https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
d30f889 Added Tiles to the MapPath.txt file. Removed debug warnings. 07 June 2021, 10:23:59 UTC
e5479ea Enabled packages for large maps. 07 June 2021, 08:01:06 UTC
dd6cb7b Streaming level list now is persistant and can be saved for unreal to detect the dependencies. 04 June 2021, 08:50:14 UTC
70415c3 Fixed missing includes. 03 June 2021, 14:57:23 UTC
d5a8ada Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. 03 June 2021, 11:06:09 UTC
26a7281 Fixed missing includes. 02 June 2021, 15:40:47 UTC
b8a35fc Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. 02 June 2021, 15:23:36 UTC
f64270e Now traffic lights can be spawned without controllers inside junctions. 02 June 2021, 15:23:36 UTC
8712e51 Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 02 June 2021, 15:23:36 UTC
fd19ecc WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 02 June 2021, 15:23:36 UTC
2eeb88e Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. 02 June 2021, 15:23:36 UTC
9417f2b Fixed sensor tick time test. 02 June 2021, 11:15:17 UTC
28a044d Temporary fix for windows link errors. 02 June 2021, 11:15:17 UTC
68d75a9 Fixed inacurate class description. Removed unused files. 02 June 2021, 11:15:17 UTC
a706ab8 Added optical flow to rgb conversion for visualization. 02 June 2021, 11:15:17 UTC
2e76af9 Fixed float texture format. Added method to convert optical flow to a color visualization. 02 June 2021, 11:15:17 UTC
a087f2f Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 02 June 2021, 11:15:17 UTC
6b6f639 removed unused code and added optical flow processing explanation+example to manual_control.py 02 June 2021, 11:15:17 UTC
38beabb added VelocityMaterial.uasset and updated CHANGELOG 02 June 2021, 11:15:17 UTC
fa9f55a Optical Flow 02 June 2021, 11:15:17 UTC
c1407a7 Rephrasing the raycast sensor description 31 May 2021, 15:01:23 UTC
4e099b4 Corrected collision mesh description and naming. Added information to set linear damping to zero. 31 May 2021, 15:01:23 UTC
afe7a68 Corrected folder structure and specified that incorrect success message happens in windows 28 May 2021, 15:16:59 UTC
f27fbec Added three new FAQs 28 May 2021, 15:16:59 UTC
f946f16 Update changelog 28 May 2021, 09:31:10 UTC
d3f8b58 Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. 28 May 2021, 09:31:10 UTC
83f0a00 Removed all debug helper functions 28 May 2021, 09:31:10 UTC
0002f0b Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp 28 May 2021, 09:31:10 UTC
5f0f958 WIP: Fixing hybrid mode 28 May 2021, 09:31:10 UTC
2ef6944 Fixing variable name 28 May 2021, 09:31:10 UTC
252be2d Fixing variable name 28 May 2021, 09:31:10 UTC
341571c Changing several constant variables Removing sorting in LocalizationStage.cpp 28 May 2021, 09:31:10 UTC
ae0ba81 Fixed scale excess and location bug 27 May 2021, 13:13:41 UTC
55aed10 New content, and remove LargeMap as available map 26 May 2021, 17:04:29 UTC
b680f88 New content version 26 May 2021, 11:30:14 UTC
0ad5982 Removed space 26 May 2021, 11:30:14 UTC
fd66375 Fixes for import 26 May 2021, 11:30:14 UTC
3a53b3c Fix collision of imported meshes 26 May 2021, 11:30:14 UTC
a881701 Disabling streamming of textures 21 May 2021, 07:44:06 UTC
2621a9a Disable camera smoke test 20 May 2021, 14:33:27 UTC
7edcea2 Jenkinsfile: Revert changes 20 May 2021, 14:33:27 UTC
55f68cc Update of Jenkinsfile 20 May 2021, 14:33:27 UTC
bc3e68a Temporally disabled the smoke tests of vehicle physics 20 May 2021, 14:33:27 UTC
2a5181b Util/VehicleTester: Fix minor bug 20 May 2021, 14:33:27 UTC
d6ee662 Jenkinsfile: Added control in the launch of the server 20 May 2021, 14:33:27 UTC
365082c Added util script to test vehicle physics 20 May 2021, 14:33:27 UTC
fd2c388 TestVehiclePhysics: Disabled wheel collision test 20 May 2021, 14:33:27 UTC
fd06ae6 Updated CHANGELOG 20 May 2021, 14:33:27 UTC
c779b36 Jenkinsfile: grouping sh commands in blocks 20 May 2021, 14:33:27 UTC
93ab8b9 Jenkinsfile: Fixed small bug 20 May 2021, 14:33:27 UTC
d486adc Update Jenkinsfile We have split the smoke test for Python2, Python3 and the examples to reboot the server between each of them. 20 May 2021, 14:33:27 UTC
cf0cd18 Add collision sensor test to list 20 May 2021, 14:33:27 UTC
7dc9e78 TestVehiclePhysics: Update and enable all tests 20 May 2021, 14:33:27 UTC
d8c2342 CollisionSensorTest: Enable test and minor update 20 May 2021, 14:33:27 UTC
4090eb7 Added smoke test for collision sensor 20 May 2021, 14:33:27 UTC
668303e Added smoke to check the point count for Lidar and Semantic Lidar 20 May 2021, 14:33:27 UTC
1091bc5 Moved horizontal_fov variables to sensor ref blueprint tables. Corrected values in Python API. 20 May 2021, 14:33:27 UTC
e786b91 Updated PythonAPI with new WheelPhysicsControl values and Lidar/Semantic Lidar values. Fixed bug where 'inherited from' links were broken in API docs. Updated code snippet in tutorial 'control vehicle physics' 20 May 2021, 14:33:27 UTC
8b025b0 Added test for apply control 20 May 2021, 14:33:27 UTC
3ee6a1c smoke.test_vehicle_physics: add filter for cars 20 May 2021, 14:33:27 UTC
5f4583b test_determinism: Add more output when failing 20 May 2021, 14:33:27 UTC
88d732e Updated smoke.test_vehicle_physics - Fix error in reload of world - New test about long stiff values - Minor fixes 20 May 2021, 14:33:27 UTC
f9d7184 Fix values for tire stiffness 20 May 2021, 14:33:27 UTC
e3ba9e4 Added tire stiffness forces to physics control 20 May 2021, 14:33:27 UTC
8c6288e Added test for different friction values 20 May 2021, 14:33:27 UTC
a52d092 smoke_vehicle_physics: Fix small bugs 20 May 2021, 14:33:27 UTC
3f698f4 Updated CHANGELOG 20 May 2021, 14:33:27 UTC
0603acf Added smoke tests for vehicle physics 20 May 2021, 14:33:27 UTC
0eb8e2c FrictionTrigger: Return vehicles to old friction 20 May 2021, 14:33:27 UTC
dd6dd7b CarlaWheeledVehicle: Correct setup of the wheels Setup the wheels correctly after applying the physics control 20 May 2021, 14:33:27 UTC
3fbdd5b Added Abs method to carla vectors 20 May 2021, 14:33:27 UTC
5858882 Fixed missing includes. (#4234) 20 May 2021, 14:33:13 UTC
c46c65f Large Maps (#4207) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Added tiles loaded from umaps. * Fixed Missing includes * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> 20 May 2021, 14:09:43 UTC
689f3a7 Fixes for PR 20 May 2021, 12:21:26 UTC
ad8e0b5 Removed unnecesary file 20 May 2021, 12:21:26 UTC
ed8809d Fixed spaces 20 May 2021, 12:21:26 UTC
f1778e9 Changed decal process for large maps 20 May 2021, 12:21:26 UTC
f2930a4 Changed material routes and import.py 20 May 2021, 12:21:26 UTC
5268801 Added images 19 May 2021, 13:28:55 UTC
d060752 Documented physics convergence. Fixed incorrect table of contents link 19 May 2021, 13:28:55 UTC
aa6377c Updating boost source URL 17 May 2021, 18:57:40 UTC
09af2fb New content version 17 May 2021, 18:56:46 UTC
80c5e33 Calculate navigation data in parallel while cooking 17 May 2021, 18:56:46 UTC
a9c859f Fix for commandlet 17 May 2021, 18:56:46 UTC
dfef928 New content version 17 May 2021, 18:56:46 UTC
4e1976d Fixed tabs and spaces for PR 17 May 2021, 18:56:46 UTC
f13b16b Fix Import.py error 17 May 2021, 18:56:46 UTC
8738bf1 Fix errors from rebase 17 May 2021, 18:56:46 UTC
79650a4 Changes for materials with imported maps 17 May 2021, 18:56:46 UTC
631e760 Minor changes 17 May 2021, 18:56:46 UTC
f2c7a52 Changes for road materials. 17 May 2021, 18:56:46 UTC
170154a Tiling materials and added more decals 17 May 2021, 18:56:46 UTC
d21e205 Texture creation for road painter 17 May 2021, 18:56:46 UTC
dc85b48 Check for .fbx 17 May 2021, 18:56:46 UTC
e0d63ef Changes for large maps 17 May 2021, 18:56:46 UTC
f953e8d Revert "Disable determinism test temporally" 17 May 2021, 18:56:46 UTC
49f287c Added generation of JSON file and bug fixes 17 May 2021, 18:56:46 UTC
6aa5898 Bug fixing and updated road painter import process The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository. 17 May 2021, 18:56:46 UTC
6f7ba07 make import road painter materials for maps First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button" 17 May 2021, 18:56:46 UTC
d6b0493 Updated make import to apply RoadPainter materials 17 May 2021, 18:56:46 UTC
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