https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
5034526 Merge branch 'dev' into glopez/new_agents_api 28 July 2021, 07:37:45 UTC
2ce9897 Fixing vehicle name and compilation on windows 28 July 2021, 06:38:25 UTC
f4bb456 New content version 27 July 2021, 22:17:51 UTC
fc8428c Fixed spaces 27 July 2021, 18:12:47 UTC
0941abc Fixed spaces between lines 27 July 2021, 18:12:47 UTC
a118cff Correct spaces and tabulations 27 July 2021, 18:12:47 UTC
5d2843c Auto stash before rebase of "origin/dev" 27 July 2021, 18:12:47 UTC
cd1776c Re-Upload : Enabled overlap events on static meshes for chrono-carsim This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts. Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty" 27 July 2021, 18:12:47 UTC
1ce08fc Minor fixes to manual control - radar is not located in relation to the box of the car. This fixes the cases where the radar was located inside the car - removed annoying warning about speed 27 July 2021, 17:23:16 UTC
c97381d Fixed collision sensor 27 July 2021, 17:23:03 UTC
9318f27 Added --batch-size argument to make import command to limit the amount of tiles to import at a time. 27 July 2021, 11:08:11 UTC
daf269d Fixed file transfer file paths 27 July 2021, 11:07:49 UTC
fb30cba Fixed load xodr file from UWorld 27 July 2021, 11:07:49 UTC
c269c7e Fixed import process fatal error 27 July 2021, 11:07:49 UTC
9aa383c New content version 26 July 2021, 18:54:13 UTC
c2b93b3 Removing unused variable 26 July 2021, 10:57:10 UTC
e6379b4 Add Town10HD_Opt as default town 26 July 2021, 08:35:39 UTC
00d8faa removed lsb_release dependency 26 July 2021, 08:25:08 UTC
622a710 skipp wheel repair if not using bionic 26 July 2021, 08:25:08 UTC
fcfb3db Fix auditwheel not found on Jenkins 26 July 2021, 08:25:08 UTC
c479625 Updating Jenkinsfile to include the wheels as artifacts 26 July 2021, 08:25:08 UTC
d6185fe first iteration python wheels support 26 July 2021, 08:25:08 UTC
13c08e8 Landmark and Curvature Anticipation for Traffic Manager and other updates (#4428) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Changing several constant variables Removing sorting in LocalizationStage.cpp * Fixing variable name * Fixing variable name * WIP: Fixing hybrid mode * Added tiles loaded from umaps. * Fixed Missing includes * Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp * Removed all debug helper functions * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. * Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: Relocating TM-controlled vehicles near the hero vehicle * WIP: Vehicle teleportation near hero vehicle. Missing a way to place them in a better order around the map. Fixes non-deterministic seed setup. * Fixes bug where the hero vehicle was also set to not have physics. * Introduces parameter SetRespawnDormantVehicles WIP Respawning dormant vehicles * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * WIP: Fix seed when setting deterministic mode. WIP: Respawn actors when dormant Added --hero and --respawn to spawn_npc.py * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * added server bind for set_respawn_dormant_vehicles parameter * TM doesn't destroy hero vehicle if idle. ALSM stage will now update hero vehicles first. MP stage will treat dormant vehicles like physics-less in hybrid mode. Added fixed seed increment in deterministic mode. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * handles scenario where the hero vehicle does not exist * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. * Fixes issue with Hybrid mode in async mode. Introduces new set_boundaries_respawn_dormant_vehicles parameter. Fixes issue when reloading map. * WIP: New algorithm to move vehicles from dormant to active * Finished new policy for teleporting vehicles. Created new generate_traffic.py script, which works in sync mode. Removed spawn_npc.py script. General cleanup in Traffic Manager. * Cleanup. * Set FXAA antialiasing method * Added automatic generation of speed limit signals. * Adding some includes * Fixed speed limit component crash when waking up. * Fixed speed limit component wrong check. * Fixed speed limit not reset when waking up actors. * Fixed rare crash when traffic lights become dormant. * Added speed limit to FActorData. * Fixed generating waypoints when angle is tight * Added warning when using asynchronous mode in generate traffic. Lane changes now require more space. Vehicle switching from no physics to physics in hybrid mode will have an initial speed. Changed lower bound to 20 meters for respawn in Large Maps. * WIP: Landmark anticipation using waypoints * WIP: anticipation landmark * Added lane check to landmark search * Fixed excluded lanes * WIP: landmark anticipation * WIP: landmark anticipation * Changes to constants for path buffer and max speed Bug fix for landmarks that return nullptr Included prints for debugging * Updating constants Changed collision radius check value New max_distance for GetAllLandmakrsInDistance * Incoming turns now make vehicles break * Added variable radius when finding possible collisions Added GetMap in InMemoryMap Added TLMap in MPStage to cache TL Finished GetLandmarkTargetVelocity function General cleanup * Fix merge error Change constant for collision detection * Improved lateral PID * More PID improvements * Improved longitudinal PID + minor fixes * Tuned PID parameters * Changed algorithm for respawn using GeoGrid IDs. * Fix merge error * Fixes intersection anticipation algorithm * Removed print and debug helper init Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> Co-authored-by: Joel Moriana <joel.moriana@gmail.com> Co-authored-by: Axel1092 <lopez1092@hotmail.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: Guillermo <glopez@cvc.uab.es> 26 July 2021, 08:24:45 UTC
5912d8d Updated benchmark script * Changed default camera resolution to 1920x1080 * Fixed bug calling wait_for_tick in synchronous mode 26 July 2021, 08:24:11 UTC
f18590a Creating a sumo route per vehicle class 26 July 2021, 08:23:58 UTC
cd8e06c Update CHANGELOG 23 July 2021, 08:34:54 UTC
6090344 Update docs Added PythonAPI methods: - show_debug_telemetry() - ApplyVehiclePhysicsControl command 23 July 2021, 08:34:54 UTC
a2c4cc5 Added EditorScriptingUtilities plugin 23 July 2021, 08:34:54 UTC
d88f2dd Added telemetry for vehicles to manual_control 23 July 2021, 08:34:54 UTC
ec64374 Added ShowDebugTelemetry to API 23 July 2021, 08:34:54 UTC
a55bafe CarlaWheeledVehicle: Telemetry is enable/disable with one methor 23 July 2021, 08:34:54 UTC
7c4f26f Minor improvement to vehicle_physics_tester util script. 23 July 2021, 08:34:54 UTC
9bf26a2 Bugfig: new physics control was overriding default values ApplyVehiclePhysicsControl was overriding some of the default values of the wheel's blueprint. Now, we change it through the TireData to avoid this problem. 23 July 2021, 08:34:54 UTC
c2a50f0 CarlaWheeledVehicle: Added debug telemetry 23 July 2021, 08:34:54 UTC
c8f14d4 Fix lidar parallel scaling The creation of FCollisionQueryParams object inside each raycasting point was slowing down some threads breaking the parallel speedup. 23 July 2021, 08:28:20 UTC
33bd08b content version 23 July 2021, 08:28:00 UTC
180337e new content version 21 July 2021, 20:37:51 UTC
c58de91 Revert to temporal AA, removed partial ghosting. 21 July 2021, 15:40:27 UTC
1a90409 Added missing commas in weather script 21 July 2021, 15:31:44 UTC
9fe5e73 RSS build uses the libproj version from CARLA and now favours actually the boost variant from CARLA over the system installed one 21 July 2021, 14:05:25 UTC
cdb0318 Fixing where open drive content is cached 21 July 2021, 09:37:23 UTC
a6dbdb2 content version 20 July 2021, 20:32:27 UTC
76a51b9 Removing spaces 20 July 2021, 20:12:36 UTC
71102a2 Move implementation of class to .cpp 20 July 2021, 20:12:36 UTC
5850bfc Fix compilation error 20 July 2021, 20:12:36 UTC
3c89b03 Updated file transfer system 20 July 2021, 20:12:36 UTC
66cd52b Modified file transfer to avoid multiple downloads 20 July 2021, 20:12:36 UTC
9eba707 Removing some functions and fixing the map name if in editor 20 July 2021, 20:12:36 UTC
cd76952 Fixing environment variable in windows 20 July 2021, 20:12:36 UTC
52a50a9 CHANGELOG updated 20 July 2021, 20:12:36 UTC
6d39572 Navigation .bin file integrated with the required file system 20 July 2021, 20:12:36 UTC
1a58b48 OpenDrive .xodr file integrated with the required file system 20 July 2021, 20:12:36 UTC
47f733c Fixed "/Game/" replacement and load new episode by name problems with the required files system 20 July 2021, 20:12:36 UTC
05a09b1 First iteration of the required files functionality 20 July 2021, 20:12:36 UTC
6419011 new content version 20 July 2021, 11:28:45 UTC
c7ce0ea Fix for StreetLights not registering in UCarlaLightSubsystem. 20 July 2021, 09:04:37 UTC
5a41195 Removed unnecessary warning/error logs. 20 July 2021, 09:03:57 UTC
3af230a Content version 16 July 2021, 15:23:25 UTC
5ae79c7 Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds) 16 July 2021, 15:21:40 UTC
dd321ba Updated coding style 16 July 2021, 15:21:21 UTC
62ba090 Fixed python api commands for rotating vehicle wheels 16 July 2021, 15:21:21 UTC
6efe45f Traffic Manager for Large Maps (#4324) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Changing several constant variables Removing sorting in LocalizationStage.cpp * Fixing variable name * Fixing variable name * WIP: Fixing hybrid mode * Added tiles loaded from umaps. * Fixed Missing includes * Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp * Removed all debug helper functions * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. * Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: Relocating TM-controlled vehicles near the hero vehicle * WIP: Vehicle teleportation near hero vehicle. Missing a way to place them in a better order around the map. Fixes non-deterministic seed setup. * Fixes bug where the hero vehicle was also set to not have physics. * Introduces parameter SetRespawnDormantVehicles WIP Respawning dormant vehicles * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * WIP: Fix seed when setting deterministic mode. WIP: Respawn actors when dormant Added --hero and --respawn to spawn_npc.py * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * added server bind for set_respawn_dormant_vehicles parameter * TM doesn't destroy hero vehicle if idle. ALSM stage will now update hero vehicles first. MP stage will treat dormant vehicles like physics-less in hybrid mode. Added fixed seed increment in deterministic mode. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * handles scenario where the hero vehicle does not exist * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. * Fixes issue with Hybrid mode in async mode. Introduces new set_boundaries_respawn_dormant_vehicles parameter. Fixes issue when reloading map. * WIP: New algorithm to move vehicles from dormant to active * Finished new policy for teleporting vehicles. Created new generate_traffic.py script, which works in sync mode. Removed spawn_npc.py script. General cleanup in Traffic Manager. * Cleanup. * Set FXAA antialiasing method * Added automatic generation of speed limit signals. * Adding some includes * Fixed speed limit component crash when waking up. * Fixed speed limit component wrong check. * Fixed speed limit not reset when waking up actors. * Fixed generating waypoints when angle is tight * Added warning when using asynchronous mode in generate traffic. Lane changes now require more space. Vehicle switching from no physics to physics in hybrid mode will have an initial speed. Changed lower bound to 20 meters for respawn in Large Maps. * Calculating TLStage even when dormant Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> Co-authored-by: Joel Moriana <joel.moriana@gmail.com> Co-authored-by: Axel1092 <lopez1092@hotmail.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> 15 July 2021, 13:58:28 UTC
458fddb [NO_BUILD] Traffic Manager Updates (#4368) * Updated name of spanw_npc script * Traffic manager updates for large maps, generate traffic and deterministic mode. * Changed reference to back spawn_npc for generate data tutorial as it specifies that it is based on carla 0.9.8 * Corrected min respawn distance 15 July 2021, 08:56:45 UTC
54616a0 Fixed gnss sensor 15 July 2021, 08:56:19 UTC
2efbd4e updated changelog 15 July 2021, 08:53:16 UTC
e466a63 Setup Visual Studio 2019 for windows 15 July 2021, 08:53:16 UTC
4fd0ef0 Updated docs and cleaned code 14 July 2021, 10:31:39 UTC
0f7d0b0 Removed tests and debuggs 14 July 2021, 10:21:55 UTC
b3fb73a Merge branch 'dev' into glopez/new_agents_api 14 July 2021, 07:07:33 UTC
9c2d8ae Added comments 13 July 2021, 17:25:44 UTC
a34e12f Fixed excluded lanes 13 July 2021, 17:25:44 UTC
2f488b6 Added lane check to landmark search 13 July 2021, 17:25:44 UTC
6f0c9ac Added speed limit to FActorData. 13 July 2021, 17:25:44 UTC
cccb275 Fixed rare crash when traffic lights become dormant. 13 July 2021, 17:25:44 UTC
0cacdad Fixed speed limit not reset when waking up actors. 13 July 2021, 17:25:44 UTC
669c058 Fixed speed limit component wrong check. 13 July 2021, 17:25:44 UTC
46fad26 Fixed speed limit component crash when waking up. 13 July 2021, 17:25:44 UTC
7986806 Adding some includes 13 July 2021, 17:25:44 UTC
46223fa Added automatic generation of speed limit signals. 13 July 2021, 17:25:44 UTC
5456dc5 Set FXAA antialiasing method 13 July 2021, 17:25:44 UTC
929894e Improved option dictionaries 12 July 2021, 16:13:17 UTC
22e30fc new content version 12 July 2021, 13:29:42 UTC
fa144be Enabled texture streaming. 12 July 2021, 13:29:42 UTC
87d3cc0 WIP: trying to transform parapoint to waypoint 08 July 2021, 14:55:49 UTC
03e189c Merge branch 'dev' into glopez/new_agents_api 07 July 2021, 10:03:53 UTC
3ec6a00 More improvements 07 July 2021, 08:16:43 UTC
3e2b29e Adding a few seconds after loading a new map to let UE4 to free memory 06 July 2021, 09:33:11 UTC
7787139 Route improvements 05 July 2021, 14:03:39 UTC
f1d6b97 Fixed CarlaServer.cpp function to work with the new FCarlaActor class. 04 July 2021, 18:11:19 UTC
c62b4bb Added get_stop_waypoints() to traffic light. Renamed affected_lane_waypoints function. Added transform_vector function. 04 July 2021, 18:11:19 UTC
138a282 Updated changelog 04 July 2021, 18:11:19 UTC
bf4e7b0 Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method. 04 July 2021, 18:11:19 UTC
c757462 Added new api functions `get_effect_waypoints`, `get_light_boxes` and `get_opendrive_id` for traffic lights. 04 July 2021, 18:11:19 UTC
8908adc Better emergency stop and vehicle detection 02 July 2021, 14:22:03 UTC
d17ac4e Another lane change option iteration 02 July 2021, 11:31:33 UTC
a1424b7 Minor fixes 02 July 2021, 10:11:16 UTC
76323ce Update CHANGELOG 02 July 2021, 08:26:00 UTC
33c1109 Improve vehicle physics tests 02 July 2021, 08:26:00 UTC
e9efa76 Added Command: ApplyVehiclePhysicsControl 02 July 2021, 08:26:00 UTC
96e9f35 Improve the load of the sublevels - We flush between sublevel load/unload calls to improve determinism - We have added a global uuid to allow the load/unload methods to be called in the same tick 02 July 2021, 08:26:00 UTC
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