https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
e5709f7 Set min and max manual 26 May 2023, 12:20:50 UTC
24da9b8 Update building creation 24 May 2023, 08:00:33 UTC
856bd8d Building block variation and styles 22 May 2023, 14:53:25 UTC
119d117 Merge branch 'dev' into noriega/levelCreation 22 May 2023, 08:19:09 UTC
6c0c505 Update building asset creation 19 May 2023, 13:55:39 UTC
c2b782f Creating BP_BuildingCreator 18 May 2023, 09:45:44 UTC
ca0f5fd Merge branch 'aaron/digitaltwins02merge' into noriega/levelCreation # Conflicts: # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/UW_OnRoadMainWidget.uasset 17 May 2023, 16:15:36 UTC
99638d5 Update OSMImporter 17 May 2023, 15:36:56 UTC
9a4b9e5 Fix BP_Instanced 17 May 2023, 11:19:59 UTC
86d6bb4 Update 17 May 2023, 11:03:38 UTC
6fe932c Adding missing BP 17 May 2023, 10:49:25 UTC
116527b Update adding buildings plugin 17 May 2023, 10:48:49 UTC
40d1121 Fixed normals on sidewalks 17 May 2023, 06:17:21 UTC
0d8f3fe Adding OSM Importer plugin 16 May 2023, 16:03:01 UTC
0e32e76 Rotate Light boxes 16 May 2023, 13:50:19 UTC
16bd8d0 Fixed height for misc objects, set default landscape 16 May 2023, 08:05:42 UTC
b0581b8 Merge noriega/levelcreation into current branch 16 May 2023, 06:34:14 UTC
78476f6 Add EditorCameraUtils (#6469) * Add EditorCamera utility class. * Rename and reparent UEditorCameraUtils to AEditorCameraUtils (AActor). * Add copyright and fix indentation. * Fix copyright. 12 May 2023, 14:35:39 UTC
fbfbe77 Asset path names fixed 11 May 2023, 11:33:52 UTC
ea2bc16 Update Assets 11 May 2023, 10:56:47 UTC
55df2b8 Merge branch 'noriega/levelCreation' of https://github.com/carla-simulator/carla into noriega/levelCreation 11 May 2023, 08:12:01 UTC
f9603af Exposing different variables to BPs 11 May 2023, 08:11:07 UTC
145fa8c Widget updated 11 May 2023, 08:10:53 UTC
299685b Merge branch 'dev' into aollero/digitaltwinslandscape 10 May 2023, 09:26:01 UTC
41192e9 Delete unnecesary files 10 May 2023, 09:05:18 UTC
9bf99e9 Generate UVs for lane meshes. Generate Normals and Tangets for lane meshes 10 May 2023, 08:54:13 UTC
5d3687a Merge branch 'dev' into noriega/levelCreation 10 May 2023, 08:44:59 UTC
a5f9a04 Generate landscape and set materials 09 May 2023, 10:37:09 UTC
14f6ea1 Removed blank spaces 09 May 2023, 08:58:53 UTC
0829f3a Added physx parameters parse 09 May 2023, 08:58:53 UTC
67ef1ad Merge branch 'axel/fix_osm_renderer_windows' into noriega/levelCreation 08 May 2023, 14:17:50 UTC
34b78f0 Fixed osmrenderer compilation for windows 08 May 2023, 14:11:21 UTC
4fb87bd Update Houdini pipeline 08 May 2023, 13:18:32 UTC
245b9ad Merge dev into current Branch 08 May 2023, 10:37:30 UTC
503ea42 Merge branch 'dev' into noriega/levelCreation 08 May 2023, 09:35:38 UTC
54f5ee8 Simplification done in UE side 08 May 2023, 07:20:22 UTC
eeb8410 RoadImported fixed 05 May 2023, 13:59:44 UTC
8d4ab27 Merge branch 'dev' into noriega/levelCreation # Conflicts: # LibCarla/source/carla/road/Map.cpp # Unreal/CarlaUE4/Plugins/CarlaTools/Content/OnroadMapGenerator/BP_OpenDriveToMap.uasset # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Private/HoudiniImporterWidget.cpp # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Public/HoudiniImporterWidget.h # Unreal/CarlaUE4/Plugins/CarlaTools/Source/CarlaTools/Public/OpenDriveToMap.h 05 May 2023, 08:58:51 UTC
b7a1c8a Fixes from review 05 May 2023, 08:55:53 UTC
938ee19 new content version 05 May 2023, 08:55:53 UTC
bfb6b4c Removing comments 05 May 2023, 08:55:53 UTC
5f1de21 Fix include case 05 May 2023, 08:55:53 UTC
12fc74d Fix installation of headers 05 May 2023, 08:55:53 UTC
189e4f4 Pedestrian will wait for the trafficlight before crossing 05 May 2023, 08:55:53 UTC
c243eb7 Fixing compilation 05 May 2023, 08:55:53 UTC
44f0b8c Adding functions to kill a pedestrian from the client library 05 May 2023, 08:55:53 UTC
73315d3 Pedestrians collision deisabled when using AI or in replayer 05 May 2023, 08:55:53 UTC
a3b7b47 Added planes as landscape 04 May 2023, 14:36:47 UTC
df36c98 Update Widget and create local copy of OpenDriveToMap 04 May 2023, 12:04:44 UTC
88f6764 Houdini mesh position (#6369) * Fixed Houdini actor locations * Matched buildings and road position * review fixes 04 May 2023, 11:24:23 UTC
88083f4 Updating widget and cpp file to relocate meshes 03 May 2023, 16:14:36 UTC
1a908dd Aaron/digitaltwinssidewalks (#6430) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Added in separate thread junctions generation * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Added multithreaded simplification of meshes * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Remove warnings * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows * OpenDriveToMap Now is a UOBject instead of widget * Added Lane mark generation. * Roads materials and distance field scale set to 0 * M_PI macro fixed for windows osm-renderer build system * Added Lane Marking generation * Fixed compilation issue related with std pair non copyable lane * Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact * Lanes Marks material assignation * Fix compilation issue and reading from not valid memory crash * Middle Lane mark duplication bug fixed - temp solution * Added bumps along road * Adding marchingcubes library and added to create junctions * Added junctions generations using marching cube and smoothed * Fixed linux compilation and removed couple warnings * Using previous algorithim for two road connections * Code cleanup * Remove debug state * Format Files * Format third parties files * Spaces removal * Fix code format * Modified workflow for side walks * Added check for traffic lights and default materials for sidewalks * Change build osm script hash * Fix code format * changed buildosm2odr hash * Updated has * Format fix --------- Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> 03 May 2023, 15:00:58 UTC
07bbfe1 UTaggedComponent only enables the tick when is representing a skeletalmesh 03 May 2023, 15:00:15 UTC
133873b Typo maxixum => maximum 03 May 2023, 14:47:42 UTC
b917258 Typo maxixum => maximum 03 May 2023, 14:47:42 UTC
8873b7f Update assignTile Function 02 May 2023, 16:26:46 UTC
3bf692e Merge branch 'dev' into aollero/digitaltwinslandscape 02 May 2023, 08:38:14 UTC
8f3e043 Modifying code to create a new variable-offset and table to ingest blueprints 28 April 2023, 09:21:45 UTC
26ef721 Modify to new functions 27 April 2023, 16:10:00 UTC
8d3424c Number of X and Y tiles exposed 27 April 2023, 14:17:19 UTC
2c1242f Optimizing collision registry 27 April 2023, 09:44:01 UTC
102eb3f updated collision sensor documentation 27 April 2023, 09:44:01 UTC
3f2acd3 Limited Collision events to one 27 April 2023, 09:44:01 UTC
9fefb12 remove duplicated cloudiness output 27 April 2023, 07:57:10 UTC
4a9f9dc Meshes from Houdini to Tiles 26 April 2023, 17:59:57 UTC
70a8ca8 Added default values to the CARLA client 26 April 2023, 13:05:46 UTC
71230a4 Merge branch 'dev' into noriega/levelCreation 25 April 2023, 15:57:12 UTC
1368bfb Trying to move Houdini actors to tiles 25 April 2023, 15:54:35 UTC
508f3b9 Fixing pointer check 24 April 2023, 12:40:19 UTC
7a58cab Fixing parked vehicles path for cooking 24 April 2023, 12:40:04 UTC
28b0a82 Merge branch 'axel/level_assignment_functions' into noriega/levelCreation 24 April 2023, 10:35:50 UTC
c45b9d4 Merge branch 'dev' into noriega/levelCreation 24 April 2023, 10:35:16 UTC
2518a62 Added missing UFUNCTIONS 24 April 2023, 10:24:06 UTC
8ae8939 StrigUpdate 24 April 2023, 10:23:51 UTC
1e8bff0 Changed to static functions 24 April 2023, 10:20:14 UTC
89a4cf2 Aollero/building impostor texture (#6379) * Impostor texture SceneCapture component * SceneComponment distance issue solved with ortho camera * Dynamic Scene Component Creation * Procedural material duplication for new building * Generate Impostor Geometry * Impostor texture SceneCapture component * SceneComponment distance issue solved with ortho camera * Dynamic Scene Component Creation * Procedural material duplication for new building * Generate Impostor Geometry * Style updated * Update ProceduralBuildingUtilities.h * Ubuntu error fixed --------- Co-authored-by: aollero <aollero@cvc.uab.cat> 24 April 2023, 09:37:50 UTC
a9819fa Added filter check to examples 24 April 2023, 09:35:12 UTC
ff2f41c Assign SubLevel by position 21 April 2023, 14:08:29 UTC
938436b Terrain mesh generated from noise and road mask Road mask not applied 21 April 2023, 07:56:40 UTC
9497afb Father map from template 20 April 2023, 15:59:29 UTC
4c29a30 Folder for basicParameters in father map 19 April 2023, 15:41:48 UTC
f9978af LevelCreator Update 19 April 2023, 11:59:29 UTC
2d2e8d5 Widget progress 18 April 2023, 16:41:59 UTC
810512b WidgetCreated 18 April 2023, 14:18:21 UTC
355c47f Removed blank spaces 14 April 2023, 09:16:15 UTC
1335826 Removed unnecessary comments. Added vehicle light and door ingestion to the pipeline 14 April 2023, 09:16:15 UTC
359806f Added importer UI for usd vehicles 14 April 2023, 09:16:15 UTC
ade852e Review python api (#6330) * updated missing api docs * auto generated python_api.md * @glopezdiest corrections --------- Co-authored-by: bernat <bernatx@gmail.com> 14 April 2023, 06:43:38 UTC
8a33893 Saving AdditionalMaps in nightly build 14 April 2023, 06:41:52 UTC
9a2aa57 Fixed == operator for large map settings 13 April 2023, 11:05:27 UTC
9ac5a11 Fixed comparison 13 April 2023, 11:05:27 UTC
43620bc Changed float to bool 13 April 2023, 11:05:27 UTC
5c445df added spectator as ego parameter to API docs 13 April 2023, 11:05:27 UTC
7df2fd8 Added missing bool at world init 13 April 2023, 11:05:27 UTC
1501a13 Added spectator_as_ego settings 13 April 2023, 11:05:27 UTC
8be9fd2 Added spawnning for trees (#6367) * Added spawnning for trees * Set trees for designer * Tag static mesh actor from road type * Changed format of For 13 April 2023, 11:00:15 UTC
44bb81e One tile with landscape and road cut 12 April 2023, 09:27:47 UTC
c3e5f9c Aaron/digitaltwinsbumps (#6346) * Added way to download files from overpass api * Save downloaded text to a file * Changed log type for File manipulation * Online process files when request is valid * Correct file format * Correct file format for UE4 class * Fix compilation issue due to name change * Create Widget with OpenFileDialogFunctionality * Step xodr to map completed * Generated Static meshes and replace procedural actors * Created and saved assets during road generation * Formatted file correctly * OSM To ODR broguht to UE4 * Full pipeline working on linux * Added osm2odr support in editor in Windos * Added Widget to CartaTools * Fixed Linux compilation error * Added Carla Game Instance included to avoid compilation error * Osm Renderer Tool dummy version * Server creates SVG files when client request it * SVG creation and rasterization - libraries integration * Server size working * Added Simplify to LibCarla, Added timers to measure time generation. Add mesh deformation during road creation. * Fixed mesh format translations * Trying to paint bitmap into the UTexture * Bitmap sent and drawn in widget texture with bugs * Map bitmap shown on widget * Concated meshes generated in the same lane to avoid errors during simplification * Navigation added to widget * Avoid Simplify to remove border vertices and try to parallel assets creation process * Road Generation 0.1 version ready * Removing Engine Association, Formatting CarlaTools Build dependencies * Change container type of generated procedural mesh componetns to be supported by UPROPERTY * Fixed indices jumping by two * Added in separate thread junctions generation * Started dynamic database creation * Dynamic database creation temporally removed * First step of merge. Coords of bottom left corner and top right corner * Libraries added to build system * Git ignore for osmrenderer to avoid ThirdParties directory to be tracked * Lat and Lon coords for corners sent from server to client * Transformed to local coords meshes' vertices' coords * Coords format error fixed * Saving xodr and osm files inside of OpenDrive folder * Widget fixed * UI design improved * WIP Windows build system for osm-world-renderer * Socket implementation replaced by boost asio framework in osmrenderer * Added multithreaded simplification of meshes * Build system adapted to wndows * Headers fixed to avoid windows specific heraders compilation * Remove warnings * Added widget to import building from houdini * Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets. * Add Houdini plugin download to the build system * Moved houdini blueprint. Houdini plugin now dowloads by default * Added houdini download for windows * OpenDriveToMap Now is a UOBject instead of widget * Added Lane mark generation. * Roads materials and distance field scale set to 0 * M_PI macro fixed for windows osm-renderer build system * Added Lane Marking generation * Fixed compilation issue related with std pair non copyable lane * Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact * Lanes Marks material assignation * Fix compilation issue and reading from not valid memory crash * Middle Lane mark duplication bug fixed - temp solution * Added bumps along road * Adding marchingcubes library and added to create junctions * Added junctions generations using marching cube and smoothed * Fixed linux compilation and removed couple warnings * Using previous algorithim for two road connections * Code cleanup * Remove debug state * Format Files * Format third parties files * Spaces removal * Fix code format * Removing unnecesary spaces * Format fixing * Fixed spaces --------- Co-authored-by: aollero <aollero@cvc.uab.cat> Co-authored-by: aollero <adriollero@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> 11 April 2023, 08:46:55 UTC
5d7d421 Removing unnecesary spaces 03 April 2023, 06:53:21 UTC
fdc85f5 Fix code format 29 March 2023, 09:57:07 UTC
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