e60007c | Kirben | 28 February 2016, 00:29:43 UTC | TSAGE: Remove ADGF_TESTING from Return to Ringworld. | 28 February 2016, 00:29:43 UTC |
accd934 | Kirben | 28 February 2016, 00:29:42 UTC | SWORD25: Remove ADGF_TESTING from Broken Sword 2.5 | 28 February 2016, 00:29:42 UTC |
364b84a | Kirben | 28 February 2016, 00:29:42 UTC | LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time. | 28 February 2016, 00:29:42 UTC |
c984ebd | Kirben | 28 February 2016, 00:29:42 UTC | BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity. | 28 February 2016, 00:29:42 UTC |
9842e74 | Tarek Soliman | 27 February 2016, 03:17:31 UTC | MAEMO: Update debian/changelog | 27 February 2016, 17:26:37 UTC |
956b241 | Johannes Schickel | 27 February 2016, 16:27:45 UTC | KYRA: Formatting fixes. (cherry picked from commit 9059189e35b37f7c4bec2714cf866e67d80c140d) | 27 February 2016, 16:30:05 UTC |
ff081ac | Johannes Schickel | 27 February 2016, 16:27:26 UTC | KYRA: Remove ADGF_TESTING from EoB 1+2. (cherry picked from commit e8847195b91c7ac85c306eca2cfaaff30acf14a1) | 27 February 2016, 16:30:03 UTC |
55cb417 | Eugene Sandulenko | 26 February 2016, 22:11:24 UTC | RELEASE: This is 1.8.0 | 26 February 2016, 22:11:24 UTC |
b9a8df4 | rootfather | 26 February 2016, 21:28:35 UTC | NEWS/DE: Fix typo | 26 February 2016, 21:33:16 UTC |
67a7e4d | rootfather | 26 February 2016, 21:26:57 UTC | NEWS/DE: Mention GCW0 port | 26 February 2016, 21:33:16 UTC |
23edc09 | rootfather | 26 February 2016, 21:21:20 UTC | NEWS/DE: Last minute fixes | 26 February 2016, 21:33:16 UTC |
32f125b | Eugene Sandulenko | 26 February 2016, 21:17:29 UTC | CREDITS: Added myself as GCW0 porter | 26 February 2016, 21:18:24 UTC |
949c0d0 | Eugene Sandulenko | 26 February 2016, 21:07:14 UTC | NEWS: Set 1.8.0 release date and mention GCW0 port | 26 February 2016, 21:09:13 UTC |
76d157f | Thierry Crozat | 26 February 2016, 20:53:11 UTC | I18N: Fix type in Danish translation | 26 February 2016, 21:06:00 UTC |
c96cdce | Eugene Sandulenko | 26 February 2016, 21:00:15 UTC | GCW0: For the time being replace [ and ] in the README The platform uses built-in browser which treats those as sections. Cannot find the people who implemented it (they're using modified gmenu2x here, and have my device misplaced. Thus temporarily spoiling the README for 1.8.0 | 26 February 2016, 21:03:22 UTC |
48431d9 | Eugene Sandulenko | 26 February 2016, 20:17:27 UTC | GCW0: Packaging fixes | 26 February 2016, 21:03:22 UTC |
a88ec6d | Eugene Sandulenko | 26 February 2016, 19:54:35 UTC | GCW0: Update port building and provide port-specific README Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | 26 February 2016, 19:55:33 UTC |
8a9da1b | Marcus Comstedt | 26 February 2016, 18:15:05 UTC | DREAMCAST: Re-fix listing of savegames The roles of the pattern and filename were reversed, so fixed that. | 26 February 2016, 18:15:05 UTC |
29fabe7 | Willem Jan Palenstijn | 26 February 2016, 14:29:29 UTC | NEWS: Improve consistency of level of detail | 26 February 2016, 14:31:21 UTC |
9673cdc | Vincent Bénony | 26 February 2016, 08:50:39 UTC | IOS: Fixes savegame deletion on sandboxed iOS devices (cherry picked from commit 587d5d570310118595140b475d77a4be9999963d) | 26 February 2016, 13:43:08 UTC |
0228da4 | Martin Kiewitz | 26 February 2016, 13:39:26 UTC | NEWS: Add AGI Apple IIgs speed fix | 26 February 2016, 13:40:27 UTC |
9d741a3 | Johannes Schickel | 26 February 2016, 12:56:09 UTC | NEWS: Consistency fixes. (cherry picked from commit 73fa24cae076afd021a8cba4bf79094524bd5d4b) | 26 February 2016, 12:56:33 UTC |
ffb3847 | Johannes Schickel | 26 February 2016, 12:54:07 UTC | NEWS: Mention HE lip sync fixes. (cherry picked from commit 1d2a7210c8cc98c8949d29a9a9381efb7b9a7421) | 26 February 2016, 12:54:24 UTC |
19bbf80 | Kirben | 25 February 2016, 09:46:47 UTC | SCUMM: Fix the lip sync animation in later HE games. (cherry picked from commit 6ac4c9dedbe3d05f5424a4268c08fbaec86287d9) | 26 February 2016, 12:40:51 UTC |
b64cb16 | Thierry Crozat | 26 February 2016, 08:57:04 UTC | I18N: Regenerate translations data file | 26 February 2016, 08:57:04 UTC |
40e8575 | Thierry Crozat | 26 February 2016, 00:14:26 UTC | I18N: Update swedish translation (from patch #1636) | 26 February 2016, 08:56:37 UTC |
c5ddaba | Einar Johan Trøan Sømåen | 25 February 2016, 23:47:01 UTC | I18N: Update Norwegian translations (Bokmaal/Nynorsk) | 26 February 2016, 00:29:36 UTC |
4bd12c7 | Willem Jan Palenstijn | 26 February 2016, 00:01:00 UTC | BBVS: Move dialog to avoid bevel being drawn offscreen Since the GUI renderer doesn't do clipping, this would cause a potential crash with the Classic theme. | 26 February 2016, 00:04:32 UTC |
23780cd | Martin Kiewitz | 25 February 2016, 23:08:02 UTC | SCI: Make Freddy Pharkas intro scaling patch more generic So that hopefully the signature will match for all versions | 25 February 2016, 23:08:53 UTC |
80406ce | Martin Kiewitz | 25 February 2016, 22:51:08 UTC | SCI: Add script patch for Freddy Pharkas intro scaling Fixes game title views not shown while they are scaled in. | 25 February 2016, 22:52:02 UTC |
cce1bf0 | Thierry Crozat | 25 February 2016, 21:56:29 UTC | I18N: Regenerate translations data file | 25 February 2016, 21:56:29 UTC |
dedff1b | Steffen Nyeland | 25 February 2016, 20:36:50 UTC | I18N: Updated Danish translation | 25 February 2016, 21:54:52 UTC |
2562230 | rootfather | 25 February 2016, 08:50:37 UTC | NEWS/DE: Style fixes to SCI paragraph | 25 February 2016, 21:51:49 UTC |
366c9d8 | rootfather | 25 February 2016, 08:47:26 UTC | NEWS/DE: Added PQ1 to SCI script patches | 25 February 2016, 21:51:41 UTC |
3fc089b | rootfather | 25 February 2016, 08:45:33 UTC | NEWS/DE: Add default use of high-res version of KQ6 | 25 February 2016, 21:51:32 UTC |
62008e9 | rootfather | 25 February 2016, 08:39:26 UTC | README/DE: Fix wrong sorting in main chapter list | 25 February 2016, 21:51:26 UTC |
0bf06b0 | rootfather | 25 February 2016, 08:34:31 UTC | README/DE: Added Alt-F4 for quitting on Windows platform | 25 February 2016, 21:51:18 UTC |
c9ed793 | Johannes Schickel | 25 February 2016, 20:05:50 UTC | DREAMCAST: Fix listing of savefiles. We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching. (cherry picked from commit 47f82d439d545a0173ae41d8572ac6e4ba47a5cd) | 25 February 2016, 20:14:24 UTC |
9b25b3a | Martin Kiewitz | 25 February 2016, 17:16:01 UTC | AGI: Add detection for 13th Disciple 1.01 bug #7010 | 25 February 2016, 17:17:16 UTC |
5118092 | Eugene Sandulenko | 24 February 2016, 22:31:37 UTC | GCW0: Trigger keyboard only on button down, not on up, otherwise it required holding | 25 February 2016, 08:45:41 UTC |
6c42e3f | Eugene Sandulenko | 24 February 2016, 22:22:30 UTC | GCW0: Made packager reenterable | 25 February 2016, 08:45:41 UTC |
3fe8a67 | Eugene Sandulenko | 24 February 2016, 22:05:16 UTC | GCW0: Disabling more features on GCW0 | 25 February 2016, 08:45:41 UTC |
bfe4881 | Eugene Sandulenko | 24 February 2016, 19:07:37 UTC | GCW0: Add release build script | 25 February 2016, 08:45:07 UTC |
448d0ac | Eugene Sandulenko | 24 February 2016, 18:04:23 UTC | GCW0: Made fluidsynth default sound device | 25 February 2016, 08:45:07 UTC |
d69f106 | Eugene Sandulenko | 24 February 2016, 17:52:46 UTC | GCW0: Include free soundfont into release package | 25 February 2016, 08:45:07 UTC |
4541855 | Eugene Sandulenko | 24 February 2016, 17:48:38 UTC | CONFIGURE: Fix for latest gcw0 toolchain | 25 February 2016, 08:45:07 UTC |
d50c2c9 | Eugene Sandulenko | 24 February 2016, 17:52:29 UTC | CONFIGURE: Remove trailing spaces | 25 February 2016, 08:45:07 UTC |
a2dd739 | Paul Gilbert | 25 February 2016, 01:59:44 UTC | MADS: NEBULAR: Fix hotspot for doll in laboratory | 25 February 2016, 02:08:19 UTC |
822d546 | Thierry Crozat | 24 February 2016, 21:54:12 UTC | I18N: Regenerate translations data file | 24 February 2016, 21:54:12 UTC |
8964f25 | Thierry Crozat | 24 February 2016, 21:51:59 UTC | I18N: Update spanish translation The update was provided by Tomás Maidagan. | 24 February 2016, 21:53:17 UTC |
cf5683b | Martin Kiewitz | 24 February 2016, 20:36:50 UTC | SCI: Add script patch for qfg3 combat speed problem Fixes bug #6247 | 24 February 2016, 20:39:24 UTC |
bc0b82a | Martin Kiewitz | 23 February 2016, 23:51:50 UTC | SCI: Fix FM-Towns audio language selection This first of all combines both detection entries and makes it possible so that the user can directly choose English or Japanese without having to add the game twice. But it also fixes the in-game option to switch between English and Japanese. Prior to this commit it was only possible to for example switch from Japanese to English once, but it was not possible to switch back without quitting the game and starting it again. | 23 February 2016, 23:53:06 UTC |
ec9d937 | Tobia Tesan | 23 February 2016, 21:49:40 UTC | WINTERMUTE: Fix order of arguments in sprite rotation (cherry picked from commit a4b31312091f841cfb58c9d18d676302ee08c4ca) | 23 February 2016, 22:06:39 UTC |
a14610b | Johannes Schickel | 23 February 2016, 21:30:07 UTC | WIN32: Fix plugin provider build for 64bit target. (cherry picked from commit 22a60e6c0bf75098964ee0a73c60d28715b7a10f) | 23 February 2016, 22:06:36 UTC |
2f4c8be | Thierry Crozat | 23 February 2016, 20:45:54 UTC | I18N: Regenerate translations data file | 23 February 2016, 20:45:54 UTC |
0af5ca4 | rootfather | 23 February 2016, 14:54:08 UTC | I18N: Fix typo in de_DE.po | 23 February 2016, 20:45:09 UTC |
c3a9b8d | rootfather | 23 February 2016, 14:50:49 UTC | I18N: Update German .po file This upates the German .po file with the changes introduced recently. The whole update was done by Simon Sawatzki (SimSaw), thank you for that! | 23 February 2016, 20:45:03 UTC |
c1ef0dc | Thierry Crozat | 22 February 2016, 21:18:26 UTC | I18N: Regenerate translations data file | 22 February 2016, 21:18:26 UTC |
0963801 | Thierry Crozat | 22 February 2016, 21:13:36 UTC | I18N: Update Russian and Belarusian translations (patch #1635) | 22 February 2016, 21:17:18 UTC |
567fe94 | Mikel Iturbe Urretxa | 22 February 2016, 09:32:06 UTC | I18N: Add Basque additional string translation | 22 February 2016, 21:15:56 UTC |
6e4cbca | Martin Kiewitz | 22 February 2016, 13:22:59 UTC | SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0. | 22 February 2016, 13:28:18 UTC |
27398bd | Paul Gilbert | 22 February 2016, 01:46:46 UTC | SHERLOCK: RT: Fix tearing in ending credits | 22 February 2016, 01:55:10 UTC |
16f4a3c | Paul Gilbert | 21 February 2016, 00:27:26 UTC | CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library | 22 February 2016, 01:54:46 UTC |
42795fa | Eugene Sandulenko | 21 February 2016, 21:49:54 UTC | SWORD25: Fix bug #6981: High CPU usage on one core The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do. | 21 February 2016, 21:49:54 UTC |
11686d1 | Eugene Sandulenko | 21 February 2016, 14:41:41 UTC | I18N: Regenerate translations.dat | 21 February 2016, 14:41:41 UTC |
3b1238f | Eugene Sandulenko | 21 February 2016, 14:39:39 UTC | I18N: Update Russian translation | 21 February 2016, 14:41:28 UTC |
f302b2f | Eugene Sandulenko | 21 February 2016, 14:39:27 UTC | I18N: Update Ukrainian translation | 21 February 2016, 14:41:19 UTC |
457f68d | Thierry Crozat | 21 February 2016, 12:19:17 UTC | I18N: Regenerate translations data file | 21 February 2016, 12:19:17 UTC |
6f33866 | Thierry Crozat | 21 February 2016, 12:15:01 UTC | I18N: Update hungarian translation (patch #1632) | 21 February 2016, 12:18:05 UTC |
8f65b2d | Thierry Crozat | 21 February 2016, 12:14:25 UTC | I18N: Update dutch translation (patch #1633) | 21 February 2016, 12:17:32 UTC |
923f97d | Martin Kiewitz | 21 February 2016, 12:06:37 UTC | SCI: Add script patch for Laura Bow 1 easter egg Fixes view-loop for PC version | 21 February 2016, 12:08:27 UTC |
516d3f2 | Thierry Crozat | 20 February 2016, 23:56:34 UTC | I18N: Regenerate translations data file | 20 February 2016, 23:56:34 UTC |
2372ce3 | Thierry Crozat | 20 February 2016, 23:48:08 UTC | I18N: Update gl_ES translation (patch #1631) | 20 February 2016, 23:55:09 UTC |
a9055b8 | Michał Ziąbkowski | 20 February 2016, 22:56:33 UTC | I18N: Update Polish translation. | 20 February 2016, 23:54:24 UTC |
8ec339c | Thierry Crozat | 20 February 2016, 23:30:52 UTC | I18N: Update french translation | 20 February 2016, 23:52:55 UTC |
269aeb1 | Filippos Karapetis | 20 February 2016, 21:42:35 UTC | Revert "SCI: Increase LRU resource cache for SCI32 games" This reverts commit 285ff0d4877655f11ba8d77cfaffdf19226c820b. | 20 February 2016, 21:42:35 UTC |
49891e4 | Filippos Karapetis | 20 February 2016, 21:42:02 UTC | Revert "SCI: Fix a regression in the fallback detector. Some cleanup" This reverts commit b268c255c61e69fe34e371757c278e0aa5e0e9da. | 20 February 2016, 21:42:02 UTC |
d263a9a | Willem Jan Palenstijn | 20 February 2016, 21:29:15 UTC | VIDEO: Add warning for potential unaligned writes | 20 February 2016, 21:33:35 UTC |
7ed0083 | Willem Jan Palenstijn | 17 February 2016, 20:16:52 UTC | VIDEO: In indeo3 codec, use unaligned read functions where necessary This fixes bug #7039. | 20 February 2016, 21:33:34 UTC |
cef06d5 | Thierry Crozat | 20 February 2016, 21:32:02 UTC | I18N: Regenerate translations data file | 20 February 2016, 21:32:02 UTC |
3dd4aee | Thierry Crozat | 20 February 2016, 21:31:43 UTC | I18N: Update french translation | 20 February 2016, 21:31:43 UTC |
61bc165 | Thierry Crozat | 20 February 2016, 21:30:08 UTC | I18N: Merge updated translations template into language files | 20 February 2016, 21:30:08 UTC |
aa20640 | Thierry Crozat | 20 February 2016, 21:29:24 UTC | I18N: Update translations template file | 20 February 2016, 21:29:24 UTC |
cf8a336 | Thierry Crozat | 20 February 2016, 21:24:49 UTC | CGE2: Add events.cpp to POTFILE | 20 February 2016, 21:28:21 UTC |
dead4bc | Thierry Crozat | 20 February 2016, 21:24:38 UTC | CGE: Add events.cpp to POTFILE | 20 February 2016, 21:28:12 UTC |
d6c5dae | Thierry Crozat | 20 February 2016, 21:24:14 UTC | AVALANCHE: Add missing POTFILES | 20 February 2016, 21:28:02 UTC |
4c0f87a | Thierry Crozat | 20 February 2016, 21:24:03 UTC | HUGO: Add missing POTFILES | 20 February 2016, 21:27:51 UTC |
2f543ca | Thierry Crozat | 20 February 2016, 21:23:51 UTC | SHERLOCK: Add missing POTFILES | 20 February 2016, 21:27:42 UTC |
d66bcd5 | Thierry Crozat | 20 February 2016, 21:23:40 UTC | TOON: Add missing POTFILES | 20 February 2016, 21:27:32 UTC |
f74da39 | Thierry Crozat | 20 February 2016, 21:04:16 UTC | PARALLACTION: Translate buttons in load and save dialogs. | 20 February 2016, 21:12:58 UTC |
06e8917 | Thierry Crozat | 20 February 2016, 21:04:01 UTC | TOON: Translate buttons in load and save dialogs. | 20 February 2016, 21:11:23 UTC |
012f5f7 | Thierry Crozat | 20 February 2016, 21:03:05 UTC | HUGO: Translate buttons in load and save dialogs. | 20 February 2016, 21:11:02 UTC |
a3888fd | Thierry Crozat | 20 February 2016, 21:02:53 UTC | CGE2: Translate buttons in load and save dialogs. | 20 February 2016, 21:10:45 UTC |
c49c41c | Thierry Crozat | 20 February 2016, 21:02:42 UTC | CGE: Translate buttons in load and save dialogs. | 20 February 2016, 21:10:28 UTC |
3442dd4 | Thierry Crozat | 20 February 2016, 21:02:31 UTC | AVALANCHE: Translate buttons in load and save dialogs. | 20 February 2016, 21:10:08 UTC |
e9b4d24 | Eugene Sandulenko | 20 February 2016, 18:26:09 UTC | QUEEN: Added detection for Russian Floppy | 20 February 2016, 18:26:48 UTC |
b268c25 | Filippos Karapetis | 20 February 2016, 14:55:01 UTC | SCI: Fix a regression in the fallback detector. Some cleanup Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables | 20 February 2016, 15:16:12 UTC |
285ff0d | Colin Snover | 18 February 2016, 00:47:28 UTC | SCI: Increase LRU resource cache for SCI32 games A single picture in SCI32 is often larger than the 256KiB limit, meaning that the cache is useless for these games -- which is bad, because the renderer works directly off raw resource data so it must be decompressed and in-cache for rendering performance to be acceptable. | 20 February 2016, 15:16:12 UTC |
f60f4bf | Martin Kiewitz | 20 February 2016, 13:53:17 UTC | AGI: Add detection for fan games with broken volume bug #7035 Plenty of fan games set volume to mute, because they thought 15 would be loudest. It's in fact "mute" in AGI. Those games were made primarily for PC AGI, which did not use the volume setting. We do, so such games would get muted audio. We try to detect such games. Hopefully fully fixes bug #7035. Too many games to try them all out. | 20 February 2016, 13:55:44 UTC |
ddf90ee | Filippos Karapetis | 20 February 2016, 12:52:52 UTC | SCI: Add a more detailed explanation about kernelSetZoomZone | 20 February 2016, 13:33:02 UTC |