 UTC
8a33893 Saving AdditionalMaps in nightly build 14 April 2023, 06:41:52 UTC
9a2aa57 Fixed == operator for large map settings 13 April 2023, 11:05:27 UTC
9ac5a11 Fixed comparison 13 April 2023, 11:05:27 UTC
43620bc Changed float to bool 13 April 2023, 11:05:27 UTC
5c445df added spectator as ego parameter to API docs 13 April 2023, 11:05:27 UTC
7df2fd8 Added missing bool at world init 13 April 2023, 11:05:27 UTC
1501a13 Added spectator_as_ego settings 13 April 2023, 11:05:27 UTC
8be9fd2 Added spawnning for trees (#6367) * Added spawnning for trees * Set trees for designer * Tag static mesh actor from road type * Changed format of For 13 April 2023, 11:00:15 UTC
c3e5f9c Aaron/digitaltwinsbumps (#6346) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Added in separate thread junctions generation * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Added multithreaded simplification of meshes * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Remove warnings * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows * OpenDriveToMap Now is a UOBject instead of widget * Added Lane mark generation. * Roads materials and distance field scale set to 0 * M_PI macro fixed for windows osm-renderer build system * Added Lane Marking generation * Fixed compilation issue related with std pair non copyable lane * Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact * Lanes Marks material assignation * Fix compilation issue and reading from not valid memory crash * Middle Lane mark duplication bug fixed - temp solution * Added bumps along road * Adding marchingcubes library and added to create junctions * Added junctions generations using marching cube and smoothed * Fixed linux compilation and removed couple warnings * Using previous algorithim for two road connections * Code cleanup * Remove debug state * Format Files * Format third parties files * Spaces removal * Fix code format * Removing unnecesary spaces * Format fixing * Fixed spaces --------- Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> 11 April 2023, 08:46:55 UTC
2d74605 fixed links for child pedestrians 21 March 2023, 09:09:13 UTC
a31c6bc Format fixed 20 March 2023, 19:21:39 UTC
391657b Component by class to avoid null static meshes 20 March 2023, 19:21:39 UTC
903e467 Package Saving improved 20 March 2023, 19:21:39 UTC
b620986 No actor definition longer needed 20 March 2023, 19:21:39 UTC
7704809 Merge actors for building and material definition 20 March 2023, 19:21:39 UTC
4e07008 Make (Unreal) non-unity build available (#6190) This lets IWYU-type errors be fixed; they are often masked by it. Fix all detected errors of this kind. Note that Unity is on by default, likely for performance reasons, so this does not change that; instead, pass ARGS=--no-unity to make to try it (note that this unfortunately will rebuild the editor too.) Co-authored-by: anrp <anrp@tri.global> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: bernat <bernatx@gmail.com> 20 March 2023, 11:09:39 UTC
fba921c Bugfix: Pixel data not set correctly will crash when saving pixels to disk (#6235) 17 March 2023, 11:07:09 UTC
8d8d53c Fixed small error in python script 17 March 2023, 10:29:49 UTC
5487e17 Making Omniverse code optional 17 March 2023, 10:29:49 UTC
98c0145 Added patch for omniverse importer 17 March 2023, 10:29:49 UTC
5b600ed Fixed link errors. Added mesh merging functionality to the widgets. Interface to import USD props. 17 March 2023, 10:29:49 UTC
cd7ab57 WIP Automatize prop import 17 March 2023, 10:29:49 UTC
6d31d3f Updated content and changelog (#6175) * Updated changelog and content versions * Added vehicle.sixwheeltruck.sixwheeltruck to smoke test exclusion list * Fix old town tests * fixed vehicle id in smoke test * Update ContentVersions.txt --------- Co-authored-by: bernat <bernatx@gmail.com> 17 March 2023, 10:28:55 UTC
2805486 Update internal link (#5865) * Fix a typo in setting the max brake From self._max_steer to self._max_brake * Update internal link Link in the page navigation did not match the heading text later in the document, causing a broken link, and link text that does match the current content of the document. Update the link to match the body text/heading for building a package from source. --------- Co-authored-by: kykim0 <kykim144@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> 17 March 2023, 10:28:14 UTC
50aa4f7 small text edit 14 March 2023, 09:34:33 UTC
f50231d replaced pedestrian images 14 March 2023, 09:34:33 UTC
9912f27 removed pedestrians images with pixelated textures 14 March 2023, 09:34:33 UTC
a41f4fe small typos 14 March 2023, 09:34:33 UTC
ab9b8f7 small type 14 March 2023, 09:34:33 UTC
f427c7c catalogue corrections 14 March 2023, 09:34:33 UTC
3ea23d6 Add keyword arguments for carla.TrafficManager Python API functions (#6246) * Update TrafficManager.cpp * Update CHANGELOG.md * Remove all default values except for set_path and set_route 09 March 2023, 08:53:51 UTC
3446937 Now the TilesInfo.txt file is searched only in the destination map folder 09 March 2023, 08:52:41 UTC
777b174 Digital Twins first iteration (#6260) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows --------- Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: Blyron <53337103+Blyron@users.noreply.github.com> Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> 03 March 2023, 16:26:48 UTC
de7e9bf Add general method for recording all vehicle types 02 March 2023, 08:13:35 UTC
3b86f58 Avoid sensors to go dormant if they are far from vehicle. 01 March 2023, 17:47:50 UTC
86daa78 updated changelog 01 March 2023, 10:20:02 UTC
70d35d2 update first steps 01 March 2023, 10:20:02 UTC
15f1950 added vehicle and map montage to first steps 01 March 2023, 10:20:02 UTC
7c4e473 added towns 1-10 to maps montage 01 March 2023, 10:20:02 UTC
6c6b1dd changed left menu 01 March 2023, 10:20:02 UTC
4bcef6c added map guides towns 1-7 01 March 2023, 10:20:02 UTC
1d38bc1 added town 12 map guide 01 March 2023, 10:20:02 UTC
5bd0933 added town 12 map 01 March 2023, 10:20:02 UTC
e4237fd fixed missing prop in warning accident 01 March 2023, 10:20:02 UTC
0eda8e0 pedestrian order correction 01 March 2023, 10:20:02 UTC
8be5e47 added props catalogue markdown 01 March 2023, 10:20:02 UTC
2de105b added vehicle catalogue markdown plus props images 01 March 2023, 10:20:02 UTC
cb027f8 added pedestrian catalogue 01 March 2023, 10:20:02 UTC
d3501de Removing python 2 from the smoke tests 24 February 2023, 09:28:37 UTC
1495df1 change tool chain for examples 23 February 2023, 17:32:29 UTC
eb0fb21 Remove unused parameter 23 February 2023, 17:32:29 UTC
b018dfb Added filter by attribute for array attributes 15 February 2023, 08:51:25 UTC
d737423 blueprint doc updated 15 February 2023, 08:51:25 UTC
1c4f526 added filter by attribute to python api 15 February 2023, 08:51:25 UTC
dcca826 Aaron/opendrivetomapineditor (#6056) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Concated meshes generated in the same lane to avoid errors during simplification * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Cleaning branch * Cleanup last spaces * Remove spaces on Opendrivetowditor.cpp 15 February 2023, 08:50:55 UTC
7f5bb15 adding --ignore-spectator to the replayer 06 February 2023, 13:17:51 UTC
ed53705 Removed an unused variable 02 February 2023, 10:30:46 UTC
58461b4 Fixed Tm unstuck removal 02 February 2023, 10:30:46 UTC
9ecee50 Fixing static function on windows 30 January 2023, 11:25:19 UTC
7dc2e3c Added Large Maps creation docs (#6155) * Fix a typo in setting the max brake From self._max_steer to self._max_brake * Fix example commands in Multi-GPU docs Only one dash before `-nullrhi` argument * reorganized large maps docs * Correct incoherent structuring of tutorial for adding sensor to CARLA. * Add contribution to CHANGELOG.md * Add notes into breakout boxes in sensor create tutorial. * large maps tutorial * undo changes to manual control * removed stray script and replaced README.md in Import folder * small typo * addressed Guillermo's comments --------- Co-authored-by: kykim0 <kykim144@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> Co-authored-by: Paul Erik Frivold <paulerikf@gmail.com> Co-authored-by: Balázs Kis <balazs_kis35@yahoo.com> 30 January 2023, 11:10:58 UTC
682851d Added empty actor. Any actor can now be used as reference actor for large maps 30 January 2023, 09:09:46 UTC
f296384 Update tuto_first_steps.md (#5774) Resolve a typo in the spawning random vehicles section. Co-authored-by: bernat <bernatx@gmail.com> 30 January 2023, 08:32:27 UTC
aafc208 changed speed limit output units 27 January 2023, 13:05:03 UTC
ce5bf30 CHANGELOG 27 January 2023, 13:04:37 UTC
f507d83 Exposed Python agents' offset 27 January 2023, 13:04:37 UTC
f66fd8e Use Unreal's host SDK on Linux The supported compiler is clang, but that is not the default on Ubuntu. Unreal Editor itself ships clang-10 for use on linux (along with the libc++ that Unreal itself uses) so just use those in CARLA. 27 January 2023, 11:39:48 UTC
7267ffd Update ref_sensors.md (#6026) * Fix a typo in setting the max brake From self._max_steer to self._max_brake * Update ref_sensors.md Spelling enconded -> encoded Co-authored-by: kykim0 <kykim144@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> 26 January 2023, 09:27:02 UTC
5a9f8fe updated the save command for Semantic Segmentation (#6029) * Fix a typo in setting the max brake From self._max_steer to self._max_brake * updated the save command for Semantic Segmentation carla.cityScapesPalette is given to convert in this documentation, but getting error when trying to save file using that conversion, currently in documentation: raw_image.save_to_disk("path/to/save/converted/image",carla.cityScapesPalette) [not working] but working with the below command: raw_image.save_to_disk("path/to/save/converted/image",carla.ColorConverter.cityScapesPalette) [working] Co-authored-by: kykim0 <kykim144@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> 26 January 2023, 09:22:51 UTC
60f4a05 Fixes typos in docker_tools.py (#6141) 26 January 2023, 09:11:15 UTC
ac9e8e8 docs: Fix typo in usage of `docker_tools.py` 26 January 2023, 09:09:56 UTC
dec104a docker-tools: Fix unused `--image` option 26 January 2023, 09:09:56 UTC
52d354f Add notes into breakout boxes in sensor create tutorial. 24 January 2023, 16:31:12 UTC
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