https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
c451c3c Axel : Fixed make import for large maps 29 July 2021, 20:29:32 UTC
50dd589 Updated blueprint docs and added small note about vehicle and pedestrian generations 29 July 2021, 19:06:40 UTC
293dad7 Corkyw10/docs fix typos links (#4243) * Fixed typo in code snippet. Swapped order of altitude and azimuth * Fixed image links that needed '../' prefix to be visible on the live documentation * Removed reference to velocity being affected 2 frames after it is set * Updated Python API with missing 'set_pedestrians_cross_factor' method * Regenerated python_api.md 29 July 2021, 16:32:36 UTC
1aa7ecc Removed overtake information 29 July 2021, 14:21:59 UTC
e0451af Deprecated parts of docs removed 29 July 2021, 14:21:59 UTC
6992515 Fixes to base code for new agent and correction of method for following speed limits 29 July 2021, 14:21:59 UTC
1442529 Added how to create a custom agent and some other minor fixes. 29 July 2021, 14:21:59 UTC
dd9442b Agent script documentation first draft 29 July 2021, 14:21:59 UTC
c307840 Updated download page with correct information about what latest means 29 July 2021, 14:21:38 UTC
ee8947b Added new steps for the UE4.26 branch 29 July 2021, 14:21:38 UTC
fb89558 Updated dockerfile link to point to 0.9.11 version 29 July 2021, 14:21:38 UTC
d1cc22a Drafts of docker and render docs done 29 July 2021, 14:21:38 UTC
9e88bf1 Updated docker image with new commands based on the graphics API used. Brought docker build for managing packages into the main docs from github. Updated rendering docs to reflect the fact UE4.26 uses only vulkan and has an off screen flag. Moved make package from docker instructions to the guide for making packages. 29 July 2021, 14:21:38 UTC
4a8342f [NO_BUILD] Missing Python API docs (#4453) * Adding pythonapi methods * Added missing Python API methods * Further missing methods added * Mssing get_crosswalks method added * Correction to set gravity method and command 29 July 2021, 14:21:02 UTC
4151d6a Marcos weather script update 29 July 2021, 14:20:07 UTC
792f1ce Added changelog 29 July 2021, 13:34:20 UTC
3514ed0 Removed overtaking for behavior agent 29 July 2021, 13:34:20 UTC
8a87731 Added missing function 29 July 2021, 13:34:20 UTC
18494b7 Reordered PID 29 July 2021, 13:34:20 UTC
deda2c3 Readded the old planner with QoL changes 29 July 2021, 13:34:20 UTC
e6420a0 Updated docs and cleaned code 29 July 2021, 13:34:20 UTC
9823540 Removed tests and debuggs 29 July 2021, 13:34:20 UTC
fc98625 Improved option dictionaries 29 July 2021, 13:34:20 UTC
4aae9eb WIP: trying to transform parapoint to waypoint 29 July 2021, 13:34:20 UTC
d61afc7 More improvements 29 July 2021, 13:34:20 UTC
eebf56c Route improvements 29 July 2021, 13:34:20 UTC
47c42fa Better emergency stop and vehicle detection 29 July 2021, 13:34:20 UTC
23a6091 Another lane change option iteration 29 July 2021, 13:34:20 UTC
1408f6d Minor fixes 29 July 2021, 13:34:20 UTC
e930958 Removed agent.py 29 July 2021, 13:34:20 UTC
4f5ec0d More improvements 29 July 2021, 13:34:20 UTC
97bd0e5 Minor improvements 29 July 2021, 13:34:20 UTC
8e16e69 Changed the global planner to use the AD map 29 July 2021, 13:34:20 UTC
4efe0dc WIP: Use AD map library 29 July 2021, 13:34:20 UTC
50f6753 Fixed division by 0 at controller 29 July 2021, 13:34:20 UTC
e425eef Exposed target speed 29 July 2021, 13:34:20 UTC
015f1c6 Unified more functions and exposed some parameters. 29 July 2021, 13:34:20 UTC
605a129 Unified some functions and removed redundant arguments 29 July 2021, 13:34:20 UTC
0207ec6 Improved local planner 29 July 2021, 13:34:20 UTC
f94afe9 WIP: Unify local planner + local planner behavior 29 July 2021, 13:34:20 UTC
43bd2ad Initial changes 29 July 2021, 13:34:20 UTC
df94700 Fixed speed limit matching from opendrive 29 July 2021, 11:51:55 UTC
c0f93b4 Disable docker for development branch 28 July 2021, 22:01:44 UTC
9774e58 New content version 28 July 2021, 20:23:18 UTC
81a4439 Updated CHANGELOG 28 July 2021, 20:05:48 UTC
bb8e6b0 Added generation to manual_control and generate_traffic 28 July 2021, 20:05:48 UTC
63227ba Added generation to vehicles and pedestrians 28 July 2021, 20:05:48 UTC
2d59fd5 Enable carla:latest docker of development branch 28 July 2021, 17:21:08 UTC
21358e8 Updated mentions to VS 2017 -> 2019 and UE2.24 -> 4.26 in windows build and FAQ 28 July 2021, 16:34:58 UTC
d74495c Fixes issue with pedestrins in ALSM Some changes in constants for approaching vehicles 28 July 2021, 16:19:02 UTC
c611c1b Smoothed TM's PID 28 July 2021, 16:19:02 UTC
16c8709 Update blueprints name 28 July 2021, 16:13:53 UTC
29dbb79 Typo fix 28 July 2021, 16:11:37 UTC
eeeba37 Added `center_map` entry to osm2odr documentation 28 July 2021, 16:11:37 UTC
4c088d3 Created links in markdown and corrected typo 28 July 2021, 16:11:37 UTC
4d2e40a Updated documentation and changelog 28 July 2021, 16:11:37 UTC
45d8e30 Fixed weather default parameters 28 July 2021, 15:57:34 UTC
6f07755 Added weather pressets 28 July 2021, 15:57:34 UTC
ac4e412 Updated vehicle control title in nav bar 28 July 2021, 12:45:55 UTC
5f29863 Corrections to explanations for determinism requirements. Calrification of how to toggle telemetry view 28 July 2021, 12:45:55 UTC
3fc67df Added information about physics determinism and vehicle telemetry 28 July 2021, 12:45:55 UTC
4b0525e [Traffic Manager] InMemoryMap binary file (#4424) * First iteration of the required files functionality * WIP: Binary file for in memory map * Fixed "/Game/" replacement and load new episode by name problems with the required files system * removed unnecessary changes * added extra space * Enable pedestrians building only for single maps, no in tiled maps (temporal) * Added python selector to make import command * returning const reference * fix bug not finding required files * add TM binary files to packages Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com> Co-authored-by: bernatx <berni2berni> Co-authored-by: bernat <bernatx@gmail.com> 28 July 2021, 12:44:54 UTC
e22e6d8 Fixed pedestrians being moved after dying. 28 July 2021, 12:43:18 UTC
7864c8c Using Carla forked UE4.26 version 28 July 2021, 12:39:42 UTC
cb1c38a Fixing some vehicle names 28 July 2021, 07:11:53 UTC
2ce9897 Fixing vehicle name and compilation on windows 28 July 2021, 06:38:25 UTC
f4bb456 New content version 27 July 2021, 22:17:51 UTC
fc8428c Fixed spaces 27 July 2021, 18:12:47 UTC
0941abc Fixed spaces between lines 27 July 2021, 18:12:47 UTC
a118cff Correct spaces and tabulations 27 July 2021, 18:12:47 UTC
5d2843c Auto stash before rebase of "origin/dev" 27 July 2021, 18:12:47 UTC
cd1776c Re-Upload : Enabled overlap events on static meshes for chrono-carsim This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts. Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty" 27 July 2021, 18:12:47 UTC
1ce08fc Minor fixes to manual control - radar is not located in relation to the box of the car. This fixes the cases where the radar was located inside the car - removed annoying warning about speed 27 July 2021, 17:23:16 UTC
c97381d Fixed collision sensor 27 July 2021, 17:23:03 UTC
9318f27 Added --batch-size argument to make import command to limit the amount of tiles to import at a time. 27 July 2021, 11:08:11 UTC
daf269d Fixed file transfer file paths 27 July 2021, 11:07:49 UTC
fb30cba Fixed load xodr file from UWorld 27 July 2021, 11:07:49 UTC
c269c7e Fixed import process fatal error 27 July 2021, 11:07:49 UTC
9aa383c New content version 26 July 2021, 18:54:13 UTC
c2b93b3 Removing unused variable 26 July 2021, 10:57:10 UTC
e6379b4 Add Town10HD_Opt as default town 26 July 2021, 08:35:39 UTC
00d8faa removed lsb_release dependency 26 July 2021, 08:25:08 UTC
622a710 skipp wheel repair if not using bionic 26 July 2021, 08:25:08 UTC
fcfb3db Fix auditwheel not found on Jenkins 26 July 2021, 08:25:08 UTC
c479625 Updating Jenkinsfile to include the wheels as artifacts 26 July 2021, 08:25:08 UTC
d6185fe first iteration python wheels support 26 July 2021, 08:25:08 UTC
13c08e8 Landmark and Curvature Anticipation for Traffic Manager and other updates (#4428) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Changing several constant variables Removing sorting in LocalizationStage.cpp * Fixing variable name * Fixing variable name * WIP: Fixing hybrid mode * Added tiles loaded from umaps. * Fixed Missing includes * Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp * Removed all debug helper functions * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. * Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: Relocating TM-controlled vehicles near the hero vehicle * WIP: Vehicle teleportation near hero vehicle. Missing a way to place them in a better order around the map. Fixes non-deterministic seed setup. * Fixes bug where the hero vehicle was also set to not have physics. * Introduces parameter SetRespawnDormantVehicles WIP Respawning dormant vehicles * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * WIP: Fix seed when setting deterministic mode. WIP: Respawn actors when dormant Added --hero and --respawn to spawn_npc.py * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * added server bind for set_respawn_dormant_vehicles parameter * TM doesn't destroy hero vehicle if idle. ALSM stage will now update hero vehicles first. MP stage will treat dormant vehicles like physics-less in hybrid mode. Added fixed seed increment in deterministic mode. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * handles scenario where the hero vehicle does not exist * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. * Fixes issue with Hybrid mode in async mode. Introduces new set_boundaries_respawn_dormant_vehicles parameter. Fixes issue when reloading map. * WIP: New algorithm to move vehicles from dormant to active * Finished new policy for teleporting vehicles. Created new generate_traffic.py script, which works in sync mode. Removed spawn_npc.py script. General cleanup in Traffic Manager. * Cleanup. * Set FXAA antialiasing method * Added automatic generation of speed limit signals. * Adding some includes * Fixed speed limit component crash when waking up. * Fixed speed limit component wrong check. * Fixed speed limit not reset when waking up actors. * Fixed rare crash when traffic lights become dormant. * Added speed limit to FActorData. * Fixed generating waypoints when angle is tight * Added warning when using asynchronous mode in generate traffic. Lane changes now require more space. Vehicle switching from no physics to physics in hybrid mode will have an initial speed. Changed lower bound to 20 meters for respawn in Large Maps. * WIP: Landmark anticipation using waypoints * WIP: anticipation landmark * Added lane check to landmark search * Fixed excluded lanes * WIP: landmark anticipation * WIP: landmark anticipation * Changes to constants for path buffer and max speed Bug fix for landmarks that return nullptr Included prints for debugging * Updating constants Changed collision radius check value New max_distance for GetAllLandmakrsInDistance * Incoming turns now make vehicles break * Added variable radius when finding possible collisions Added GetMap in InMemoryMap Added TLMap in MPStage to cache TL Finished GetLandmarkTargetVelocity function General cleanup * Fix merge error Change constant for collision detection * Improved lateral PID * More PID improvements * Improved longitudinal PID + minor fixes * Tuned PID parameters * Changed algorithm for respawn using GeoGrid IDs. * Fix merge error * Fixes intersection anticipation algorithm * Removed print and debug helper init Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> Co-authored-by: Joel Moriana <joel.moriana@gmail.com> Co-authored-by: Axel1092 <lopez1092@hotmail.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: Guillermo <glopez@cvc.uab.es> 26 July 2021, 08:24:45 UTC
5912d8d Updated benchmark script * Changed default camera resolution to 1920x1080 * Fixed bug calling wait_for_tick in synchronous mode 26 July 2021, 08:24:11 UTC
f18590a Creating a sumo route per vehicle class 26 July 2021, 08:23:58 UTC
cd8e06c Update CHANGELOG 23 July 2021, 08:34:54 UTC
6090344 Update docs Added PythonAPI methods: - show_debug_telemetry() - ApplyVehiclePhysicsControl command 23 July 2021, 08:34:54 UTC
a2c4cc5 Added EditorScriptingUtilities plugin 23 July 2021, 08:34:54 UTC
d88f2dd Added telemetry for vehicles to manual_control 23 July 2021, 08:34:54 UTC
ec64374 Added ShowDebugTelemetry to API 23 July 2021, 08:34:54 UTC
a55bafe CarlaWheeledVehicle: Telemetry is enable/disable with one methor 23 July 2021, 08:34:54 UTC
7c4f26f Minor improvement to vehicle_physics_tester util script. 23 July 2021, 08:34:54 UTC
9bf26a2 Bugfig: new physics control was overriding default values ApplyVehiclePhysicsControl was overriding some of the default values of the wheel's blueprint. Now, we change it through the TireData to avoid this problem. 23 July 2021, 08:34:54 UTC
c2a50f0 CarlaWheeledVehicle: Added debug telemetry 23 July 2021, 08:34:54 UTC
c8f14d4 Fix lidar parallel scaling The creation of FCollisionQueryParams object inside each raycasting point was slowing down some threads breaking the parallel speedup. 23 July 2021, 08:28:20 UTC
33bd08b content version 23 July 2021, 08:28:00 UTC
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