https://github.com/scummvm/scummvm

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Revision Author Date Message Commit Date
e60007c TSAGE: Remove ADGF_TESTING from Return to Ringworld. 28 February 2016, 00:29:43 UTC
accd934 SWORD25: Remove ADGF_TESTING from Broken Sword 2.5 28 February 2016, 00:29:42 UTC
364b84a LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time. 28 February 2016, 00:29:42 UTC
c984ebd BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity. 28 February 2016, 00:29:42 UTC
9842e74 MAEMO: Update debian/changelog 27 February 2016, 17:26:37 UTC
956b241 KYRA: Formatting fixes. (cherry picked from commit 9059189e35b37f7c4bec2714cf866e67d80c140d) 27 February 2016, 16:30:05 UTC
ff081ac KYRA: Remove ADGF_TESTING from EoB 1+2. (cherry picked from commit e8847195b91c7ac85c306eca2cfaaff30acf14a1) 27 February 2016, 16:30:03 UTC
55cb417 RELEASE: This is 1.8.0 26 February 2016, 22:11:24 UTC
b9a8df4 NEWS/DE: Fix typo 26 February 2016, 21:33:16 UTC
67a7e4d NEWS/DE: Mention GCW0 port 26 February 2016, 21:33:16 UTC
23edc09 NEWS/DE: Last minute fixes 26 February 2016, 21:33:16 UTC
32f125b CREDITS: Added myself as GCW0 porter 26 February 2016, 21:18:24 UTC
949c0d0 NEWS: Set 1.8.0 release date and mention GCW0 port 26 February 2016, 21:09:13 UTC
76d157f I18N: Fix type in Danish translation 26 February 2016, 21:06:00 UTC
c96cdce GCW0: For the time being replace [ and ] in the README The platform uses built-in browser which treats those as sections. Cannot find the people who implemented it (they're using modified gmenu2x here, and have my device misplaced. Thus temporarily spoiling the README for 1.8.0 26 February 2016, 21:03:22 UTC
48431d9 GCW0: Packaging fixes 26 February 2016, 21:03:22 UTC
a88ec6d GCW0: Update port building and provide port-specific README Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. 26 February 2016, 19:55:33 UTC
8a9da1b DREAMCAST: Re-fix listing of savegames The roles of the pattern and filename were reversed, so fixed that. 26 February 2016, 18:15:05 UTC
29fabe7 NEWS: Improve consistency of level of detail 26 February 2016, 14:31:21 UTC
9673cdc IOS: Fixes savegame deletion on sandboxed iOS devices (cherry picked from commit 587d5d570310118595140b475d77a4be9999963d) 26 February 2016, 13:43:08 UTC
0228da4 NEWS: Add AGI Apple IIgs speed fix 26 February 2016, 13:40:27 UTC
9d741a3 NEWS: Consistency fixes. (cherry picked from commit 73fa24cae076afd021a8cba4bf79094524bd5d4b) 26 February 2016, 12:56:33 UTC
ffb3847 NEWS: Mention HE lip sync fixes. (cherry picked from commit 1d2a7210c8cc98c8949d29a9a9381efb7b9a7421) 26 February 2016, 12:54:24 UTC
19bbf80 SCUMM: Fix the lip sync animation in later HE games. (cherry picked from commit 6ac4c9dedbe3d05f5424a4268c08fbaec86287d9) 26 February 2016, 12:40:51 UTC
b64cb16 I18N: Regenerate translations data file 26 February 2016, 08:57:04 UTC
40e8575 I18N: Update swedish translation (from patch #1636) 26 February 2016, 08:56:37 UTC
c5ddaba I18N: Update Norwegian translations (Bokmaal/Nynorsk) 26 February 2016, 00:29:36 UTC
4bd12c7 BBVS: Move dialog to avoid bevel being drawn offscreen Since the GUI renderer doesn't do clipping, this would cause a potential crash with the Classic theme. 26 February 2016, 00:04:32 UTC
23780cd SCI: Make Freddy Pharkas intro scaling patch more generic So that hopefully the signature will match for all versions 25 February 2016, 23:08:53 UTC
80406ce SCI: Add script patch for Freddy Pharkas intro scaling Fixes game title views not shown while they are scaled in. 25 February 2016, 22:52:02 UTC
cce1bf0 I18N: Regenerate translations data file 25 February 2016, 21:56:29 UTC
dedff1b I18N: Updated Danish translation 25 February 2016, 21:54:52 UTC
2562230 NEWS/DE: Style fixes to SCI paragraph 25 February 2016, 21:51:49 UTC
366c9d8 NEWS/DE: Added PQ1 to SCI script patches 25 February 2016, 21:51:41 UTC
3fc089b NEWS/DE: Add default use of high-res version of KQ6 25 February 2016, 21:51:32 UTC
62008e9 README/DE: Fix wrong sorting in main chapter list 25 February 2016, 21:51:26 UTC
0bf06b0 README/DE: Added Alt-F4 for quitting on Windows platform 25 February 2016, 21:51:18 UTC
c9ed793 DREAMCAST: Fix listing of savefiles. We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching. (cherry picked from commit 47f82d439d545a0173ae41d8572ac6e4ba47a5cd) 25 February 2016, 20:14:24 UTC
9b25b3a AGI: Add detection for 13th Disciple 1.01 bug #7010 25 February 2016, 17:17:16 UTC
5118092 GCW0: Trigger keyboard only on button down, not on up, otherwise it required holding 25 February 2016, 08:45:41 UTC
6c42e3f GCW0: Made packager reenterable 25 February 2016, 08:45:41 UTC
3fe8a67 GCW0: Disabling more features on GCW0 25 February 2016, 08:45:41 UTC
bfe4881 GCW0: Add release build script 25 February 2016, 08:45:07 UTC
448d0ac GCW0: Made fluidsynth default sound device 25 February 2016, 08:45:07 UTC
d69f106 GCW0: Include free soundfont into release package 25 February 2016, 08:45:07 UTC
4541855 CONFIGURE: Fix for latest gcw0 toolchain 25 February 2016, 08:45:07 UTC
d50c2c9 CONFIGURE: Remove trailing spaces 25 February 2016, 08:45:07 UTC
a2dd739 MADS: NEBULAR: Fix hotspot for doll in laboratory 25 February 2016, 02:08:19 UTC
822d546 I18N: Regenerate translations data file 24 February 2016, 21:54:12 UTC
8964f25 I18N: Update spanish translation The update was provided by Tomás Maidagan. 24 February 2016, 21:53:17 UTC
cf5683b SCI: Add script patch for qfg3 combat speed problem Fixes bug #6247 24 February 2016, 20:39:24 UTC
bc0b82a SCI: Fix FM-Towns audio language selection This first of all combines both detection entries and makes it possible so that the user can directly choose English or Japanese without having to add the game twice. But it also fixes the in-game option to switch between English and Japanese. Prior to this commit it was only possible to for example switch from Japanese to English once, but it was not possible to switch back without quitting the game and starting it again. 23 February 2016, 23:53:06 UTC
ec9d937 WINTERMUTE: Fix order of arguments in sprite rotation (cherry picked from commit a4b31312091f841cfb58c9d18d676302ee08c4ca) 23 February 2016, 22:06:39 UTC
a14610b WIN32: Fix plugin provider build for 64bit target. (cherry picked from commit 22a60e6c0bf75098964ee0a73c60d28715b7a10f) 23 February 2016, 22:06:36 UTC
2f4c8be I18N: Regenerate translations data file 23 February 2016, 20:45:54 UTC
0af5ca4 I18N: Fix typo in de_DE.po 23 February 2016, 20:45:09 UTC
c3a9b8d I18N: Update German .po file This upates the German .po file with the changes introduced recently. The whole update was done by Simon Sawatzki (SimSaw), thank you for that! 23 February 2016, 20:45:03 UTC
c1ef0dc I18N: Regenerate translations data file 22 February 2016, 21:18:26 UTC
0963801 I18N: Update Russian and Belarusian translations (patch #1635) 22 February 2016, 21:17:18 UTC
567fe94 I18N: Add Basque additional string translation 22 February 2016, 21:15:56 UTC
6e4cbca SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0. 22 February 2016, 13:28:18 UTC
27398bd SHERLOCK: RT: Fix tearing in ending credits 22 February 2016, 01:55:10 UTC
16f4a3c CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library 22 February 2016, 01:54:46 UTC
42795fa SWORD25: Fix bug #6981: High CPU usage on one core The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do. 21 February 2016, 21:49:54 UTC
11686d1 I18N: Regenerate translations.dat 21 February 2016, 14:41:41 UTC
3b1238f I18N: Update Russian translation 21 February 2016, 14:41:28 UTC
f302b2f I18N: Update Ukrainian translation 21 February 2016, 14:41:19 UTC
457f68d I18N: Regenerate translations data file 21 February 2016, 12:19:17 UTC
6f33866 I18N: Update hungarian translation (patch #1632) 21 February 2016, 12:18:05 UTC
8f65b2d I18N: Update dutch translation (patch #1633) 21 February 2016, 12:17:32 UTC
923f97d SCI: Add script patch for Laura Bow 1 easter egg Fixes view-loop for PC version 21 February 2016, 12:08:27 UTC
516d3f2 I18N: Regenerate translations data file 20 February 2016, 23:56:34 UTC
2372ce3 I18N: Update gl_ES translation (patch #1631) 20 February 2016, 23:55:09 UTC
a9055b8 I18N: Update Polish translation. 20 February 2016, 23:54:24 UTC
8ec339c I18N: Update french translation 20 February 2016, 23:52:55 UTC
269aeb1 Revert "SCI: Increase LRU resource cache for SCI32 games" This reverts commit 285ff0d4877655f11ba8d77cfaffdf19226c820b. 20 February 2016, 21:42:35 UTC
49891e4 Revert "SCI: Fix a regression in the fallback detector. Some cleanup" This reverts commit b268c255c61e69fe34e371757c278e0aa5e0e9da. 20 February 2016, 21:42:02 UTC
d263a9a VIDEO: Add warning for potential unaligned writes 20 February 2016, 21:33:35 UTC
7ed0083 VIDEO: In indeo3 codec, use unaligned read functions where necessary This fixes bug #7039. 20 February 2016, 21:33:34 UTC
cef06d5 I18N: Regenerate translations data file 20 February 2016, 21:32:02 UTC
3dd4aee I18N: Update french translation 20 February 2016, 21:31:43 UTC
61bc165 I18N: Merge updated translations template into language files 20 February 2016, 21:30:08 UTC
aa20640 I18N: Update translations template file 20 February 2016, 21:29:24 UTC
cf8a336 CGE2: Add events.cpp to POTFILE 20 February 2016, 21:28:21 UTC
dead4bc CGE: Add events.cpp to POTFILE 20 February 2016, 21:28:12 UTC
d6c5dae AVALANCHE: Add missing POTFILES 20 February 2016, 21:28:02 UTC
4c0f87a HUGO: Add missing POTFILES 20 February 2016, 21:27:51 UTC
2f543ca SHERLOCK: Add missing POTFILES 20 February 2016, 21:27:42 UTC
d66bcd5 TOON: Add missing POTFILES 20 February 2016, 21:27:32 UTC
f74da39 PARALLACTION: Translate buttons in load and save dialogs. 20 February 2016, 21:12:58 UTC
06e8917 TOON: Translate buttons in load and save dialogs. 20 February 2016, 21:11:23 UTC
012f5f7 HUGO: Translate buttons in load and save dialogs. 20 February 2016, 21:11:02 UTC
a3888fd CGE2: Translate buttons in load and save dialogs. 20 February 2016, 21:10:45 UTC
c49c41c CGE: Translate buttons in load and save dialogs. 20 February 2016, 21:10:28 UTC
3442dd4 AVALANCHE: Translate buttons in load and save dialogs. 20 February 2016, 21:10:08 UTC
e9b4d24 QUEEN: Added detection for Russian Floppy 20 February 2016, 18:26:48 UTC
b268c25 SCI: Fix a regression in the fallback detector. Some cleanup Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables 20 February 2016, 15:16:12 UTC
285ff0d SCI: Increase LRU resource cache for SCI32 games A single picture in SCI32 is often larger than the 256KiB limit, meaning that the cache is useless for these games -- which is bad, because the renderer works directly off raw resource data so it must be decompressed and in-cache for rendering performance to be acceptable. 20 February 2016, 15:16:12 UTC
f60f4bf AGI: Add detection for fan games with broken volume bug #7035 Plenty of fan games set volume to mute, because they thought 15 would be loudest. It's in fact "mute" in AGI. Those games were made primarily for PC AGI, which did not use the volume setting. We do, so such games would get muted audio. We try to detect such games. Hopefully fully fixes bug #7035. Too many games to try them all out. 20 February 2016, 13:55:44 UTC
ddf90ee SCI: Add a more detailed explanation about kernelSetZoomZone 20 February 2016, 13:33:02 UTC
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