https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
d628816 Added EnableGravity and better SetSimulatePhysics 30 September 2020, 13:50:34 UTC
9dca96c Reinforce collisions in SetSimulatePhysics(true) 30 September 2020, 13:14:20 UTC
b08539d Add Python 2 .egg 30 September 2020, 10:53:05 UTC
c2cb39a Removed libxerces-c from prerequisites and documentation 30 September 2020, 10:52:00 UTC
ae4102c Changed xerces-c transcoder. 30 September 2020, 10:52:00 UTC
a4eaba5 Added Xerces-c library to setup.sh 30 September 2020, 10:52:00 UTC
0c6d27e Camera delegate moved to OnEndFrame (game thread) 29 September 2020, 16:03:31 UTC
63b3071 Fix SetSimulatePhysics for pedestrians 29 September 2020, 15:43:36 UTC
b756b4c swap melodic and kinetic 29 September 2020, 12:36:01 UTC
9bf7a27 Update build_windows.md Updated as requested in pull request review 29 September 2020, 12:36:01 UTC
74f2b8a Update build_windows.md Added info about command execution that toke me many time to find out 29 September 2020, 12:36:01 UTC
ab4705c update CarlaViz doc 29 September 2020, 12:35:45 UTC
dfa4bb6 Upgraded to DX12 29 September 2020, 08:15:01 UTC
159801f Changelog 25 September 2020, 19:15:47 UTC
55a83f9 New version 0.9.10 25 September 2020, 12:52:05 UTC
d0390ba Fixed parameters, rear, images 25 September 2020, 12:47:24 UTC
2898cc4 New iteration with minor fixes 25 September 2020, 12:47:24 UTC
d45505b First iteration 25 September 2020, 12:47:24 UTC
e05b58c Retrieve BBs of level (#3360) * Added new function to calculate BBs on SKM and SM * Added BB calculation for an array of actors * Added BB folliage calculation * Added a call on the GM to get all the BBs of the level * Fixed Folliage BB calculation. * GM::GetAllBBsOfLevel now returns the array of BBs * Added call on the server side to retrieve the BBs * Removed debug draw calls * Added call to the PythonAPI * Added check for empty folliage actors * Added missing EOF * Added new RotateVector function * Added rotation to the BBs * Update changelog * Split BB calculation on more functions * Add tag query and simplified Folliage actor BB calculation * Look for ISM instead of HISM * Cleaning comments * Fixed BB duplication on BP_Procedural_Buildings * Fixed BB duplication on vehicles BPs * Added pedestrians case * Added CityObjectLabel enum on PythonAPI * Splitted logic in small functions * Fixed uint8_t * Merged BB of the lights in a TL * Splitted work into more functions * Added missing BB and rotation to TL * Cleaned comments * Added missing include * Changed None to Any in PythonAPI * Fixed Any enum * Added check for empty folliage actors * Added missing EOF * Added new RotateVector function * Added rotation to the BBs * Update changelog * Split BB calculation on more functions * Add tag query and simplified Folliage actor BB calculation * Look for ISM instead of HISM * Cleaning comments * Fixed BB duplication on BP_Procedural_Buildings * Fixed BB duplication on vehicles BPs * Added pedestrians case * Added CityObjectLabel enum on PythonAPI * Splitted logic in small functions * Fixed uint8_t * Merged BB of the lights in a TL * Splitted work into more functions * Added missing BB and rotation to TL * Cleaned comments * Changed None to Any in PythonAPI * Fixed Any enum * Fixed rebase * Fixing wrong BB on splines * Fixed ISM transform to World * Fixed duplication of RotateVector * Added Rotation to BB output string * Removed hidden components and procedural building * Fixed string BB output * Removed logs * Fixed filter on pedestrians * Fixed black debug lines in package Co-authored-by: Marc Garcia Puig <marcgpuig@gmail.com> 24 September 2020, 21:33:11 UTC
25f1780 New content version 24 September 2020, 18:39:58 UTC
568ca0e Last fixes 24 September 2020, 15:04:39 UTC
a58a1f5 First iteration 24 September 2020, 15:04:39 UTC
7d91a14 Fixes float conversion in TM 24 September 2020, 14:18:20 UTC
79457a6 New iteration on Ja comments 24 September 2020, 12:48:55 UTC
b17b2e4 Notes on spawn_npc.py 24 September 2020, 12:48:55 UTC
aa2d37a New iteration on Ja comments 24 September 2020, 12:48:55 UTC
017f8e3 Changed parameter name 24 September 2020, 12:48:55 UTC
a8059e7 Added a note on OSM tutorial 24 September 2020, 12:48:55 UTC
e97bb44 First iteration 24 September 2020, 12:48:55 UTC
fda9e9f New iteration on M comments 24 September 2020, 11:31:39 UTC
b926304 First iteration 24 September 2020, 11:31:39 UTC
549bed2 New content version 24 September 2020, 10:49:58 UTC
6b12981 New iteration with units and fixes 24 September 2020, 10:39:02 UTC
b79461f New iteration with parameters, commands and fixes on DS comments 24 September 2020, 10:39:02 UTC
402731c Fixes on commands 24 September 2020, 10:39:02 UTC
d324f3a First iteration 24 September 2020, 10:39:02 UTC
23148d2 Fixed for Windows. Note added 24 September 2020, 09:15:10 UTC
521c018 Added docs for ROS Noetic and prerequirements for ROS bridge installation 24 September 2020, 09:15:10 UTC
fb1bb8c Second iteration on J comments 24 September 2020, 09:15:10 UTC
634383f First iteration 24 September 2020, 09:15:10 UTC
8e52da6 Impulse fixed to N*s 24 September 2020, 09:14:59 UTC
2613604 New iteration on O and B reviews 24 September 2020, 09:14:59 UTC
c9e8c09 New fixes on M and D comments 24 September 2020, 09:14:59 UTC
d50cb35 Fixed typos on normal impulse and accelerometer. Fixed angular impulse from N*m*s to degrees for carla.Actor and command.ApplyAngularImpulse() 24 September 2020, 09:14:59 UTC
638b43e Added some specific notes on rotations 24 September 2020, 09:14:59 UTC
935644d First iteration with units 24 September 2020, 09:14:59 UTC
161923c Cleaned some unneeded code 24 September 2020, 09:04:45 UTC
bb56f3f Updated BP to code 24 September 2020, 09:04:45 UTC
b5050e0 Added Wall support 24 September 2020, 09:04:45 UTC
68e0097 Added roof 24 September 2020, 09:04:45 UTC
24975b9 Fixed corner visibility and editor updates 24 September 2020, 09:04:45 UTC
6841350 Fixing BP child actor creation 24 September 2020, 09:04:45 UTC
eb11522 Fixed trasnform update 24 September 2020, 09:04:45 UTC
efcb006 Continuation of the port 24 September 2020, 09:04:45 UTC
0bbeedd First steps on ProceduralBuiding port to C++ 24 September 2020, 09:04:45 UTC
bd0f40a Upddate adv_rss docu (#3357) 24 September 2020, 08:42:06 UTC
6abf474 Updated set_velocity to set_target_velocity 23 September 2020, 18:59:24 UTC
a4799d5 Minor change to warning message 23 September 2020, 18:43:30 UTC
e7ff12f Changes default behavior for OSM parameter in TM 23 September 2020, 18:43:30 UTC
b009077 Fix format tabs/newlines 23 September 2020, 18:40:44 UTC
8bc9152 VehiclePhysics: Small bug fixed 23 September 2020, 18:40:44 UTC
ffabf4c Added ApplyForce and ApplyTorque 23 September 2020, 18:40:44 UTC
c1f8856 Improving the script 23 September 2020, 18:40:44 UTC
e93dae8 Change parameters name to be more descrive. 23 September 2020, 18:40:44 UTC
a22bdc5 Added commands for AddTorque and AddForce 23 September 2020, 18:40:44 UTC
11f5a74 Removed commented features from PythonAPI 23 September 2020, 18:40:44 UTC
14fa890 Added some clarificacion to the example script 23 September 2020, 18:40:44 UTC
72d8fcb Add Warning in the internal use of impulse/force at location 23 September 2020, 18:40:44 UTC
befe694 Commented ImpulseLoc/ForceLoc to avoid compiling error 23 September 2020, 18:40:44 UTC
709bfe0 Updated CHANGELOG 23 September 2020, 18:40:44 UTC
ced3a6a Added an script to test vehicle_physics 23 September 2020, 18:40:44 UTC
30ba2b3 Exposed AddForce and AddTorque 23 September 2020, 18:40:44 UTC
ad74bef Added Constant Velocity Mode to manual_control.py 23 September 2020, 18:40:44 UTC
7c3c259 Updated CHANGELOG 23 September 2020, 18:40:44 UTC
1144e69 Fix disable_constant_velocity binding 23 September 2020, 18:40:44 UTC
2edd542 Minor format changes 23 September 2020, 18:40:44 UTC
4447661 First version of the Constant velocity mode This mode can be enabled in the API and it will keep a velocity constant. For now, it needs to be disable automatically but this can be improved in the future. 23 September 2020, 18:40:44 UTC
0ff1dc4 New content version 23 September 2020, 15:47:11 UTC
3e76783 Fixing python version 23 September 2020, 15:47:11 UTC
fd611b2 Adding smoke_tests again 23 September 2020, 15:47:11 UTC
e82a6d3 Removed debug warning. 23 September 2020, 15:25:25 UTC
43ce1b0 Adding nightly build on dev branch 23 September 2020, 10:00:19 UTC
f2c3b9f Revert "Adding nightly build on dev branch also" This reverts commit 3a8db3fd9fc098f995092bc692853a2cb24fe451. 23 September 2020, 08:54:14 UTC
3a8db3f Adding nightly build on dev branch also 23 September 2020, 08:50:13 UTC
39530ee Fixed typo. 23 September 2020, 08:34:32 UTC
3140ba3 New iteration with semantic pic and additional code lines 23 September 2020, 08:34:32 UTC
81de76f First iteration 23 September 2020, 08:34:32 UTC
39667c7 first iteration, missing contrast 23 September 2020, 08:33:29 UTC
1ef830d Added DefaultScalability.ini so UE4 doesn't disable EyeAdaptionQuality on Low Quality 23 September 2020, 08:26:20 UTC
625d032 Fixed debug lines with current illumination 22 September 2020, 15:54:43 UTC
0c83622 Support Off state for traffic lights in Traffic Manager (#3332) * Support off state for traffic lights in Traffic Manager * Removed off state workarround. Co-authored-by: Axel <axellopez92@outlook.com> 22 September 2020, 13:41:10 UTC
7360436 Determinism for Traffic Manager (#3333) * Check for determinism * Per-vehicle random device * Parameterised random device seed. * Changing next waypoint selection logic to use bucketing random device sample. Arranging next waypoint selections right to left. * Change to numpy's random lib * Sorting blueprints to ensure determinism * New method for determinism * ResetAllTrafficLight now works in sync mode. * Moving recorder stuff to engine module * Fixed recorder for traffic lights in standalone mode. * Added check to prevent traffic light from updating during replay. * Updating old traffic lights to use the traffic light component. * Moved recorder to posttick. * Small fix to elapse time function. * Added reset group function to API. * Merge with traffic_manager/determinism_check * Changes in TL reset Option to save to file for recorder script * Added automatic signal match with OpenDRIVE. * Fixed error that caused traffic light actors to be missing in client side. * Added new frozen behavior. * Updated documentation and changelog * Updated ContentVersions.txt * Review changes. * fixes merge error * fixes merge * Update build_windows.md Added info about command execution that toke me many time to find out * Update build_windows.md Updated as requested in pull request review * Running Carla when choosing a) deb Carla install This fixes a minor error in the documentation regarding running carla, if the deb installation was choosen. * Fix for traffic manager freezing upon map change * attempt to change sys clock to sim clock * Remove manual unlock of mutex * fixing merge error * Changelog and review fixes Co-authored-by: Praveen Kumar <pravinblaze@hotmail.com> Co-authored-by: bernat <bernatx@gmail.com> Co-authored-by: Axel1092 <axellopez92@outlook.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: Néstor Sabater <web.nsabater@gmail.com> Co-authored-by: ll7 <32880741+ll7@users.noreply.github.com> 22 September 2020, 13:20:52 UTC
4f5b66b Changed call type for traffic light syncronization. 22 September 2020, 13:04:28 UTC
b963a9e Updated docs. 22 September 2020, 13:04:28 UTC
a75fc59 Added reset all traffic lights function. 22 September 2020, 13:04:28 UTC
f1dd2d7 Added the change of name also in Commands of PythonAPI 22 September 2020, 10:00:22 UTC
6478d03 Updated changelog 22 September 2020, 10:00:22 UTC
9f57585 SetVelocity -> SetTargetVelocity Change the commands set_velocity to set_target_velocity for both linear and angular velocities. 22 September 2020, 10:00:22 UTC
cc7b1ea Retrieve BBs of all the elements of the level (#3301) * Added new function to calculate BBs on SKM and SM * Added BB calculation for an array of actors * Added BB folliage calculation * Added a call on the GM to get all the BBs of the level * Fixed Folliage BB calculation. * GM::GetAllBBsOfLevel now returns the array of BBs * Added call on the server side to retrieve the BBs * Removed debug draw calls * Added call to the PythonAPI * Added check for empty folliage actors * Added missing EOF * Added new RotateVector function * Added rotation to the BBs * Update changelog * Split BB calculation on more functions * Add tag query and simplified Folliage actor BB calculation * Look for ISM instead of HISM * Cleaning comments * Fixed BB duplication on BP_Procedural_Buildings * Fixed BB duplication on vehicles BPs * Added pedestrians case * Added CityObjectLabel enum on PythonAPI * Splitted logic in small functions * Fixed uint8_t * Merged BB of the lights in a TL * Splitted work into more functions * Added missing BB and rotation to TL * Cleaned comments * Added missing include * Changed None to Any in PythonAPI * Fixed Any enum * Added check for empty folliage actors * Added missing EOF * Added new RotateVector function * Added rotation to the BBs * Update changelog * Split BB calculation on more functions * Add tag query and simplified Folliage actor BB calculation * Look for ISM instead of HISM * Cleaning comments * Fixed BB duplication on BP_Procedural_Buildings * Fixed BB duplication on vehicles BPs * Added pedestrians case * Added CityObjectLabel enum on PythonAPI * Splitted logic in small functions * Fixed uint8_t * Merged BB of the lights in a TL * Splitted work into more functions * Added missing BB and rotation to TL * Cleaned comments * Changed None to Any in PythonAPI * Fixed Any enum * Fixed rebase 21 September 2020, 16:22:03 UTC
9586cd2 Existing actors in replayer are positioned to the initial position. (#3328) 21 September 2020, 12:42:18 UTC
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