https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
0eb8e2c FrictionTrigger: Return vehicles to old friction 20 May 2021, 14:33:27 UTC
dd6dd7b CarlaWheeledVehicle: Correct setup of the wheels Setup the wheels correctly after applying the physics control 20 May 2021, 14:33:27 UTC
3fbdd5b Added Abs method to carla vectors 20 May 2021, 14:33:27 UTC
5858882 Fixed missing includes. (#4234) 20 May 2021, 14:33:13 UTC
c46c65f Large Maps (#4207) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Added tiles loaded from umaps. * Fixed Missing includes * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> 20 May 2021, 14:09:43 UTC
689f3a7 Fixes for PR 20 May 2021, 12:21:26 UTC
ad8e0b5 Removed unnecesary file 20 May 2021, 12:21:26 UTC
ed8809d Fixed spaces 20 May 2021, 12:21:26 UTC
f1778e9 Changed decal process for large maps 20 May 2021, 12:21:26 UTC
f2930a4 Changed material routes and import.py 20 May 2021, 12:21:26 UTC
5268801 Added images 19 May 2021, 13:28:55 UTC
d060752 Documented physics convergence. Fixed incorrect table of contents link 19 May 2021, 13:28:55 UTC
aa6377c Updating boost source URL 17 May 2021, 18:57:40 UTC
09af2fb New content version 17 May 2021, 18:56:46 UTC
80c5e33 Calculate navigation data in parallel while cooking 17 May 2021, 18:56:46 UTC
a9c859f Fix for commandlet 17 May 2021, 18:56:46 UTC
dfef928 New content version 17 May 2021, 18:56:46 UTC
4e1976d Fixed tabs and spaces for PR 17 May 2021, 18:56:46 UTC
f13b16b Fix Import.py error 17 May 2021, 18:56:46 UTC
8738bf1 Fix errors from rebase 17 May 2021, 18:56:46 UTC
79650a4 Changes for materials with imported maps 17 May 2021, 18:56:46 UTC
631e760 Minor changes 17 May 2021, 18:56:46 UTC
f2c7a52 Changes for road materials. 17 May 2021, 18:56:46 UTC
170154a Tiling materials and added more decals 17 May 2021, 18:56:46 UTC
d21e205 Texture creation for road painter 17 May 2021, 18:56:46 UTC
dc85b48 Check for .fbx 17 May 2021, 18:56:46 UTC
e0d63ef Changes for large maps 17 May 2021, 18:56:46 UTC
f953e8d Revert "Disable determinism test temporally" 17 May 2021, 18:56:46 UTC
49f287c Added generation of JSON file and bug fixes 17 May 2021, 18:56:46 UTC
6aa5898 Bug fixing and updated road painter import process The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository. 17 May 2021, 18:56:46 UTC
6f7ba07 make import road painter materials for maps First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button" 17 May 2021, 18:56:46 UTC
d6b0493 Updated make import to apply RoadPainter materials 17 May 2021, 18:56:46 UTC
e310adc Finished naming script first implementation 17 May 2021, 18:56:46 UTC
a3df763 Disable determinism test temporally 17 May 2021, 18:56:46 UTC
0f70fd6 Reset files back to default state 17 May 2021, 18:56:46 UTC
8eab801 Fix DVSCamera include error 17 May 2021, 18:56:46 UTC
8e540d6 First version - Wheel direction changes 17 May 2021, 18:56:46 UTC
9b05d44 Restore settings after smoke tests 17 May 2021, 11:08:12 UTC
2407d3a Fix typo 13 May 2021, 17:39:50 UTC
35da5b4 Fixing conflicts 13 May 2021, 17:39:50 UTC
50edd95 Modify import process to accept the tile size as .json parameter and enable the 'tile to relative' conversion from UE4 (CARLA modification) 13 May 2021, 17:39:50 UTC
bc4d23a Import maps in tiles 13 May 2021, 17:39:50 UTC
1aa5379 We don't remove the assets name when importing 13 May 2021, 17:39:50 UTC
2925c51 FBX2OBJ search nomenclature at any position, not only starting with 13 May 2021, 17:39:50 UTC
d1a5887 CarlaExported search nomenclature at any position, not only starting with 13 May 2021, 17:39:50 UTC
a6c31d5 Updated javascript to trigger warning banner if the URL contains /latest/ 13 May 2021, 14:19:38 UTC
ffb539e Added banner to warn users about the latest version of docs only referring to development branch 13 May 2021, 14:19:38 UTC
d05d1f5 SmokeTest: Removed useless apply_settings in tearDown 13 May 2021, 14:18:51 UTC
1b258f9 TestSync: Removed print 13 May 2021, 14:18:51 UTC
c49da25 TestSensorDeterminism: better frame check and optimized world reload 13 May 2021, 14:18:51 UTC
7039665 Remove duplicated sublevels at cooking 12 May 2021, 22:04:38 UTC
d2cd4b4 Fixed further spaces and tabs 07 May 2021, 13:52:21 UTC
a685b54 Revert "Finished naming script first implementation" This reverts commit abc7bf885b96dd5cd18e99082198f609166ba04e. 07 May 2021, 13:52:21 UTC
dab92c7 Fixed tabs, spaces and comments 07 May 2021, 13:52:21 UTC
ec14dc2 Updated content version 07 May 2021, 13:52:21 UTC
f4e8dd2 Fixed spaces and tabs and updated textures 07 May 2021, 13:52:21 UTC
4f1add7 Updated make import process for spawning decals easier 07 May 2021, 13:52:21 UTC
b327e47 Changes to apply material to large maps and bug fixes 07 May 2021, 13:52:21 UTC
1dc91fc Revert "Disable determinism test temporally" 07 May 2021, 13:52:21 UTC
5e735e2 Updated ChangeLog 07 May 2021, 13:52:21 UTC
2a65f83 Added generation of JSON file and bug fixes 07 May 2021, 13:52:21 UTC
0a9332c Bug fixing and updated road painter import process The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository. 07 May 2021, 13:52:21 UTC
954ed13 Texture creation and apply material in runtime Extended road painter wrapper class in order to create textures statically in the content folder so the road painter blueprint can paint the road map into these new textures and save them, instead of having to share the same texture over several maps. The material is now applied on runtime (as soon as the map is launched, either in package mode or play mode in the editor) 07 May 2021, 13:52:21 UTC
d76f682 make import road painter materials for maps First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button" 07 May 2021, 13:52:21 UTC
1f1c279 Updated make import to apply RoadPainter materials 07 May 2021, 13:52:21 UTC
69a0da3 Finished naming script first implementation 07 May 2021, 13:52:21 UTC
bf82f09 Disable determinism test temporally 07 May 2021, 13:52:21 UTC
a3b0f03 Reset files back to default state 07 May 2021, 13:52:21 UTC
1750902 Fix DVSCamera include error 07 May 2021, 13:52:21 UTC
c018877 First version - Wheel direction changes 07 May 2021, 13:52:21 UTC
a3797e0 Using new version of RecastBuilder 07 May 2021, 13:17:45 UTC
cec8fd9 Corkyw10/chrono docs (#4160) * Added Chrono Integration page to navigation * Initial draft of Chrono documentation * Added Python API information for enable_chrono_physics. Made some syntactical changes to first draft of Chrono docs. * Made the forward slash character in PythonAPI stand out. Added link to Actor class in the Chrono doc. * Added manual_control_chrono.py to PythonAPI/examples * Edited chrono torial. Edited changelog. Co-authored-by: Axel <axellopez92@outlook.com> 07 May 2021, 13:16:32 UTC
ad860c3 [Co-Simulation] Fix import sumo_integration module (#3988) * fix import sumo_integration module Fixed vtypes file path to allow importing the sumo_integration module * CHANGELOG updated Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: bernat <bernatx@gmail.com> 29 April 2021, 09:33:54 UTC
cdd12c5 Updated Build OSM2ODR commit hash. 29 April 2021, 09:33:01 UTC
84b469b Added inertial position to parser. Updated osm2odr version. 29 April 2021, 09:33:01 UTC
e6a23ff Added traffic light generation functions. 29 April 2021, 09:33:01 UTC
3360d27 Improved agent vehicle detection (#3973) * Improved agent vehicle detection * Minor CHANGELOG error Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com> 27 April 2021, 13:02:18 UTC
144b741 Minor fix 26 April 2021, 12:57:18 UTC
2ebcc0b Update CHANGELOG 26 April 2021, 12:57:18 UTC
051a33c IMU: Fix some weird cases when the imu gives nan values 26 April 2021, 12:57:18 UTC
12e4148 Changed forum links to point to GitHub discussions (#4111) 22 April 2021, 04:59:07 UTC
4c5f275 Added licenseplate fbx download link. Put a note about Wheel_Shape mesh being omitted will cause vehicle to sink into the ground. 20 April 2021, 14:37:51 UTC
9cd7b7b Added step for enabling Simulation Generates Hit Event on all meshes 20 April 2021, 14:37:51 UTC
8f16270 Updated 4 wheeled vehicle import tutorial. Merged the vehicle modeling tutorial into it. Index page updated to reflect changes in the docs structure 20 April 2021, 14:37:51 UTC
e7f020e Updated PythonAPI docs for set_wheel_steer_direction, get_wheel_steer_angle and VehicleWheelLocation. Added snippet for set_wheel_steer_direction 19 April 2021, 08:49:31 UTC
a2a9737 Removed ROS docs, replaced with an brief overview and a link to the new docs. Updated nav and index to reflect changes 16 April 2021, 14:09:04 UTC
eb8d79a Removed ROS documentation and added link to the new ROS doc home 16 April 2021, 14:09:04 UTC
55de002 Increase sensor queue timeout for smoke test 15 April 2021, 09:19:32 UTC
9dec782 Corkyw10/unreal 4 26 install docs (#4086) * Updated installation from source docs for UE4.26 * Changed branch for unreal engine from 4.26 to carla * Added 7zip as requirement 14 April 2021, 21:30:32 UTC
0ca1ae9 Fix test_lidar for Python 2.7 14 April 2021, 21:30:03 UTC
c97a7b0 Fixed format 14 April 2021, 21:30:03 UTC
62d4ab1 Updated CHANGELOG 14 April 2021, 21:30:03 UTC
9edb7b2 Added lidar smoke test Test for checking that the lidar point count is correct in both lidar and semantic lidar. 14 April 2021, 21:30:03 UTC
c87a584 Add world variable to async tests also 14 April 2021, 21:30:03 UTC
2eddbbc Fix bug in lidar point count 14 April 2021, 21:30:03 UTC
f295d1e Added note about directory needing write permissions to parse xodr correctly. 12 April 2021, 07:48:15 UTC
9dfb793 Updated CHANGELOG 12 April 2021, 07:48:03 UTC
9a7c05c New LineTrace avoids blocking physics scene This change takes advantage of the new function for raycast included in the our version of the engine that does not block the PhysiX scene. 12 April 2021, 07:48:03 UTC
eae2cab Updated Readme licences 08 April 2021, 08:40:52 UTC
3679aaa Disable chrono upon collision 07 April 2021, 15:48:17 UTC
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