https://github.com/carla-simulator/carla

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5809508 last update 06 September 2023, 13:22:56 UTC
b348301 Merge branch 'dev' into noriega/digitalTwins # Conflicts: # LibCarla/source/carla/road/Map.cpp # LibCarla/source/carla/road/Map.h # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/BP_OpenDriveToMap.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/Blueprints/BuildingStyleHolder.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/Blueprints/DT_BuildingStyles.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/DT_TreesGeneration.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/LevelCreator.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/UW_HoudiniBuildingImporter.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/UW_OnRoadMainWidget.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/MapPreviewUserWidget.cpp # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/OpenDriveToMap.cpp # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Public/OpenDriveToMap.h 14 July 2023, 09:48:46 UTC
b3dd193 Merge branch 'aaron/digitaltwins03' into noriega/digitalTwins # Conflicts: # LibCarla/source/carla/road/Map.cpp # LibCarla/source/carla/road/Map.h # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/BP_OpenDriveToMap.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/DT_TreesGeneration.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/UW_OnRoadMainWidget.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/OpenDriveToMap.cpp # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Public/OpenDriveToMap.h # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Public/TreeTableRow.h 14 July 2023, 09:47:45 UTC
08d1efb Update garage and shed parameters 14 July 2023, 09:46:17 UTC
bc719a1 [Recorder-Log-fix]: There are format issue with recorder log file created by API 'show_recorder_file_info' (#6628) * Fix a typo in setting the max brake From self._max_steer to self._max_brake * Fix example commands in Multi-GPU docs Only one dash before `-nullrhi` argument * Correct incoherent structuring of tutorial for adding sensor to CARLA. * Add contribution to CHANGELOG.md * Add notes into breakout boxes in sensor create tutorial. * Update build_linux.md Change pseudopath to linux format * Update build_linux.md The same change 1 line above * log format correction --------- Co-authored-by: kykim0 <kykim144@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> Co-authored-by: Paul Erik Frivold <paulerikf@gmail.com> Co-authored-by: Balázs Kis <balazs_kis35@yahoo.com> Co-authored-by: matejm42 <116560704+matejm42@users.noreply.github.com> Co-authored-by: Rajesh Kumar <rajesh.kumar@coxautoinc.com> 11 July 2023, 18:40:34 UTC
4ddf290 fixed linux build docs 11 July 2023, 10:57:26 UTC
83a8de1 Update generation stages 11 July 2023, 09:31:53 UTC
0273f66 Merge branch 'aaron/digitaltwins03' of https://github.com/carla-simulator/carla into aaron/digitaltwins03 07 July 2023, 10:00:05 UTC
e26aaf8 Garage and shed styles 07 July 2023, 09:59:02 UTC
fa769aa Fixed crash, enabled static lightning flag 05 July 2023, 12:57:21 UTC
739bb6f Fix ubuntu compilation error 04 July 2023, 15:10:31 UTC
9ad376b content version 04 July 2023, 09:15:02 UTC
b743b88 Added optimizations and support for smaller or bigger maps in tiles, modified TileSize 04 July 2023, 09:11:06 UTC
24bf3b2 Fixed houdini compilation error 03 July 2023, 12:01:30 UTC
fa291f4 Move actors slowly to sub levels 29 June 2023, 08:26:21 UTC
e41d13f Optimizations for VRAM 28 June 2023, 11:08:14 UTC
4b63917 Removed asserts added checks to avoid generation of sidewalks on road 27 June 2023, 12:52:54 UTC
8c9545b Re enable sidewalksin crossing lanes 26 June 2023, 06:40:18 UTC
4b3609c Disable sidewalks in junctions 26 June 2023, 06:37:47 UTC
7449b54 Update linux build script for UE4 Plugins 23 June 2023, 12:46:55 UTC
1bbd4cd Automated download of plugin 23 June 2023, 12:10:29 UTC
b818194 Demo ready for digital twins 23 June 2023, 09:05:58 UTC
abd96a9 Removing comments 21 June 2023, 09:02:41 UTC
77c290f more fixes 21 June 2023, 09:02:41 UTC
59fb4b3 wait render to finish if a sensor camera is stopped 21 June 2023, 09:02:41 UTC
d5fb48e fix closing streams if an error happens 21 June 2023, 09:02:41 UTC
2b78e09 fix getting a buffer in case a pool is not available 21 June 2023, 09:02:41 UTC
57d785b fix weather 21 June 2023, 09:02:41 UTC
c20cb80 adding check to the collision sensor 21 June 2023, 09:02:41 UTC
4eb8b61 More checks, and removing the yield loop 21 June 2023, 09:02:41 UTC
27a06da changeslog 21 June 2023, 09:02:41 UTC
ed332ec Check for stream ready, and also disable g-buffers 21 June 2023, 09:02:41 UTC
5a70734 Vegetation tool into landscape pipeline 20 June 2023, 13:50:32 UTC
7a8a74b Updated building generation and reduced logs 20 June 2023, 08:13:09 UTC
9e2fce4 Merge branch 'aaron/buildinggeneration' of https://github.com/carla-simulator/carla into aaron/buildinggeneration 20 June 2023, 07:44:46 UTC
0643c31 Updated static meshes instead of procedural meshes 20 June 2023, 07:43:45 UTC
2867653 Edit building levels in some type of levels 19 June 2023, 14:09:35 UTC
fb41820 Adding some plugins for pedestrians of gen. 3 19 June 2023, 10:11:59 UTC
3552b1f Adding some pedestrians generation 3 16 June 2023, 18:41:06 UTC
6c8e04f Added Full largemap support 14 June 2023, 11:48:09 UTC
40711ee New vegetation scatter tool 14 June 2023, 11:37:57 UTC
ffa39ac Tried to expose largemap in tick 14 June 2023, 09:48:25 UTC
82c4884 Height fix 13 June 2023, 13:51:24 UTC
47f376b Avoid some crashes and improve QoL 13 June 2023, 07:14:04 UTC
d4bdef5 Added direct URL support 13 June 2023, 06:54:28 UTC
3249acd Updated Digital Twins for 12/06 12 June 2023, 15:06:35 UTC
bf3f9bd Update slope fix and material for slopes 12 June 2023, 09:23:55 UTC
f0e9a0e Remove logs prepare blueprints for getting new info 12 June 2023, 08:36:02 UTC
db3f211 Update Origin of map and set moving for large map 09 June 2023, 13:20:24 UTC
895aaa0 Update DT 08 June 2023, 14:52:42 UTC
621c903 Merge branch 'aaron/buildinggeneration' of https://github.com/carla-simulator/carla into aaron/buildinggeneration 08 June 2023, 14:45:39 UTC
d47923c Updated road generation 08 June 2023, 14:44:36 UTC
0132eb5 Update data table 08 June 2023, 13:51:45 UTC
48df404 Fixing walls for building generator 08 June 2023, 13:47:28 UTC
bad6bb7 Updating Buildings plane stuff 08 June 2023, 12:04:31 UTC
deec27c Set pivot point at centre of building and Set use of material instances 07 June 2023, 13:23:13 UTC
477672d Table update 07 June 2023, 08:41:16 UTC
22793ba Adding Slopes to building generation 06 June 2023, 12:51:05 UTC
3ad4cc9 Update build_linux.md The same change 1 line above 06 June 2023, 09:22:49 UTC
7185c37 Update build_linux.md Change pseudopath to linux format 06 June 2023, 09:22:41 UTC
cbc79a3 Digital Twins Update 26//05 (#6502) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Added in separate thread junctions generation * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Added multithreaded simplification of meshes * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Remove warnings * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows * OpenDriveToMap Now is a UOBject instead of widget * Added Lane mark generation. * Roads materials and distance field scale set to 0 * M_PI macro fixed for windows osm-renderer build system * Added Lane Marking generation * Fixed compilation issue related with std pair non copyable lane * Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact * Lanes Marks material assignation * Fix compilation issue and reading from not valid memory crash * Middle Lane mark duplication bug fixed - temp solution * Added bumps along road * Adding marchingcubes library and added to create junctions * Added junctions generations using marching cube and smoothed * Fixed linux compilation and removed couple warnings * Using previous algorithim for two road connections * Code cleanup * Remove debug state * Format Files * Format third parties files * Spaces removal * Fix code format * Removing unnecesary spaces * One tile with landscape and road cut * WidgetCreated * Widget progress * LevelCreator Update * Folder for basicParameters in father map * Father map from template * Terrain mesh generated from noise and road mask Road mask not applied * Assign SubLevel by position * Changed to static functions * StrigUpdate * Added missing UFUNCTIONS * Trying to move Houdini actors to tiles * Meshes from Houdini to Tiles * Number of X and Y tiles exposed * Modify to new functions * Modifying code to create a new variable-offset and table to ingest blueprints * Update assignTile Function * Updating widget and cpp file to relocate meshes * Update Widget and create local copy of OpenDriveToMap * Added planes as landscape * RoadImported fixed * Simplification done in UE side * Update Houdini pipeline * Fixed osmrenderer compilation for windows * Generate landscape and set materials * Generate UVs for lane meshes. Generate Normals and Tangets for lane meshes * Delete unnecesary files * Widget updated * Exposing different variables to BPs * Update Assets * Asset path names fixed * Fixed height for misc objects, set default landscape * Rotate Light boxes * Adding OSM Importer plugin * Fixed normals on sidewalks * Update adding buildings plugin * Adding missing BP * Update * Fix BP_Instanced * Update OSMImporter * Creating BP_BuildingCreator * LevelCreator Fixed * Update building asset creation * If def add for osm renderer * Building block variation and styles * Updated values and generation for demo3 * Fix Widget * Changed unreal FSocket for boost sockets. Fixed road position errors * Update building creation * Updated Building Height * Fixing line colors * Added Planes in missing stuff * Update for meshes * Update deformation, avoid creation of individual buildings and add check for deformation * Deleted unnecesary files * Deleted unnecesary files * Cleaning code --------- Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: marionzki <mnoriegazamora@gmail.com> 06 June 2023, 09:19:19 UTC
416d4c9 Added map name if not found 06 June 2023, 09:02:38 UTC
6615e1b Remove from root when generation finished 02 June 2023, 12:55:01 UTC
ae4bc4c Expose Buildings names in ue4 02 June 2023, 09:46:36 UTC
8225261 Adding Debug stuff 02 June 2023, 09:28:37 UTC
17209f2 Using OpenDriveToMapObject 02 June 2023, 07:02:02 UTC
42a1830 Adding debuginformation 01 June 2023, 13:02:41 UTC
e963ce9 Change customfiledownloader API 01 June 2023, 11:09:38 UTC
d9e7df0 Added HTTP module 01 June 2023, 09:53:44 UTC
a204ea3 Use Editor world instead of GetWorld 01 June 2023, 09:48:48 UTC
4cc0da0 Updated OpenDriveToMap 01 June 2023, 09:40:39 UTC
2bded5b Updated default values for BP_Opendrivetomap 01 June 2023, 06:29:15 UTC
b2d1167 Disabling shadows for roads and terrain 31 May 2023, 08:28:43 UTC
960cf5f Fixing pipeline 30 May 2023, 17:06:35 UTC
d991ab3 Improve triangulation of polygons using UE 30 May 2023, 11:37:27 UTC
9b66e68 Added shorts walls and roofs 30 May 2023, 08:34:51 UTC
8f76046 New branch to work on building generation 26 May 2023, 08:14:36 UTC
e15fa43 Deleted unnecesary files 26 May 2023, 07:03:32 UTC
23ca022 Update deformation, avoid creation of individual buildings and add check for deformation 26 May 2023, 06:58:00 UTC
3ae985a Update for meshes 25 May 2023, 10:14:04 UTC
7d48ddf Added Planes in missing stuff 25 May 2023, 07:45:52 UTC
a178a41 Fixing line colors 24 May 2023, 13:02:45 UTC
a7643da Updated Building Height 24 May 2023, 12:39:06 UTC
6a8330a Merge branch 'noriega/levelCreation' into aaron/digitaltwins02merge 24 May 2023, 08:03:41 UTC
24da9b8 Update building creation 24 May 2023, 08:00:33 UTC
ff1949d Changed unreal FSocket for boost sockets. Fixed road position errors 23 May 2023, 13:48:51 UTC
bf7edb7 Fix Widget 23 May 2023, 13:44:28 UTC
697222c Updated values and generation for demo3 23 May 2023, 11:14:55 UTC
eabdf6f Merge branch 'noriega/levelCreation' into aaron/digitaltwins02merge 22 May 2023, 15:03:08 UTC
856bd8d Building block variation and styles 22 May 2023, 14:53:25 UTC
08ccb28 If def add for osm renderer 22 May 2023, 14:24:05 UTC
119d117 Merge branch 'dev' into noriega/levelCreation 22 May 2023, 08:19:09 UTC
6c0c505 Update building asset creation 19 May 2023, 13:55:39 UTC
1592134 LevelCreator Fixed 18 May 2023, 10:02:12 UTC
c2b782f Creating BP_BuildingCreator 18 May 2023, 09:45:44 UTC
ca0f5fd Merge branch 'aaron/digitaltwins02merge' into noriega/levelCreation # Conflicts: # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/UW_OnRoadMainWidget.uasset 17 May 2023, 16:15:36 UTC
99638d5 Update OSMImporter 17 May 2023, 15:36:56 UTC
9a4b9e5 Fix BP_Instanced 17 May 2023, 11:19:59 UTC
86d6bb4 Update 17 May 2023, 11:03:38 UTC
6fe932c Adding missing BP 17 May 2023, 10:49:25 UTC
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