0eb8e2c | Daniel Santos-Olivan | 20 April 2021, 09:46:12 UTC | FrictionTrigger: Return vehicles to old friction | 20 May 2021, 14:33:27 UTC |
dd6dd7b | Daniel Santos-Olivan | 20 April 2021, 09:43:00 UTC | CarlaWheeledVehicle: Correct setup of the wheels Setup the wheels correctly after applying the physics control | 20 May 2021, 14:33:27 UTC |
3fbdd5b | Daniel Santos-Olivan | 20 April 2021, 07:47:36 UTC | Added Abs method to carla vectors | 20 May 2021, 14:33:27 UTC |
5858882 | Axel1092 | 20 May 2021, 14:33:13 UTC | Fixed missing includes. (#4234) | 20 May 2021, 14:33:13 UTC |
c46c65f | Axel1092 | 20 May 2021, 14:09:43 UTC | Large Maps (#4207) * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Added LargeMapManager * Added DVector Vector of doubles * Declaration of interface * Added AUncenteredPivotPointMesh * Added map generation from assets folder * Updates on FDVector * Added tile load on demand * Fixed load tile issues after rebasing origin * Updated FDVector * Added some auxiliary functions * Added conversion and operator * Added methods to check and configure the state * Removed const and updated printed info * Added macro to avoid logs * Added info dump functions * The asset spawn check was added to the tick * LargeMapManager added to CarlaGM * Moving to level load autocontrol * Updated with new function name, AddNewClientToConsider * Fixing forced tile load * Added operator*(float) * Disabled Localplayer * Now the streaming is handled by us * Fixed remove of considered actors * Fixed typo * Added MapOrigin to the Episode * Added Vector3DInt to LibCarla * Removed floats in Vector3DInt * Added offset to client actor's location * Fixed old cast warning * Removed float * Added explicit cast to avoid warning * Fixed client actor transform * Removed unnecessary code * Added origin offset to spawn_actor * Adding spawn points generation * Added spawn points folder in editor * Changed Spawnpoint for only Transforms * World rebase is triggered directly * Added offset when attaching actors * Detecting hero vehicle * Only hero vehicles are considered to stream tiles * Little update on log macro * Adding support for ghost actors * Refactored LargeMap classes * Refactored LargeMap classes * Revert refactor * Remove files * Added dormant state to actors * Fixed spawn+rebase on new OnActorSpawn * Removed circular dependency warning * Converted FActorView into an USTRUCT * Added actor state conversion to dormant * Removed ConvertActorDormant * Added spawn and transition of dormants * Ghost to Dormant working * Replicated dormant actors * Add substraction operators * Added dormant to ghost conversion * Fixed some issues in dormant to ghost conversion * WIP! Attached actors not working properly * WIP! Attached actors not working properly * Added tiles loaded from umaps. * Fixed Missing includes * Added FActorData classes to save and restore actor state for dormant actors. Edited all client - server calls to recognize the dormant state. FActorView now can hold null AActor* when is dormant. Large Maps now load tiled umaps instead of assets. * Fixed dormant check for attached actors * Expanded FActorData classes. Added world observer aware of dormant actors. * Extended FActorData classes with walker data. * Fixed missing includes * Removed some with editor macros. * Added virtual destructor to FActorData. * Adding includes * Fixed warnings. Added UNoWorldOffsetSceneComponent to have unreal actors unnafected by rebase. * Fixed tile alingment. * Added sensor data to restore the comunication. * Added parent hierarchy consideration to sleep/wakeup of ghost/dormant actors. * Fixed crash for sensor destruction. Co-authored-by: doterop <daniel.oterop@gmail.com> Co-authored-by: bernat <bernatx@gmail.com> | 20 May 2021, 14:09:43 UTC |
689f3a7 | Roel Algaba Brizuela | 20 May 2021, 09:34:59 UTC | Fixes for PR | 20 May 2021, 12:21:26 UTC |
ad8e0b5 | Roel Algaba Brizuela | 19 May 2021, 18:19:35 UTC | Removed unnecesary file | 20 May 2021, 12:21:26 UTC |
ed8809d | Roel Algaba Brizuela | 19 May 2021, 15:00:59 UTC | Fixed spaces | 20 May 2021, 12:21:26 UTC |
f1778e9 | Roel Algaba Brizuela | 19 May 2021, 13:14:30 UTC | Changed decal process for large maps | 20 May 2021, 12:21:26 UTC |
f2930a4 | Roel Algaba Brizuela | 17 May 2021, 20:32:29 UTC | Changed material routes and import.py | 20 May 2021, 12:21:26 UTC |
5268801 | corkyw10 | 18 May 2021, 13:58:42 UTC | Added images | 19 May 2021, 13:28:55 UTC |
d060752 | corkyw10 | 14 May 2021, 15:20:04 UTC | Documented physics convergence. Fixed incorrect table of contents link | 19 May 2021, 13:28:55 UTC |
aa6377c | bernat | 17 May 2021, 16:18:50 UTC | Updating boost source URL | 17 May 2021, 18:57:40 UTC |
09af2fb | bernat | 17 May 2021, 14:48:14 UTC | New content version | 17 May 2021, 18:56:46 UTC |
80c5e33 | bernat | 14 May 2021, 11:16:31 UTC | Calculate navigation data in parallel while cooking | 17 May 2021, 18:56:46 UTC |
a9c859f | Roel Algaba Brizuela | 14 May 2021, 09:53:01 UTC | Fix for commandlet | 17 May 2021, 18:56:46 UTC |
dfef928 | bernat | 14 May 2021, 08:27:57 UTC | New content version | 17 May 2021, 18:56:46 UTC |
4e1976d | Roel Algaba Brizuela | 12 May 2021, 12:48:37 UTC | Fixed tabs and spaces for PR | 17 May 2021, 18:56:46 UTC |
f13b16b | Roel Algaba Brizuela | 12 May 2021, 12:32:10 UTC | Fix Import.py error | 17 May 2021, 18:56:46 UTC |
8738bf1 | Roel Algaba Brizuela | 12 May 2021, 12:27:05 UTC | Fix errors from rebase | 17 May 2021, 18:56:46 UTC |
79650a4 | Roel Algaba Brizuela | 12 May 2021, 10:50:20 UTC | Changes for materials with imported maps | 17 May 2021, 18:56:46 UTC |
631e760 | Roel Algaba Brizuela | 11 May 2021, 17:38:06 UTC | Minor changes | 17 May 2021, 18:56:46 UTC |
f2c7a52 | Roel Algaba Brizuela | 11 May 2021, 15:27:28 UTC | Changes for road materials. | 17 May 2021, 18:56:46 UTC |
170154a | Roel Algaba Brizuela | 10 May 2021, 15:55:08 UTC | Tiling materials and added more decals | 17 May 2021, 18:56:46 UTC |
d21e205 | Roel Algaba Brizuela | 09 May 2021, 12:43:12 UTC | Texture creation for road painter | 17 May 2021, 18:56:46 UTC |
dc85b48 | Roel Algaba Brizuela | 23 April 2021, 15:28:44 UTC | Check for .fbx | 17 May 2021, 18:56:46 UTC |
e0d63ef | Roel Algaba Brizuela | 23 April 2021, 15:27:31 UTC | Changes for large maps | 17 May 2021, 18:56:46 UTC |
f953e8d | Roel Algaba Brizuela | 13 April 2021, 15:40:23 UTC | Revert "Disable determinism test temporally" | 17 May 2021, 18:56:46 UTC |
49f287c | Roel Algaba Brizuela | 12 April 2021, 09:56:41 UTC | Added generation of JSON file and bug fixes | 17 May 2021, 18:56:46 UTC |
6aa5898 | Roel Algaba Brizuela | 09 April 2021, 15:02:41 UTC | Bug fixing and updated road painter import process The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository. | 17 May 2021, 18:56:46 UTC |
6f7ba07 | Roel Algaba Brizuela | 22 March 2021, 09:28:41 UTC | make import road painter materials for maps First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button" | 17 May 2021, 18:56:46 UTC |
d6b0493 | Roel Algaba Brizuela | 03 March 2021, 10:04:04 UTC | Updated make import to apply RoadPainter materials | 17 May 2021, 18:56:46 UTC |
e310adc | Roel Algaba Brizuela | 25 February 2021, 11:51:54 UTC | Finished naming script first implementation | 17 May 2021, 18:56:46 UTC |
a3df763 | bernat | 16 February 2021, 15:07:17 UTC | Disable determinism test temporally | 17 May 2021, 18:56:46 UTC |
0f70fd6 | Roel Algaba Brizuela | 23 February 2021, 11:12:37 UTC | Reset files back to default state | 17 May 2021, 18:56:46 UTC |
8eab801 | Roel Algaba Brizuela | 09 February 2021, 09:18:47 UTC | Fix DVSCamera include error | 17 May 2021, 18:56:46 UTC |
8e540d6 | Roel Algaba Brizuela | 08 February 2021, 15:15:03 UTC | First version - Wheel direction changes | 17 May 2021, 18:56:46 UTC |
9b05d44 | bernat | 17 May 2021, 11:08:12 UTC | Restore settings after smoke tests | 17 May 2021, 11:08:12 UTC |
2407d3a | bernat | 13 May 2021, 14:16:23 UTC | Fix typo | 13 May 2021, 17:39:50 UTC |
35da5b4 | bernat | 12 May 2021, 16:45:46 UTC | Fixing conflicts | 13 May 2021, 17:39:50 UTC |
50edd95 | bernat | 29 April 2021, 06:40:51 UTC | Modify import process to accept the tile size as .json parameter and enable the 'tile to relative' conversion from UE4 (CARLA modification) | 13 May 2021, 17:39:50 UTC |
bc4d23a | bernat | 15 April 2021, 09:17:37 UTC | Import maps in tiles | 13 May 2021, 17:39:50 UTC |
1aa5379 | bernat | 11 March 2021, 08:36:23 UTC | We don't remove the assets name when importing | 13 May 2021, 17:39:50 UTC |
2925c51 | bernat | 11 March 2021, 08:20:48 UTC | FBX2OBJ search nomenclature at any position, not only starting with | 13 May 2021, 17:39:50 UTC |
d1a5887 | bernat | 11 March 2021, 08:19:25 UTC | CarlaExported search nomenclature at any position, not only starting with | 13 May 2021, 17:39:50 UTC |
a6c31d5 | corkyw10 | 13 May 2021, 09:05:42 UTC | Updated javascript to trigger warning banner if the URL contains /latest/ | 13 May 2021, 14:19:38 UTC |
ffb539e | corkyw10 | 10 May 2021, 14:31:12 UTC | Added banner to warn users about the latest version of docs only referring to development branch | 13 May 2021, 14:19:38 UTC |
d05d1f5 | Daniel Santos-Oliván | 13 May 2021, 11:14:57 UTC | SmokeTest: Removed useless apply_settings in tearDown | 13 May 2021, 14:18:51 UTC |
1b258f9 | Daniel Santos-Oliván | 13 May 2021, 10:56:14 UTC | TestSync: Removed print | 13 May 2021, 14:18:51 UTC |
c49da25 | Daniel Santos-Oliván | 13 May 2021, 10:41:54 UTC | TestSensorDeterminism: better frame check and optimized world reload | 13 May 2021, 14:18:51 UTC |
7039665 | bernat | 12 May 2021, 22:04:38 UTC | Remove duplicated sublevels at cooking | 12 May 2021, 22:04:38 UTC |
d2cd4b4 | Roel Algaba Brizuela | 06 May 2021, 15:23:06 UTC | Fixed further spaces and tabs | 07 May 2021, 13:52:21 UTC |
a685b54 | Roel Algaba Brizuela | 25 February 2021, 11:51:54 UTC | Revert "Finished naming script first implementation" This reverts commit abc7bf885b96dd5cd18e99082198f609166ba04e. | 07 May 2021, 13:52:21 UTC |
dab92c7 | Roel Algaba Brizuela | 03 May 2021, 13:25:42 UTC | Fixed tabs, spaces and comments | 07 May 2021, 13:52:21 UTC |
ec14dc2 | Roel Algaba Brizuela | 22 April 2021, 14:51:10 UTC | Updated content version | 07 May 2021, 13:52:21 UTC |
f4e8dd2 | Roel Algaba Brizuela | 21 April 2021, 16:14:30 UTC | Fixed spaces and tabs and updated textures | 07 May 2021, 13:52:21 UTC |
4f1add7 | Roel Algaba Brizuela | 20 April 2021, 11:42:46 UTC | Updated make import process for spawning decals easier | 07 May 2021, 13:52:21 UTC |
b327e47 | Roel Algaba Brizuela | 19 April 2021, 16:58:20 UTC | Changes to apply material to large maps and bug fixes | 07 May 2021, 13:52:21 UTC |
1dc91fc | Roel Algaba Brizuela | 13 April 2021, 15:40:23 UTC | Revert "Disable determinism test temporally" | 07 May 2021, 13:52:21 UTC |
5e735e2 | Roel Algaba Brizuela | 12 April 2021, 14:55:45 UTC | Updated ChangeLog | 07 May 2021, 13:52:21 UTC |
2a65f83 | Roel Algaba Brizuela | 12 April 2021, 09:56:41 UTC | Added generation of JSON file and bug fixes | 07 May 2021, 13:52:21 UTC |
0a9332c | Roel Algaba Brizuela | 09 April 2021, 15:02:41 UTC | Bug fixing and updated road painter import process The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository. | 07 May 2021, 13:52:21 UTC |
954ed13 | Roel Algaba Brizuela | 29 March 2021, 18:28:38 UTC | Texture creation and apply material in runtime Extended road painter wrapper class in order to create textures statically in the content folder so the road painter blueprint can paint the road map into these new textures and save them, instead of having to share the same texture over several maps. The material is now applied on runtime (as soon as the map is launched, either in package mode or play mode in the editor) | 07 May 2021, 13:52:21 UTC |
d76f682 | Roel Algaba Brizuela | 22 March 2021, 09:28:41 UTC | make import road painter materials for maps First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button" | 07 May 2021, 13:52:21 UTC |
1f1c279 | Roel Algaba Brizuela | 03 March 2021, 10:04:04 UTC | Updated make import to apply RoadPainter materials | 07 May 2021, 13:52:21 UTC |
69a0da3 | Roel Algaba Brizuela | 25 February 2021, 11:51:54 UTC | Finished naming script first implementation | 07 May 2021, 13:52:21 UTC |
bf82f09 | bernat | 16 February 2021, 15:07:17 UTC | Disable determinism test temporally | 07 May 2021, 13:52:21 UTC |
a3b0f03 | Roel Algaba Brizuela | 23 February 2021, 11:12:37 UTC | Reset files back to default state | 07 May 2021, 13:52:21 UTC |
1750902 | Roel Algaba Brizuela | 09 February 2021, 09:18:47 UTC | Fix DVSCamera include error | 07 May 2021, 13:52:21 UTC |
c018877 | Roel Algaba Brizuela | 08 February 2021, 15:15:03 UTC | First version - Wheel direction changes | 07 May 2021, 13:52:21 UTC |
a3797e0 | bernat | 07 May 2021, 13:11:17 UTC | Using new version of RecastBuilder | 07 May 2021, 13:17:45 UTC |
cec8fd9 | Corinne | 07 May 2021, 13:16:32 UTC | Corkyw10/chrono docs (#4160) * Added Chrono Integration page to navigation * Initial draft of Chrono documentation * Added Python API information for enable_chrono_physics. Made some syntactical changes to first draft of Chrono docs. * Made the forward slash character in PythonAPI stand out. Added link to Actor class in the Chrono doc. * Added manual_control_chrono.py to PythonAPI/examples * Edited chrono torial. Edited changelog. Co-authored-by: Axel <axellopez92@outlook.com> | 07 May 2021, 13:16:32 UTC |
ad860c3 | joel-mb | 29 April 2021, 09:33:54 UTC | [Co-Simulation] Fix import sumo_integration module (#3988) * fix import sumo_integration module Fixed vtypes file path to allow importing the sumo_integration module * CHANGELOG updated Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> Co-authored-by: bernat <bernatx@gmail.com> | 29 April 2021, 09:33:54 UTC |
cdd12c5 | Axel1092 | 19 April 2021, 07:30:42 UTC | Updated Build OSM2ODR commit hash. | 29 April 2021, 09:33:01 UTC |
84b469b | Axel | 16 April 2021, 16:33:35 UTC | Added inertial position to parser. Updated osm2odr version. | 29 April 2021, 09:33:01 UTC |
e6a23ff | Axel | 14 April 2021, 09:38:24 UTC | Added traffic light generation functions. | 29 April 2021, 09:33:01 UTC |
3360d27 | glopezdiest | 27 April 2021, 13:02:18 UTC | Improved agent vehicle detection (#3973) * Improved agent vehicle detection * Minor CHANGELOG error Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com> | 27 April 2021, 13:02:18 UTC |
144b741 | Daniel Santos-Olivan | 23 April 2021, 14:49:57 UTC | Minor fix | 26 April 2021, 12:57:18 UTC |
2ebcc0b | Daniel Santos-Olivan | 23 April 2021, 11:01:50 UTC | Update CHANGELOG | 26 April 2021, 12:57:18 UTC |
051a33c | Daniel Santos-Olivan | 23 April 2021, 10:53:25 UTC | IMU: Fix some weird cases when the imu gives nan values | 26 April 2021, 12:57:18 UTC |
12e4148 | Corinne | 22 April 2021, 04:59:07 UTC | Changed forum links to point to GitHub discussions (#4111) | 22 April 2021, 04:59:07 UTC |
4c5f275 | corkyw10 | 19 April 2021, 15:39:10 UTC | Added licenseplate fbx download link. Put a note about Wheel_Shape mesh being omitted will cause vehicle to sink into the ground. | 20 April 2021, 14:37:51 UTC |
9cd7b7b | corkyw10 | 06 April 2021, 13:23:01 UTC | Added step for enabling Simulation Generates Hit Event on all meshes | 20 April 2021, 14:37:51 UTC |
8f16270 | corkyw10 | 06 April 2021, 13:12:01 UTC | Updated 4 wheeled vehicle import tutorial. Merged the vehicle modeling tutorial into it. Index page updated to reflect changes in the docs structure | 20 April 2021, 14:37:51 UTC |
e7f020e | corkyw10 | 16 April 2021, 15:28:17 UTC | Updated PythonAPI docs for set_wheel_steer_direction, get_wheel_steer_angle and VehicleWheelLocation. Added snippet for set_wheel_steer_direction | 19 April 2021, 08:49:31 UTC |
a2a9737 | corkyw10 | 15 April 2021, 11:09:47 UTC | Removed ROS docs, replaced with an brief overview and a link to the new docs. Updated nav and index to reflect changes | 16 April 2021, 14:09:04 UTC |
eb8d79a | corkyw10 | 15 April 2021, 10:58:27 UTC | Removed ROS documentation and added link to the new ROS doc home | 16 April 2021, 14:09:04 UTC |
55de002 | Daniel Santos-Oliván | 15 April 2021, 09:17:24 UTC | Increase sensor queue timeout for smoke test | 15 April 2021, 09:19:32 UTC |
9dec782 | Corinne | 14 April 2021, 21:30:32 UTC | Corkyw10/unreal 4 26 install docs (#4086) * Updated installation from source docs for UE4.26 * Changed branch for unreal engine from 4.26 to carla * Added 7zip as requirement | 14 April 2021, 21:30:32 UTC |
0ca1ae9 | Daniel Santos-Olivan | 09 April 2021, 08:01:27 UTC | Fix test_lidar for Python 2.7 | 14 April 2021, 21:30:03 UTC |
c97a7b0 | Daniel Santos-Olivan | 09 April 2021, 07:47:27 UTC | Fixed format | 14 April 2021, 21:30:03 UTC |
62d4ab1 | Daniel Santos-Oliván | 08 April 2021, 14:54:44 UTC | Updated CHANGELOG | 14 April 2021, 21:30:03 UTC |
9edb7b2 | Daniel Santos-Oliván | 08 April 2021, 14:49:41 UTC | Added lidar smoke test Test for checking that the lidar point count is correct in both lidar and semantic lidar. | 14 April 2021, 21:30:03 UTC |
c87a584 | Daniel Santos-Oliván | 08 April 2021, 14:46:36 UTC | Add world variable to async tests also | 14 April 2021, 21:30:03 UTC |
2eddbbc | Daniel Santos-Oliván | 08 April 2021, 11:14:54 UTC | Fix bug in lidar point count | 14 April 2021, 21:30:03 UTC |
f295d1e | corkyw10 | 09 April 2021, 14:06:08 UTC | Added note about directory needing write permissions to parse xodr correctly. | 12 April 2021, 07:48:15 UTC |
9dfb793 | Daniel Santos-Oliván | 09 April 2021, 16:15:10 UTC | Updated CHANGELOG | 12 April 2021, 07:48:03 UTC |
9a7c05c | Daniel Santos-Olivan | 08 April 2021, 16:32:51 UTC | New LineTrace avoids blocking physics scene This change takes advantage of the new function for raycast included in the our version of the engine that does not block the PhysiX scene. | 12 April 2021, 07:48:03 UTC |
eae2cab | corkyw10 | 07 April 2021, 15:46:14 UTC | Updated Readme licences | 08 April 2021, 08:40:52 UTC |
3679aaa | Axel | 11 March 2021, 13:46:52 UTC | Disable chrono upon collision | 07 April 2021, 15:48:17 UTC |