https://github.com/InteractiveComputerGraphics/SPlisHSPlasH

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Revision Author Date Message Commit Date
e7cd4d3 - added implicit viscosity computation of Peer et al. 2015 - SPlisHSPlasH now uses MD5 hashes to verify that cache files are valid - added volume sampling tool - cleanup fluid model - added drag force computation of Gissler et al. 2017 - added drag force computation of Macklin et al. 2014 29 August 2017, 14:29:02 UTC
3178e97 - bugfixes 14 July 2017, 15:01:05 UTC
d2cd75f Update Changelog.txt 13 July 2017, 16:45:15 UTC
153199b - added micropolar model for turbulent fluids (Bender et al., "A Micropolar Material Model for Turbulent SPH Fluids", ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, 2017) - added vorticity confinement method - added fluid emitters 13 July 2017, 16:43:31 UTC
6f40060 - added partio export for fluid simulations - updated to Eigen 3.3.4 - bugfixes 05 July 2017, 15:07:51 UTC
139e5fd - Added missing files 03 May 2017, 06:54:51 UTC
7197efa - added new scenes - added implicit viscosity (Bender and Koschier, "Divergence-free SPH for incompressible and viscous fluids", IEEE Transactions on Visualization and Computer Graphics, 2017) - added Projective Fluids implementation (Weiler et al., "Projective Fluids", Proceedings of Motion in Games, ACM, 2016) - updated CompactNSearch - updated PositionBasedDynamics 26 April 2017, 14:33:37 UTC
b2e2cb9 Fixed compilation errors under g++. 23 April 2017, 18:32:11 UTC
db9aa10 Merge branch 'master' of github.com:InteractiveComputerGraphics/SPlisHSPlasH into ProjectiveFluids 20 April 2017, 12:47:00 UTC
848811f - added set(CMAKE_CXX_STANDARD 11) 23 March 2017, 09:56:37 UTC
a0711f8 fixed some warnings 08 March 2017, 13:39:27 UTC
dfbee43 Fixed bug that viscosity and surface tension had no influence on simulation with PD. Removed unnecessary parameters from GUI when PD is selected. 07 March 2017, 13:04:45 UTC
f81d4ac Updated bibliography and README 07 March 2017, 10:53:35 UTC
38425d9 Projective Fluids works 07 March 2017, 09:12:36 UTC
1cb92af I don't know why, but it seems to work... 06 March 2017, 16:46:21 UTC
b5268ae Bugfix in constraint projection. 06 March 2017, 09:18:24 UTC
2c59243 Fixed bug in CG solver 06 March 2017, 09:12:14 UTC
3afe8e0 Basic implementation done. 05 March 2017, 18:46:08 UTC
a60ec35 Implemented matrixFreeRHS. 05 March 2017, 18:01:12 UTC
4f992eb Main CG loop is done. 05 March 2017, 16:22:39 UTC
a61ca39 started actual implementation of Projective Fluids 05 March 2017, 14:43:33 UTC
ce957f1 Projective Fluids can be selected in the demo. It is still just a copy of DFSPH. 05 March 2017, 11:05:43 UTC
b0a4d9b Added simulation data and time-step files. They are just a copy of their DFSPH equivalent with some refactoring. 05 March 2017, 10:51:53 UTC
159a60d - bugfixes 20 February 2017, 09:53:28 UTC
d66eb69 Update README.md 07 December 2016, 07:08:29 UTC
3c8aa31 - updated to Eigen 3.3 24 November 2016, 10:53:19 UTC
a0ba042 - initial commit 17 November 2016, 19:29:46 UTC
2c8e025 Initial commit 17 November 2016, 19:14:23 UTC
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