https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
8d0f160 Update CHANGELOG 15 February 2019, 13:54:07 UTC
db434b0 Fix #1151, wait for tick after subscribing to world observer 15 February 2019, 13:41:11 UTC
8091bcd Improve time-out messages 15 February 2019, 13:41:11 UTC
db2f56a fix for 1211 13 February 2019, 01:44:07 UTC
5e8964c Workaround for crash on no_rendering_mode.py exit (Python 3 only) 12 February 2019, 14:28:55 UTC
87492b0 Update CHANGELOG 12 February 2019, 11:10:27 UTC
aacdf8a Small fixes 12 February 2019, 11:07:02 UTC
500904f Merge branch 'master' into NoRenderingModeFixes 11 February 2019, 15:33:02 UTC
562b971 initial position is set when switching hero to map mode 11 February 2019, 11:00:01 UTC
aace26c bug fix: when closing manual control, no rendering mode crashed in hero mode 11 February 2019, 10:32:32 UTC
9abb5d4 refactored and slightly improved framerate 08 February 2019, 12:25:45 UTC
dcd3c29 fixed mouse drag 08 February 2019, 11:52:11 UTC
55f085e Fixes for Python3 08 February 2019, 09:11:59 UTC
0298fa2 improved framerate by removing blend functions during blitting 07 February 2019, 18:14:30 UTC
8f20c73 Some tweaks to the HUD 07 February 2019, 15:51:30 UTC
4aceb65 Added border to hero mode map 07 February 2019, 15:46:56 UTC
5c6e051 Updated CHANGELOG 07 February 2019, 15:38:50 UTC
1c58a23 id fonts are color of vehicle type and hero mode background changed 07 February 2019, 15:31:34 UTC
37bbcd3 id fonts are rendered inside vehicle 07 February 2019, 15:25:45 UTC
0e4ad5e Change traffic light colors 07 February 2019, 15:19:26 UTC
adb1ba5 Add loading screen 07 February 2019, 15:06:57 UTC
b95b455 Changed some colors and removed legend 07 February 2019, 15:02:55 UTC
fbcf180 Add nearby vehicles to HUD 07 February 2019, 14:53:51 UTC
7b96e8a Nicer render for traffic lights in no-rendering more 07 February 2019, 14:33:57 UTC
5797811 solved map size bug and huge refactor 07 February 2019, 14:02:42 UTC
35ae761 hero surface only created once 06 February 2019, 20:41:36 UTC
ed47fba map renders on start 06 February 2019, 19:23:44 UTC
75f84f4 moved blend surface in start 06 February 2019, 19:15:43 UTC
4cec87e Set keyboard shortcuts of no-rendering mode similar to manual control 06 February 2019, 18:54:08 UTC
78dbc82 removing module render 06 February 2019, 18:26:51 UTC
91746f2 Add help and notifications to no rendering mode 06 February 2019, 18:23:24 UTC
e79a391 We can now toggle vehicle ids 06 February 2019, 17:50:57 UTC
4980dbe refactor code and improved performance in hero mode 06 February 2019, 17:09:51 UTC
0bcc013 Changing way of rendering traffic lights and speed limits 06 February 2019, 15:25:12 UTC
fbcdf45 refactor + fixing small bug 06 February 2019, 14:01:38 UTC
d557f2d refactoring code 06 February 2019, 11:39:29 UTC
238d5b7 Integrated new map generation 06 February 2019, 11:10:04 UTC
7cddb02 increased zoom and improved fonts 06 February 2019, 09:22:59 UTC
2593ff7 fixed map offset when running game 06 February 2019, 09:12:57 UTC
7dfbe39 Conversions between Vector3D and Location in Python API 05 February 2019, 17:29:41 UTC
5951210 Optimized map scaling 05 February 2019, 16:34:29 UTC
fc8fb55 hero mode's surface has circle shape and removed filter radius 05 February 2019, 11:00:49 UTC
70c65c6 Added autopilot 05 February 2019, 09:19:15 UTC
95e412e Added manual control of hero vehicle 05 February 2019, 09:14:10 UTC
d2645ee Fixes #1217 to prevent crashes when run in no-rendering mode 04 February 2019, 18:29:03 UTC
b1016cf Fixed look forward area 04 February 2019, 15:26:01 UTC
59535a1 Augmented default hero zoom and now we can visualize more area in forward direction 04 February 2019, 14:27:20 UTC
c50fabb changed colors following tango project palette 04 February 2019, 11:33:23 UTC
b197e9b Changing colors to Tango project palette color 04 February 2019, 11:24:12 UTC
b972756 fixed vehicle blit position and added simulation time 01 February 2019, 11:57:05 UTC
f5d9e4b added default hero zoom 01 February 2019, 11:38:21 UTC
35adce9 Small optimization 01 February 2019, 11:19:28 UTC
b365597 Optimized zoom and zoom in factor increased 01 February 2019, 11:09:52 UTC
9134973 Upgrade version 31 January 2019, 18:32:27 UTC
66a81d9 Make automatic_control.py executable 31 January 2019, 18:32:27 UTC
d43c73f Fix NaN display for FPS 31 January 2019, 18:32:27 UTC
f1c4186 Add CarlaSettings.ini to package for enabling no-rendering mode 31 January 2019, 18:32:27 UTC
96b21c2 Add no_rendering_mode.py to package 31 January 2019, 18:32:27 UTC
7cf7c8f Update content link 31 January 2019, 18:31:35 UTC
4429e04 Update CHANGELOG 31 January 2019, 18:31:35 UTC
7678354 Update content link 31 January 2019, 18:31:35 UTC
aec2a17 Update README.md 31 January 2019, 18:07:59 UTC
fa8ff49 Update README.md 31 January 2019, 18:06:49 UTC
40928db Merge branch 'master' into NoRenderingMode 31 January 2019, 13:21:45 UTC
82d3687 Do not try to destroy lane detector as it does not exist in the simulator 31 January 2019, 13:18:56 UTC
be1dc08 huge refactor 31 January 2019, 12:20:58 UTC
2c5e115 Fix FPS NaN 31 January 2019, 11:58:39 UTC
5ebe77c Fix UE4 Makefile not removed on make clean 31 January 2019, 11:32:37 UTC
39f8e34 Merge pull request #1198 from carla-simulator/pravinblaze-agent Pravinblaze agent 30 January 2019, 21:55:47 UTC
f7b44d1 Modified basic agent: * Using RoadOption from local planner Modified local planner: * Increased waypoint que max length * Re organised buffering code Modified misc: * Added vector function Modified global route planner: * Using RoadOption from local_planner 30 January 2019, 21:32:50 UTC
d7a7e3c Modified local planner * Buffered waypoint queue to avoid path overlapping 30 January 2019, 21:29:36 UTC
7e6b924 Comments 30 January 2019, 21:29:36 UTC
be92046 - 30 January 2019, 21:29:36 UTC
0acdd8f Integrated global router into Basic Agent * Modified set_destination function to use GlobalRoutePlanner 30 January 2019, 21:29:36 UTC
c22c3d9 Merge pull request #1197 from carla-simulator/pravinblaze-global_routing Pravinblaze global routing 30 January 2019, 20:44:34 UTC
b06e508 * Fixed global router to handle round about turns * Using local_planner.RoadOption to represent turns 30 January 2019, 20:09:16 UTC
fedf8b2 Modified turn decision logic to solve round about turn problem 30 January 2019, 20:05:55 UTC
d85c207 Modified route translation to ignore intersection segments with only one possible path 30 January 2019, 20:05:55 UTC
f421923 Fixed GlobalRoutePlanner: * now using vector cross product for turn decisions. 30 January 2019, 20:05:55 UTC
e8f82aa Prettified file 30 January 2019, 18:45:54 UTC
5b04acd Traffic Light and speed limit affecting to hero info now displayed 30 January 2019, 18:38:37 UTC
2f49b7a Merge branch 'master' into NoRenderingMode 30 January 2019, 18:14:40 UTC
07d87e8 Fixed some pylint warnings and solved small roads bug 30 January 2019, 18:09:30 UTC
b2e0b53 Fixed the steering when RoadMap is null 30 January 2019, 17:12:42 UTC
056fc7a Updated changelog 30 January 2019, 17:12:42 UTC
aff2035 Fix raycast direction when FreeDriving 30 January 2019, 17:12:42 UTC
8c8c256 Fixed style in some old code 30 January 2019, 17:12:42 UTC
4421358 Fixed multiple trigger spwning 30 January 2019, 17:12:42 UTC
7e45899 Fixed vehicle controller raycast and OpenDriveActor issues 30 January 2019, 17:12:42 UTC
137b69b Add utils for creating a prop factory 30 January 2019, 15:25:08 UTC
0e8ca50 Merge branch 'master' into tl_api 30 January 2019, 13:40:21 UTC
5e05902 Use patched version of rpclib 30 January 2019, 13:38:46 UTC
7cbeacd Refactoring 30 January 2019, 13:37:02 UTC
5a026fd Merge master into pedestrian-collision-sensor 30 January 2019, 12:49:57 UTC
e29950b Refactor + Bug fix: Blits surfaces 30 January 2019, 11:15:24 UTC
fc73946 Fixing indent issue 30 January 2019, 10:48:40 UTC
c39d2e0 Removing dots 30 January 2019, 10:33:36 UTC
faac288 Prettyfying the files in response to review 30 January 2019, 10:20:23 UTC
23ef5d7 Merge branch 'master' into NoRenderingMode 30 January 2019, 09:49:15 UTC
91f43c8 Changed Permissions and bug fix 30 January 2019, 09:45:25 UTC
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