https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
4999b3b Update Jenkinsfile to archive the wheel files for Python 20 July 2021, 16:14:55 UTC
ecf1b36 Automatically installing wheel for windows 20 July 2021, 16:07:34 UTC
7fb2b75 added new arguments to usage string 20 July 2021, 16:07:34 UTC
e9403de added target-wheel-platform and no-install-wheel arguments 20 July 2021, 16:07:34 UTC
3b56b86 Remove code to add the egg file to sys.path 20 July 2021, 16:07:34 UTC
1d02f94 Packaging wheels instead of eggs 20 July 2021, 16:07:34 UTC
6d25418 Automatically installing wheel for Ubuntu 20 July 2021, 16:06:46 UTC
c3dbf17 WIP: using wheels for the PythonAPI (Windows) 20 July 2021, 16:06:46 UTC
9b1c22d WIP: using wheels for the PythonAPI (Ubuntu) 20 July 2021, 16:06:45 UTC
6419011 new content version 20 July 2021, 11:28:45 UTC
c7ce0ea Fix for StreetLights not registering in UCarlaLightSubsystem. 20 July 2021, 09:04:37 UTC
5a41195 Removed unnecessary warning/error logs. 20 July 2021, 09:03:57 UTC
3af230a Content version 16 July 2021, 15:23:25 UTC
5ae79c7 Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds) 16 July 2021, 15:21:40 UTC
dd321ba Updated coding style 16 July 2021, 15:21:21 UTC
62ba090 Fixed python api commands for rotating vehicle wheels 16 July 2021, 15:21:21 UTC
6efe45f Traffic Manager for Large Maps (#4324) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Changing several constant variables Removing sorting in LocalizationStage.cpp * Fixing variable name * Fixing variable name * WIP: Fixing hybrid mode * Added tiles loaded from umaps. * Fixed Missing includes * Debug settings are still on. Added extra points in tight curves for PID improvement. Fixed Hybrid Mode, now moves in the direction of the next waypoint. Reduced calculations in MotionPlanningStage.cpp * Removed all debug helper functions * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. * Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit. Removed SetSimulatePhysics call when not needed. Changed PID functions to inline. * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: Relocating TM-controlled vehicles near the hero vehicle * WIP: Vehicle teleportation near hero vehicle. Missing a way to place them in a better order around the map. Fixes non-deterministic seed setup. * Fixes bug where the hero vehicle was also set to not have physics. * Introduces parameter SetRespawnDormantVehicles WIP Respawning dormant vehicles * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * WIP: Fix seed when setting deterministic mode. WIP: Respawn actors when dormant Added --hero and --respawn to spawn_npc.py * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * added server bind for set_respawn_dormant_vehicles parameter * TM doesn't destroy hero vehicle if idle. ALSM stage will now update hero vehicles first. MP stage will treat dormant vehicles like physics-less in hybrid mode. Added fixed seed increment in deterministic mode. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * handles scenario where the hero vehicle does not exist * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. * Fixes issue with Hybrid mode in async mode. Introduces new set_boundaries_respawn_dormant_vehicles parameter. Fixes issue when reloading map. * WIP: New algorithm to move vehicles from dormant to active * Finished new policy for teleporting vehicles. Created new generate_traffic.py script, which works in sync mode. Removed spawn_npc.py script. General cleanup in Traffic Manager. * Cleanup. * Set FXAA antialiasing method * Added automatic generation of speed limit signals. * Adding some includes * Fixed speed limit component crash when waking up. * Fixed speed limit component wrong check. * Fixed speed limit not reset when waking up actors. * Fixed generating waypoints when angle is tight * Added warning when using asynchronous mode in generate traffic. Lane changes now require more space. Vehicle switching from no physics to physics in hybrid mode will have an initial speed. Changed lower bound to 20 meters for respawn in Large Maps. * Calculating TLStage even when dormant Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> Co-authored-by: Joel Moriana <joel.moriana@gmail.com> Co-authored-by: Axel1092 <lopez1092@hotmail.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> 15 July 2021, 13:58:28 UTC
458fddb [NO_BUILD] Traffic Manager Updates (#4368) * Updated name of spanw_npc script * Traffic manager updates for large maps, generate traffic and deterministic mode. * Changed reference to back spawn_npc for generate data tutorial as it specifies that it is based on carla 0.9.8 * Corrected min respawn distance 15 July 2021, 08:56:45 UTC
54616a0 Fixed gnss sensor 15 July 2021, 08:56:19 UTC
2efbd4e updated changelog 15 July 2021, 08:53:16 UTC
e466a63 Setup Visual Studio 2019 for windows 15 July 2021, 08:53:16 UTC
9c2d8ae Added comments 13 July 2021, 17:25:44 UTC
a34e12f Fixed excluded lanes 13 July 2021, 17:25:44 UTC
2f488b6 Added lane check to landmark search 13 July 2021, 17:25:44 UTC
6f0c9ac Added speed limit to FActorData. 13 July 2021, 17:25:44 UTC
cccb275 Fixed rare crash when traffic lights become dormant. 13 July 2021, 17:25:44 UTC
0cacdad Fixed speed limit not reset when waking up actors. 13 July 2021, 17:25:44 UTC
669c058 Fixed speed limit component wrong check. 13 July 2021, 17:25:44 UTC
46fad26 Fixed speed limit component crash when waking up. 13 July 2021, 17:25:44 UTC
7986806 Adding some includes 13 July 2021, 17:25:44 UTC
46223fa Added automatic generation of speed limit signals. 13 July 2021, 17:25:44 UTC
5456dc5 Set FXAA antialiasing method 13 July 2021, 17:25:44 UTC
22e30fc new content version 12 July 2021, 13:29:42 UTC
fa144be Enabled texture streaming. 12 July 2021, 13:29:42 UTC
3e2b29e Adding a few seconds after loading a new map to let UE4 to free memory 06 July 2021, 09:33:11 UTC
f1d6b97 Fixed CarlaServer.cpp function to work with the new FCarlaActor class. 04 July 2021, 18:11:19 UTC
c62b4bb Added get_stop_waypoints() to traffic light. Renamed affected_lane_waypoints function. Added transform_vector function. 04 July 2021, 18:11:19 UTC
138a282 Updated changelog 04 July 2021, 18:11:19 UTC
bf4e7b0 Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method. 04 July 2021, 18:11:19 UTC
c757462 Added new api functions `get_effect_waypoints`, `get_light_boxes` and `get_opendrive_id` for traffic lights. 04 July 2021, 18:11:19 UTC
76323ce Update CHANGELOG 02 July 2021, 08:26:00 UTC
33c1109 Improve vehicle physics tests 02 July 2021, 08:26:00 UTC
e9efa76 Added Command: ApplyVehiclePhysicsControl 02 July 2021, 08:26:00 UTC
96e9f35 Improve the load of the sublevels - We flush between sublevel load/unload calls to improve determinism - We have added a global uuid to allow the load/unload methods to be called in the same tick 02 July 2021, 08:26:00 UTC
b54d11d Fixed compilation bug. 22 June 2021, 09:01:53 UTC
d93aaf7 Updated optical flow documentation. Added OpticalFlowPixel class. 22 June 2021, 09:01:53 UTC
0948b4a Added optical flow documentation 22 June 2021, 09:01:53 UTC
c3d9059 New content version 21 June 2021, 13:46:29 UTC
0b62e4d New art content removing volumetric clouds because of performance issues 21 June 2021, 07:36:39 UTC
fdec2c8 Updated content version 16 June 2021, 21:03:53 UTC
f8573f4 Updated grass material 16 June 2021, 21:03:53 UTC
efb538d Removed material num check 16 June 2021, 21:03:53 UTC
5d31f0d Re-upload lane markings color fix 16 June 2021, 21:03:53 UTC
643043f Created button for possible mobility warnings 16 June 2021, 21:03:41 UTC
a9d17aa Fix for warnings of mobility type in buildings 16 June 2021, 21:03:41 UTC
7a4339b Add additional maps to be tested 16 June 2021, 09:04:24 UTC
5c3e9c8 Fixed package copy files 16 June 2021, 08:57:51 UTC
8d605e5 Removed debug warnings 16 June 2021, 08:57:51 UTC
4273585 Removed xsd file dependencies. 16 June 2021, 08:57:51 UTC
7468bbb Temporariliy disable of physics and collision test 16 June 2021, 08:57:38 UTC
8b99e62 Tests: Removed timeout from world methods As we are using the client-defined timeout in the world methods now, we do not need to define custom timeouts. 16 June 2021, 08:57:38 UTC
15be33e World: world methods will use same timeout as client The world methods: tick, wait_for_tick and apply_settings will use the timeout defined in the client but they still allow to define a custom one. 16 June 2021, 08:57:38 UTC
af26ae3 Added test for sync mode 16 June 2021, 08:57:38 UTC
71682ee LibCarla::Client.h Fixed tick in apply batch 16 June 2021, 08:57:38 UTC
6af207e Fixed color optical flow type. 11 June 2021, 17:45:05 UTC
c88e5b7 removed numpy instalation in windows 11 June 2021, 17:45:05 UTC
7d63713 Removed numpy dependency 11 June 2021, 17:45:05 UTC
a796450 Added workarround for installing numpy during setup. 11 June 2021, 17:45:05 UTC
14a3e3d Fixed linker errors with numpy in windows. 11 June 2021, 17:45:05 UTC
74380cd Fixed existing features for Large Maps (#4293) * Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. * WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. * Now traffic lights can be spawned without controllers inside junctions. * Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. * Fixed missing includes. * Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. * Fixed missing includes. * Streaming level list now is persistant and can be saved for unreal to detect the dependencies. * Enabled packages for large maps. * Added Tiles to the MapPath.txt file. Removed debug warnings. * Fixed traffic light trigger box placement in large maps. * Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels. * Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files. * Fixing line markings semantics * Fixed recorder issues with traffic lights. * Filter out the base large map as available map * Added tile_stream_distance and actor_stream_distance to world settings. * removed unused comments. * Added IsActive functions. Dormant actors that cannot be respawned now remain dormant. * Fixed missing includes. * Fixed missing includes * Review fixes. Missing includes. * Fixed link errors. Co-authored-by: bernat <bernatx@gmail.com> 11 June 2021, 17:44:16 UTC
3ceca82 Updated changelog 11 June 2021, 12:31:49 UTC
829664d Extended PythonAPI for weather 11 June 2021, 12:31:49 UTC
8e111ab Corrected step for setting the physical asset mesh and updated photo. 10 June 2021, 15:28:11 UTC
830c9a1 More time out for the smoke test 10 June 2021, 07:53:52 UTC
1a267fb Removed renderthread and gamethread syncronization for all cameras except dvs. 10 June 2021, 07:49:25 UTC
49db065 New content version 09 June 2021, 17:28:43 UTC
6d94b3a Fix minor typo 09 June 2021, 17:28:43 UTC
a996260 Improved robustness of tests - In the collision sensor test we have incrase the number of frames to run and also we run all the vehicles always and show all the ones that fail instead of only the first. - In vehicle physics tests, we have change all velocity/control setters to batch_sync version to avoid losing commands 09 June 2021, 17:28:43 UTC
f64d341 Fixed missing includes. 09 June 2021, 17:28:28 UTC
84c5995 Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. 09 June 2021, 17:28:28 UTC
e2ebdf8 Fixed missing includes. 09 June 2021, 17:28:28 UTC
bd1725b Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. 09 June 2021, 17:28:28 UTC
3b8fda2 Now traffic lights can be spawned without controllers inside junctions. 09 June 2021, 17:28:28 UTC
11c785e Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 09 June 2021, 17:28:28 UTC
8925a4e WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 09 June 2021, 17:28:28 UTC
ca9ffeb Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. 09 June 2021, 17:28:28 UTC
34084f2 Fixes for large maps (#4271) * Changed material routes and import.py * Changed decal process for large maps * Fixed spaces * Removed unnecesary file * Fixes for PR * Updated materials for curbs and gutters * Fix parsing of tiles by name * Updated marking nodes materials and names * New content version Co-authored-by: bernat <bernatx@gmail.com> 07 June 2021, 13:34:01 UTC
4ee1f63 Fixed for loop error 03 June 2021, 09:36:13 UTC
cf40879 Smoke: Fix name in smoke test list 03 June 2021, 09:34:33 UTC
92105fe Remove print 03 June 2021, 09:34:33 UTC
0508c25 Disable three car collisions 03 June 2021, 09:34:33 UTC
e376071 Updated vehicle physics tester script 03 June 2021, 09:34:33 UTC
c88dc50 Added missing header 03 June 2021, 09:34:33 UTC
31ee920 Enable collision sensor and vehicle physics smoke tests 03 June 2021, 09:34:33 UTC
770ed30 Added test to check the sticky control 03 June 2021, 09:34:33 UTC
4a39491 Added compatibility to Python2 for the test 03 June 2021, 09:34:33 UTC
1e4d8df Increased timeouts 03 June 2021, 09:34:33 UTC
1d6ad11 smoke_test: add collision determinism to list 03 June 2021, 09:34:33 UTC
850a0bd Added smoke test for determinism 03 June 2021, 09:34:33 UTC
9417f2b Fixed sensor tick time test. 02 June 2021, 11:15:17 UTC
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