https://github.com/scummvm/scummvm

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Revision Author Date Message Commit Date
c2c8856 Reverted an incorrect change made to SKY regarding the Virgin logo svn-id: r34322 03 September 2008, 23:24:18 UTC
852bc9d Added a confirm dialog for deleting savegames svn-id: r33981 17 August 2008, 22:50:05 UTC
c559546 Formatting corrections to the previous README commit svn-id: r33979 17 August 2008, 22:24:55 UTC
f457497 Added ScummVM Title and version info to GMM svn-id: r33955 17 August 2008, 02:02:22 UTC
d370c8e Agos volume levels changed by the keyboard correspond now sync with the config manager svn-id: r33954 16 August 2008, 22:42:19 UTC
370cc66 Fixed volume change after loading a game in Saga svn-id: r33952 16 August 2008, 22:30:19 UTC
5816635 Made sure to set the loading slot AFTER selecting the active domain when loading from the launcher. Also fixed the flickering Virgin logo in BASS svn-id: r33949 16 August 2008, 22:06:44 UTC
8e9bbf0 Fixed typo in the README svn-id: r33945 16 August 2008, 19:00:29 UTC
086e3bb After merging trunk, Cine doesn't crash on RTL anymore. Awesome. svn-id: r33926 16 August 2008, 05:40:37 UTC
909b66e Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924 16 August 2008, 04:30:01 UTC
c22f9b2 Fixes for Parallaction loading from launcher svn-id: r33923 16 August 2008, 04:15:11 UTC
20f0bb7 Added documentation to the README, also added --list-saves to the HELP_STRING in commandline.cpp svn-id: r33922 16 August 2008, 02:57:30 UTC
ec8dac5 Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it svn-id: r33921 16 August 2008, 02:53:16 UTC
f2111ee SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous svn-id: r33919 15 August 2008, 22:06:15 UTC
dca5f7d If the last savegame is deleted, reset save_slot in config man to -1 svn-id: r33918 15 August 2008, 21:25:24 UTC
603f0a2 Fixes for Sword1 engine loading from launcher svn-id: r33915 15 August 2008, 20:49:56 UTC
7e49b2e Fixes for Cine engine loading from launcher svn-id: r33914 15 August 2008, 19:44:17 UTC
ad5b550 Small correction for last commit svn-id: r33910 15 August 2008, 18:26:59 UTC
9d3cdcb Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves svn-id: r33909 15 August 2008, 18:15:14 UTC
7891e5a Implemented raster operation for masks and postponed blitting of zones after everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items. svn-id: r33903 15 August 2008, 15:08:08 UTC
b4a2aee UpdUpdated actions and Readme for Symbian OS port! svn-id: r33902 15 August 2008, 14:38:25 UTC
05a021f Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground). svn-id: r33900 15 August 2008, 14:25:43 UTC
4e04851 Fixing a segfault in the Bargon Attack menu svn-id: r33896 15 August 2008, 10:47:42 UTC
22eaffc Updated layer calculation: animations are now hidden properly by background elements (but not items yet). svn-id: r33894 15 August 2008, 08:44:41 UTC
5bc5855 Added some MetaEngineFeatures, defined MEFs for the Scumm engine svn-id: r33893 15 August 2008, 07:10:23 UTC
0606fef Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. svn-id: r33892 15 August 2008, 04:30:45 UTC
c70d09b Made scripts access Animation fields via accessors and mutators, instead of using raw pointers. svn-id: r33891 15 August 2008, 03:59:45 UTC
2679f6c Disabled lip syncing code in BRA, since I couldn't find any scripts actually using it. Some warnings have been added as a sentinel. svn-id: r33890 15 August 2008, 03:36:01 UTC
ea2a2cb Simplified handling of script variables (especially locals). svn-id: r33889 15 August 2008, 02:52:42 UTC
d6ac646 lol: new detection entry (german floppy extracted) svn-id: r33886 14 August 2008, 23:46:37 UTC
7b87867 Formatting. svn-id: r33879 14 August 2008, 22:11:56 UTC
027e6c5 Improved version of my resource loading patch from -devel (check also r33876). svn-id: r33878 14 August 2008, 22:09:36 UTC
e56359e Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful. svn-id: r33877 14 August 2008, 22:01:56 UTC
3f31668 - HOF: forgot french and german entries in last commit svn-id: r33875 14 August 2008, 21:34:29 UTC
8fe5336 - HOF: another Italian fan translation svn-id: r33873 14 August 2008, 21:21:04 UTC
c2c2e94 Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace. svn-id: r33872 14 August 2008, 20:49:34 UTC
63f3169 Added debug showing of the collision page when pressing the Alt key. Alt isn't used for anything else so one might as well use it for this. svn-id: r33871 14 August 2008, 20:18:13 UTC
d3440f2 Some variable renamed to make more sense. svn-id: r33864 14 August 2008, 13:45:32 UTC
15f4bc4 More cleanup. svn-id: r33861 14 August 2008, 10:24:39 UTC
4447be7 Cleanup. svn-id: r33860 14 August 2008, 10:04:43 UTC
5cfa50f Finally moved parseNextToken to Script, where it belongs! svn-id: r33859 14 August 2008, 07:14:34 UTC
4a46c99 Removed cross-references between the general parser and the text formatter. To achieve this, I have rewritten the latter for both NS and BRA. svn-id: r33858 14 August 2008, 07:10:42 UTC
5acac50 Added implementation for deleting savestates from the launcher for engines which do NOT use an index file. Implementation for those engines that do to come svn-id: r33857 14 August 2008, 06:51:04 UTC
c747e1d Added 'delete' button to the launcher's load dialog, implementation for deleting a savegame to come svn-id: r33855 14 August 2008, 03:50:48 UTC
6bebff8 Fixed a memory leak in Agos svn-id: r33852 14 August 2008, 00:26:57 UTC
4f00562 Fixed some memory leaks in Tinsel svn-id: r33849 13 August 2008, 21:37:02 UTC
8d8c46e Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate svn-id: r33848 13 August 2008, 20:45:00 UTC
8a84e3a cleanup svn-id: r33847 13 August 2008, 20:37:54 UTC
2d31207 Fixed some memory leaks svn-id: r33846 13 August 2008, 20:27:39 UTC
56c9e3a fix a small bug in the quit dialog svn-id: r33844 13 August 2008, 19:32:25 UTC
5a54dc6 fix bug #1910057: FT multifunction svn-id: r33839 13 August 2008, 19:13:53 UTC
0f95bb9 Added detection entries for kyra3 Mac. svn-id: r33837 13 August 2008, 19:10:31 UTC
e514760 fix bug #2038992 by saving and restoring channel volumes svn-id: r33829 13 August 2008, 15:16:38 UTC
6ee8022 Type 21 overlay comment update (Found the drawing routine in the disassembly and checked the original for how the oxygen gauge during the first arcade sequence looks like. They're some kind of sprites most likely and not just simply filled rectangles). svn-id: r33826 13 August 2008, 13:40:28 UTC
09762ac Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. svn-id: r33822 13 August 2008, 11:57:48 UTC
f69cc55 Reverted r33815 (But not r33816). svn-id: r33819 13 August 2008, 11:36:45 UTC
9b8665f Clarify SCUMM MD5 message: We do not want reports on fanmade translations svn-id: r33817 13 August 2008, 10:13:22 UTC
be91926 Shutting up Valgrind about using uninitialised values from array _chn in function stopNote. svn-id: r33816 13 August 2008, 01:10:03 UTC
eeba630 Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game. svn-id: r33815 13 August 2008, 01:02:00 UTC
5821047 Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' Valgrind warning at sound.cpp:611. svn-id: r33812 12 August 2008, 23:56:13 UTC
954244d Fixed drawPlainBox's boundary checking (It wrote outside the screen occasionally). Now using the Common::Rect for clipping, yay! It's good. svn-id: r33811 12 August 2008, 23:44:39 UTC
00cbedb Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). svn-id: r33810 12 August 2008, 22:45:38 UTC
03edc74 fix typo 'baclup' -> 'backup' svn-id: r33809 12 August 2008, 21:23:40 UTC
095fa55 Fix for GCC warning in OSRenderer::renderOverlay: declaration of 'len' shadows a previous local. svn-id: r33808 12 August 2008, 20:58:26 UTC
e547eeb Tiny comment fix. svn-id: r33807 12 August 2008, 20:27:49 UTC
eb9633e Implemented Operation Stealth's makeCommandLine. svn-id: r33805 12 August 2008, 19:33:17 UTC
811e4b3 Implemented Operation Stealth specific parts of processInventory and added another mouse button waiting loop into the function's end (It's in both Future Wars and Operation Stealth). Fixes inventory showing in Operation Stealth. svn-id: r33795 12 August 2008, 14:44:44 UTC
c935a09 Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid. svn-id: r33793 12 August 2008, 00:13:27 UTC
96a1ca1 Made Operation Stealth's action failure messages use a background color set by the opcode 0x49 'o1_setDefaultMenuBgColor'. Should fix the 'text hard to read' problems. svn-id: r33792 11 August 2008, 23:20:10 UTC
88ec480 Implemented drawMessage changes for Operation Stealth's timed cutscenes (Negative colors are used for timed text boxes that are totally transparent, only the text is drawn). svn-id: r33790 11 August 2008, 23:01:32 UTC
c8188bf build a wii binary per default svn-id: r33788 11 August 2008, 22:44:29 UTC
15ca970 video mode polishing: * proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787 11 August 2008, 22:43:00 UTC
36e0d2e Moved fontParamTable inside TextHandler struct and made it a constant size as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed. svn-id: r33786 11 August 2008, 22:26:25 UTC
8aaba9d Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size(). svn-id: r33785 11 August 2008, 21:45:47 UTC
d6dde4b Removed textDataPtr pointer as it's not used beyond the loadTextData function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables). svn-id: r33784 11 August 2008, 21:26:41 UTC
2d5a140 Changed partBuffer from a pointer to a Common::Array. Removed numElementInPart variable as it's now equivalent with partBuffer.size(). svn-id: r33783 11 August 2008, 20:41:13 UTC
c1462dd Added a safeguard to readBundleFile so it shouldn't corrupt memory even if the input says the data's unpacked size is less than its packed size (This shouldn't ever happen with non-corrupted data). svn-id: r33782 11 August 2008, 20:18:33 UTC
02c9cb3 Changed readBundleFile to unpack data in-place and added debugging messages to the function. svn-id: r33781 11 August 2008, 20:09:03 UTC
3fdc699 LOL: add support for floppy installer files (startup will fail nonethelesse since we have different pak file names) svn-id: r33777 11 August 2008, 14:47:50 UTC
c9e0422 Added Autosave support for AGI svn-id: r33772 10 August 2008, 22:53:43 UTC
fcc00f2 Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33769 10 August 2008, 21:58:18 UTC
9d0b052 Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also an invalid free()), so that I can start and quit the game without any unexpected warnings. (The obvious next step, of course, would be to actually *play* the game for a bit...) svn-id: r33766 10 August 2008, 18:44:00 UTC
d08c3ba Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm not aware of any game that actually uses this XMIDI feature, so its primary function right now is to silence lots of warnings while running the DOS version of Simon the Sorcerer 2. svn-id: r33763 10 August 2008, 17:59:42 UTC
327ae17 Add checksums for ScummVM repacked Italian and Spanish versions. svn-id: r33761 10 August 2008, 17:35:42 UTC
df12c19 address the ignored events and bad inventory screen handling 'features' svn-id: r33758 10 August 2008, 17:15:30 UTC
cb6cbc6 hint the backend to show the VK svn-id: r33756 10 August 2008, 17:13:24 UTC
002c55d add support for drascula engine svn-id: r33754 10 August 2008, 17:10:09 UTC
f8355ab Added fallback to text only mode when voice files are not found. svn-id: r33742 10 August 2008, 01:28:00 UTC
980b3f8 Fixed kyra to support properly support restarting of engine (for GSoC RTL, based on a patch from Chris Page). svn-id: r33736 10 August 2008, 00:36:46 UTC
8268b5c Fixed crash in KyraEngine_HoF::pauseEngineIntern. svn-id: r33733 10 August 2008, 00:17:56 UTC
dca7116 Use FSNode API in default OSystem::openConfigFileForReading & OSystem::openConfigFileForWriting method implementations svn-id: r33730 09 August 2008, 23:07:32 UTC
39d2c3b If no default config file is present, just don't load it, instead of crashing svn-id: r33729 09 August 2008, 22:42:03 UTC
ef3b72d Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption. svn-id: r33727 09 August 2008, 22:38:03 UTC
983a4f2 Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption. svn-id: r33726 09 August 2008, 20:55:01 UTC
0911982 Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. svn-id: r33725 09 August 2008, 20:50:10 UTC
c60565e Updated the Makefile to the new build system. Introduced a Makefile variable to build a gamecube version. svn-id: r33723 09 August 2008, 20:02:56 UTC
3e5e5f5 Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually better when it reaches zero this way although in its fully charged state it still does look a bit off. Disassembly seems to agree with not flipping the overlays so I'm going with this one for now). svn-id: r33722 09 August 2008, 19:57:46 UTC
0f07592 Made drawPlainBox's effective width and height always at least one. - Makes oxygen gauge during first arcade sequence visible as it gave drawPlainBox a height of zero. Made type 21 overlays be drawn as type 22 (Filled rectangle). - For an example the oxygen gauge during the first arcade sequence is a type 21 overlay. Flipped type 21 & 22 overlays as it looks correct for the oxygen gauge. These features are quite WIP, they need testing to see if they're correct. svn-id: r33721 09 August 2008, 19:47:05 UTC
ce3d1e1 Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33720 09 August 2008, 19:03:29 UTC
f098b28 Updates to the recent OSystem API changes svn-id: r33719 09 August 2008, 18:37:18 UTC
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