d30f889 | Axel | 07 June 2021, 10:23:59 UTC | Added Tiles to the MapPath.txt file. Removed debug warnings. | 07 June 2021, 10:23:59 UTC |
e5479ea | Axel | 07 June 2021, 08:01:06 UTC | Enabled packages for large maps. | 07 June 2021, 08:01:06 UTC |
dd6cb7b | Axel | 04 June 2021, 08:50:14 UTC | Streaming level list now is persistant and can be saved for unreal to detect the dependencies. | 04 June 2021, 08:50:14 UTC |
70415c3 | Axel | 03 June 2021, 14:57:23 UTC | Fixed missing includes. | 03 June 2021, 14:57:23 UTC |
d5a8ada | Axel | 03 June 2021, 11:06:09 UTC | Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. | 03 June 2021, 11:06:09 UTC |
26a7281 | Axel | 02 June 2021, 15:40:47 UTC | Fixed missing includes. | 02 June 2021, 15:40:47 UTC |
b8a35fc | Axel | 02 June 2021, 15:18:53 UTC | Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. | 02 June 2021, 15:23:36 UTC |
f64270e | Axel | 01 June 2021, 15:43:56 UTC | Now traffic lights can be spawned without controllers inside junctions. | 02 June 2021, 15:23:36 UTC |
8712e51 | Axel | 01 June 2021, 13:11:40 UTC | Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. | 02 June 2021, 15:23:36 UTC |
fd19ecc | Axel | 28 May 2021, 10:33:57 UTC | WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. | 02 June 2021, 15:23:36 UTC |
2eeb88e | Axel | 20 May 2021, 14:02:04 UTC | Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. | 02 June 2021, 15:23:36 UTC |
9417f2b | Axel | 02 June 2021, 07:46:15 UTC | Fixed sensor tick time test. | 02 June 2021, 11:15:17 UTC |
28a044d | Axel1092 | 01 June 2021, 15:02:45 UTC | Temporary fix for windows link errors. | 02 June 2021, 11:15:17 UTC |
68d75a9 | Axel | 01 June 2021, 08:52:29 UTC | Fixed inacurate class description. Removed unused files. | 02 June 2021, 11:15:17 UTC |
a706ab8 | Axel | 01 June 2021, 08:34:19 UTC | Added optical flow to rgb conversion for visualization. | 02 June 2021, 11:15:17 UTC |
2e76af9 | Axel | 31 May 2021, 16:11:06 UTC | Fixed float texture format. Added method to convert optical flow to a color visualization. | 02 June 2021, 11:15:17 UTC |
a087f2f | Shashank Singh | 30 May 2021, 17:07:55 UTC | Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side | 02 June 2021, 11:15:17 UTC |
6b6f639 | Shashank Singh | 20 April 2021, 17:04:19 UTC | removed unused code and added optical flow processing explanation+example to manual_control.py | 02 June 2021, 11:15:17 UTC |
38beabb | Shashank Singh | 19 April 2021, 16:40:58 UTC | added VelocityMaterial.uasset and updated CHANGELOG | 02 June 2021, 11:15:17 UTC |
fa9f55a | Shashank Singh | 19 April 2021, 16:22:12 UTC | Optical Flow | 02 June 2021, 11:15:17 UTC |
c1407a7 | corkyw10 | 31 May 2021, 10:13:48 UTC | Rephrasing the raycast sensor description | 31 May 2021, 15:01:23 UTC |
4e099b4 | corkyw10 | 31 May 2021, 08:58:48 UTC | Corrected collision mesh description and naming. Added information to set linear damping to zero. | 31 May 2021, 15:01:23 UTC |
afe7a68 | corkyw10 | 28 May 2021, 10:29:32 UTC | Corrected folder structure and specified that incorrect success message happens in windows | 28 May 2021, 15:16:59 UTC |
f27fbec | corkyw10 | 25 May 2021, 14:22:28 UTC | Added three new FAQs | 28 May 2021, 15:16:59 UTC |
f946f16 | Jacopo Bartiromo | 27 May 2021, 14:09:42 UTC | Update changelog | 28 May 2021, 09:31:10 UTC |
d3f8b58 | Jacopo Bartiromo | 19 May 2021, 13:19:42 UTC | Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. | 28 May 2021, 09:31:10 UTC |
83f0a00 | Jacopo Bartiromo | 13 May 2021, 09:18:57 UTC | Removed all debug helper functions | 28 May 2021, 09:31:10 UTC |
0002f0b | Jacopo Bartiromo | 13 May 2021, 09:05:58 UTC | Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp | 28 May 2021, 09:31:10 UTC |
5f0f958 | Jacopo Bartiromo | 04 May 2021, 11:02:41 UTC | WIP: Fixing hybrid mode | 28 May 2021, 09:31:10 UTC |
2ef6944 | Jacopo Bartiromo | 03 May 2021, 11:43:34 UTC | Fixing variable name | 28 May 2021, 09:31:10 UTC |
252be2d | Jacopo Bartiromo | 03 May 2021, 09:04:52 UTC | Fixing variable name | 28 May 2021, 09:31:10 UTC |
341571c | Jacopo Bartiromo | 03 May 2021, 08:32:40 UTC | Changing several constant variables Removing sorting in LocalizationStage.cpp | 28 May 2021, 09:31:10 UTC |
ae0ba81 | Roel Algaba Brizuela | 27 May 2021, 09:33:07 UTC | Fixed scale excess and location bug | 27 May 2021, 13:13:41 UTC |
55aed10 | bernat | 26 May 2021, 17:04:29 UTC | New content, and remove LargeMap as available map | 26 May 2021, 17:04:29 UTC |
b680f88 | bernat | 26 May 2021, 11:27:41 UTC | New content version | 26 May 2021, 11:30:14 UTC |
0ad5982 | Roel Algaba Brizuela | 26 May 2021, 11:05:46 UTC | Removed space | 26 May 2021, 11:30:14 UTC |
fd66375 | Roel Algaba Brizuela | 21 May 2021, 13:32:24 UTC | Fixes for import | 26 May 2021, 11:30:14 UTC |
3a53b3c | bernat | 26 May 2021, 10:48:10 UTC | Fix collision of imported meshes | 26 May 2021, 11:30:14 UTC |
a881701 | bernat | 18 May 2021, 14:51:43 UTC | Disabling streamming of textures | 21 May 2021, 07:44:06 UTC |
2621a9a | Daniel Santos-Oliván | 20 May 2021, 11:01:48 UTC | Disable camera smoke test | 20 May 2021, 14:33:27 UTC |
7edcea2 | Daniel Santos-Olivan | 09 May 2021, 17:45:24 UTC | Jenkinsfile: Revert changes | 20 May 2021, 14:33:27 UTC |
55f68cc | Daniel Santos-Olivan | 09 May 2021, 09:11:16 UTC | Update of Jenkinsfile | 20 May 2021, 14:33:27 UTC |
bc3e68a | Daniel Santos-Olivan | 07 May 2021, 13:39:31 UTC | Temporally disabled the smoke tests of vehicle physics | 20 May 2021, 14:33:27 UTC |
2a5181b | Daniel Santos-Olivan | 07 May 2021, 13:37:01 UTC | Util/VehicleTester: Fix minor bug | 20 May 2021, 14:33:27 UTC |
d6ee662 | Daniel Santos-Olivan | 07 May 2021, 08:43:30 UTC | Jenkinsfile: Added control in the launch of the server | 20 May 2021, 14:33:27 UTC |
365082c | Daniel Santos-Olivan | 07 May 2021, 08:11:55 UTC | Added util script to test vehicle physics | 20 May 2021, 14:33:27 UTC |
fd2c388 | Daniel Santos-Olivan | 06 May 2021, 15:51:57 UTC | TestVehiclePhysics: Disabled wheel collision test | 20 May 2021, 14:33:27 UTC |
fd06ae6 | Daniel Santos-Olivan | 05 May 2021, 13:20:04 UTC | Updated CHANGELOG | 20 May 2021, 14:33:27 UTC |
c779b36 | Daniel Santos-Olivan | 05 May 2021, 13:14:38 UTC | Jenkinsfile: grouping sh commands in blocks | 20 May 2021, 14:33:27 UTC |
93ab8b9 | Daniel Santos-Olivan | 05 May 2021, 07:26:46 UTC | Jenkinsfile: Fixed small bug | 20 May 2021, 14:33:27 UTC |
d486adc | Daniel Santos-Olivan | 04 May 2021, 14:25:19 UTC | Update Jenkinsfile We have split the smoke test for Python2, Python3 and the examples to reboot the server between each of them. | 20 May 2021, 14:33:27 UTC |
cf0cd18 | Daniel Santos-Olivan | 04 May 2021, 10:16:17 UTC | Add collision sensor test to list | 20 May 2021, 14:33:27 UTC |
7dc9e78 | Daniel Santos-Olivan | 03 May 2021, 12:38:25 UTC | TestVehiclePhysics: Update and enable all tests | 20 May 2021, 14:33:27 UTC |
d8c2342 | Daniel Santos-Olivan | 03 May 2021, 12:37:53 UTC | CollisionSensorTest: Enable test and minor update | 20 May 2021, 14:33:27 UTC |
4090eb7 | Daniel Santos-Olivan | 26 April 2021, 15:10:20 UTC | Added smoke test for collision sensor | 20 May 2021, 14:33:27 UTC |
668303e | Daniel Santos-Olivan | 26 April 2021, 10:13:09 UTC | Added smoke to check the point count for Lidar and Semantic Lidar | 20 May 2021, 14:33:27 UTC |
1091bc5 | corkyw10 | 26 April 2021, 09:41:38 UTC | Moved horizontal_fov variables to sensor ref blueprint tables. Corrected values in Python API. | 20 May 2021, 14:33:27 UTC |
e786b91 | corkyw10 | 26 April 2021, 09:05:38 UTC | Updated PythonAPI with new WheelPhysicsControl values and Lidar/Semantic Lidar values. Fixed bug where 'inherited from' links were broken in API docs. Updated code snippet in tutorial 'control vehicle physics' | 20 May 2021, 14:33:27 UTC |
8b025b0 | Daniel Santos-Olivan | 22 April 2021, 15:25:21 UTC | Added test for apply control | 20 May 2021, 14:33:27 UTC |
3ee6a1c | Daniel Santos-Olivan | 22 April 2021, 09:54:04 UTC | smoke.test_vehicle_physics: add filter for cars | 20 May 2021, 14:33:27 UTC |
5f4583b | Daniel Santos-Olivan | 22 April 2021, 09:05:09 UTC | test_determinism: Add more output when failing | 20 May 2021, 14:33:27 UTC |
88d732e | Daniel Santos-Olivan | 22 April 2021, 08:30:40 UTC | Updated smoke.test_vehicle_physics - Fix error in reload of world - New test about long stiff values - Minor fixes | 20 May 2021, 14:33:27 UTC |
f9d7184 | Daniel Santos-Olivan | 22 April 2021, 08:12:55 UTC | Fix values for tire stiffness | 20 May 2021, 14:33:27 UTC |
e3ba9e4 | Daniel Santos-Olivan | 21 April 2021, 16:45:36 UTC | Added tire stiffness forces to physics control | 20 May 2021, 14:33:27 UTC |
8c6288e | Daniel Santos-Olivan | 21 April 2021, 09:46:21 UTC | Added test for different friction values | 20 May 2021, 14:33:27 UTC |
a52d092 | Daniel Santos-Olivan | 21 April 2021, 08:17:37 UTC | smoke_vehicle_physics: Fix small bugs | 20 May 2021, 14:33:27 UTC |
3f698f4 | Daniel Santos-Olivan | 20 April 2021, 09:50:14 UTC | Updated CHANGELOG | 20 May 2021, 14:33:27 UTC |
0603acf | Daniel Santos-Olivan | 20 April 2021, 09:48:31 UTC | Added smoke tests for vehicle physics | 20 May 2021, 14:33:27 UTC |
0eb8e2c | Daniel Santos-Olivan | 20 April 2021, 09:46:12 UTC | FrictionTrigger: Return vehicles to old friction | 20 May 2021, 14:33:27 UTC |
dd6dd7b | Daniel Santos-Olivan | 20 April 2021, 09:43:00 UTC | CarlaWheeledVehicle: Correct setup of the wheels Setup the wheels correctly after applying the physics control | 20 May 2021, 14:33:27 UTC |
3fbdd5b | Daniel Santos-Olivan | 20 April 2021, 07:47:36 UTC | Added Abs method to carla vectors | 20 May 2021, 14:33:27 UTC |
5858882 | Axel1092 | 20 May 2021, 14:33:13 UTC | Fixed missing includes. (#4234) | 20 May 2021, 14:33:13 UTC |
c46c65f | Axel1092 | 20 May 2021, 14:09:43 UTC | Large Maps (#4207) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Added tiles loaded from umaps. * Fixed Missing includes * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> | 20 May 2021, 14:09:43 UTC |
689f3a7 | Roel Algaba Brizuela | 20 May 2021, 09:34:59 UTC | Fixes for PR | 20 May 2021, 12:21:26 UTC |
ad8e0b5 | Roel Algaba Brizuela | 19 May 2021, 18:19:35 UTC | Removed unnecesary file | 20 May 2021, 12:21:26 UTC |
ed8809d | Roel Algaba Brizuela | 19 May 2021, 15:00:59 UTC | Fixed spaces | 20 May 2021, 12:21:26 UTC |
f1778e9 | Roel Algaba Brizuela | 19 May 2021, 13:14:30 UTC | Changed decal process for large maps | 20 May 2021, 12:21:26 UTC |
f2930a4 | Roel Algaba Brizuela | 17 May 2021, 20:32:29 UTC | Changed material routes and import.py | 20 May 2021, 12:21:26 UTC |
5268801 | corkyw10 | 18 May 2021, 13:58:42 UTC | Added images | 19 May 2021, 13:28:55 UTC |
d060752 | corkyw10 | 14 May 2021, 15:20:04 UTC | Documented physics convergence. Fixed incorrect table of contents link | 19 May 2021, 13:28:55 UTC |
aa6377c | bernat | 17 May 2021, 16:18:50 UTC | Updating boost source URL | 17 May 2021, 18:57:40 UTC |
09af2fb | bernat | 17 May 2021, 14:48:14 UTC | New content version | 17 May 2021, 18:56:46 UTC |
80c5e33 | bernat | 14 May 2021, 11:16:31 UTC | Calculate navigation data in parallel while cooking | 17 May 2021, 18:56:46 UTC |
a9c859f | Roel Algaba Brizuela | 14 May 2021, 09:53:01 UTC | Fix for commandlet | 17 May 2021, 18:56:46 UTC |
dfef928 | bernat | 14 May 2021, 08:27:57 UTC | New content version | 17 May 2021, 18:56:46 UTC |
4e1976d | Roel Algaba Brizuela | 12 May 2021, 12:48:37 UTC | Fixed tabs and spaces for PR | 17 May 2021, 18:56:46 UTC |
f13b16b | Roel Algaba Brizuela | 12 May 2021, 12:32:10 UTC | Fix Import.py error | 17 May 2021, 18:56:46 UTC |
8738bf1 | Roel Algaba Brizuela | 12 May 2021, 12:27:05 UTC | Fix errors from rebase | 17 May 2021, 18:56:46 UTC |
79650a4 | Roel Algaba Brizuela | 12 May 2021, 10:50:20 UTC | Changes for materials with imported maps | 17 May 2021, 18:56:46 UTC |
631e760 | Roel Algaba Brizuela | 11 May 2021, 17:38:06 UTC | Minor changes | 17 May 2021, 18:56:46 UTC |
f2c7a52 | Roel Algaba Brizuela | 11 May 2021, 15:27:28 UTC | Changes for road materials. | 17 May 2021, 18:56:46 UTC |
170154a | Roel Algaba Brizuela | 10 May 2021, 15:55:08 UTC | Tiling materials and added more decals | 17 May 2021, 18:56:46 UTC |
d21e205 | Roel Algaba Brizuela | 09 May 2021, 12:43:12 UTC | Texture creation for road painter | 17 May 2021, 18:56:46 UTC |
dc85b48 | Roel Algaba Brizuela | 23 April 2021, 15:28:44 UTC | Check for .fbx | 17 May 2021, 18:56:46 UTC |
e0d63ef | Roel Algaba Brizuela | 23 April 2021, 15:27:31 UTC | Changes for large maps | 17 May 2021, 18:56:46 UTC |
f953e8d | Roel Algaba Brizuela | 13 April 2021, 15:40:23 UTC | Revert "Disable determinism test temporally" | 17 May 2021, 18:56:46 UTC |
49f287c | Roel Algaba Brizuela | 12 April 2021, 09:56:41 UTC | Added generation of JSON file and bug fixes | 17 May 2021, 18:56:46 UTC |
6aa5898 | Roel Algaba Brizuela | 09 April 2021, 15:02:41 UTC | Bug fixing and updated road painter import process The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository. | 17 May 2021, 18:56:46 UTC |
6f7ba07 | Roel Algaba Brizuela | 22 March 2021, 09:28:41 UTC | make import road painter materials for maps First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button" | 17 May 2021, 18:56:46 UTC |
d6b0493 | Roel Algaba Brizuela | 03 March 2021, 10:04:04 UTC | Updated make import to apply RoadPainter materials | 17 May 2021, 18:56:46 UTC |