https://github.com/GAIPS-INESC-ID/FAtiMA-Toolkit

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Revision Author Date Message Commit Date
bae35e2 Merge branch 'master' of https://github.com/GAIPS-INESC-ID/FAtiMA-Emotional-Appraisal 10 October 2016, 20:08:14 UTC
cfa864f - Improved the quality of voice recording to 16 bits, 2 channels, 48000 kHz - Voice recording is now done constantly, and the voice recording is sent to the SpeechRecognition Asset every 2 seconds - Kalman filter values are now rounded to 3 decimal places 10 October 2016, 20:07:24 UTC
4675531 - Fixed L2F viseme generation - Created a simple viseme preview display in the TTS editor 10 October 2016, 18:18:22 UTC
a6c2af8 - RPC now exposes some of the EA functionality. - Minor tweaks 03 October 2016, 15:55:38 UTC
ffd92a4 - Integration the L2F Text-to-Speech service - TTSEngine factory re-factorization. - Minor OCC Model and RPC Asset bug fixes 30 September 2016, 19:21:55 UTC
67ec091 - Refactored TTS generation code - Minor TTS GUI tweaks 28 September 2016, 10:54:26 UTC
7805b90 - Updated IAT dialog system to allow multiple meanings and styles for a given dialog 27 September 2016, 13:32:53 UTC
27b49a7 Removed the check to "IsModified" in the Save method of all GUIs as it leads to unexpected bugs 22 September 2016, 13:37:10 UTC
61b8e27 - Changed IAT editor to use our new standard editor system - Implemented functionality to add to any editor custom toolbar options - Minor asset modifications 16 September 2016, 15:49:17 UTC
14efe14 Merge remote-tracking branch 'remotes/origin/master' 13 September 2016, 23:46:36 UTC
25423e8 - Applied minor tweaks and fixes 13 September 2016, 23:19:09 UTC
fe71c0f Added descriptions to all the Dynamic Properties; Reference fix; 13 September 2016, 19:32:56 UTC
72a5739 Merge remote-tracking branch 'remotes/origin/master' 13 September 2016, 15:36:54 UTC
ca9e78f - Implemented fix for the LastEventId dynamic property - Dynamic property property registry can now be retrieved, and is displayed in the EA editor. 13 September 2016, 15:36:10 UTC
244c3a1 - Removed initial editor bootstrap system. - It complicated debug and it was non-intuitive to the user. - Apparently C# allows an Application to reference another, so instead of asking applications to be executed as separated processes, any global editor can just display as a form dialog any sub-editors inside their respective applications exes. - Ported the EA, EDM and RPC editors to extend from our BaseAssetForm, minimizing the code in each respective editors and improving usage as sub-editors inside another application. 13 September 2016, 11:47:53 UTC
2172c47 Update ReadMe.md 06 September 2016, 13:31:11 UTC
a17cff9 - Organized the project folder layout a little - Created the initial editor bootstrap system. - The EA, EDM and SI editor now run inside this bootstrap runner, and are compiled as normal libraries. 01 September 2016, 15:05:59 UTC
f0ec589 - Modified SerializationUtilities project to allow it to run as a Portable dll. - Libraries using the SerializationUtilities should not require any changes. - Added List serialization surrogate. - Created new nUnit tests for the SerializationUtilities 31 August 2016, 17:47:42 UTC
3554eee - Removed IStorageProvider interface, in order to use the IDataStorage interface native to the AssetManager, as recommended by QA - Fixed bug in the JSONSerializer, when using DeserializeFromJson method 27 August 2016, 11:46:55 UTC
53a5247 - Updated RageAssetManager.dll and included its portable version - Implemented first version of the portable Utilities library 24 August 2016, 11:09:52 UTC
3e5f317 - Fixed bug regarding action event registry inside the AM 23 August 2016, 10:44:52 UTC
1f9dc2f - Removed ICharacterBody from RPC Asset (not really being used) - Fixed minor bugs that were detected while integrating the new code base with the third demo. 26 July 2016, 19:23:15 UTC
0407032 Added new Tutorial for the Role Play Character and added new examples for the tutorials. 26 July 2016, 18:37:43 UTC
8ad5fe3 Small reference fix; Changed the SI Tutorial 26 July 2016, 15:10:44 UTC
92b38d2 - Fixed small serialization problem of Name instances. 23 July 2016, 22:15:14 UTC
a8ef48b Merge remote-tracking branch 'remotes/origin/master' # Conflicts: # Components/Conditions/ConditionSet.cs # FAtiMA-Toolkit.sln 22 July 2016, 17:30:25 UTC
9a33eac - Hided PrimitiveValue class from outside the WellformedName lib. - KnowledgeBase now stores the property values as Names instead of PrimitiveValue. - Implemented "TryConvertToValue" method on the Name class, which allows conversion between a symbolic Name and any of the C# primitive values. 22 July 2016, 17:19:45 UTC
e32a1a7 - Hidden EA's KB reference. - Initial exposition of the dynamic belief mechanism in the EA. - Minor tweaks are needed in order to be "user friendly" 21 July 2016, 17:10:32 UTC
4d08e17 Merge Fix 21 July 2016, 16:08:35 UTC
d54e0c0 Merge branch 'master' of https://github.com/GAIPS-INESC-ID/FAtiMA-Emotional-Appraisal Conflicts: FAtiMA-Toolkit.sln 21 July 2016, 16:01:31 UTC
669ed72 Added example configurations files to the asset tutorials 21 July 2016, 15:59:14 UTC
90c248f - Moved Condition's code to its own project. - Moved Contition's tests from the KB NUnit project to its own. 21 July 2016, 15:16:44 UTC
f169a6e Merge remote-tracking branch 'remotes/origin/master' 21 July 2016, 13:44:30 UTC
f793048 - Optimized NameSearchTree Count procedure - updated NUnit on all test projects - Removed perspective methods from Name. This methods are now implemented as internal extension methods of the classes that need them. - Moved the WellFormedName tests from the KnowledgeBase NUnit to a newly create NUnit project - Created a new lib for the Well Formed Names. WFN shall now be considered a primitive type for all our assets. - Fix ConditionSetEditorControl bug 21 July 2016, 13:44:09 UTC
429a0b0 Changed a Typo in the Dialogue Editor Form 21 July 2016, 11:24:17 UTC
9ca9cd9 Fixed some problems with references (caused by the folder restructure) 13 July 2016, 19:03:54 UTC
9faae7d fixed a problem with the changes to the folder structure 13 July 2016, 17:57:27 UTC
5318a0c Changed the folder structure, placing affective recognition components into a particular folder. Renamed AffectRecognitionAssets to AffectRecognitionComponents to avoid confusion between RAGE assets and internal components of an asset. 13 July 2016, 17:25:28 UTC
93fd8df Completed the initial version of the readme file for the GitHub repository 13 July 2016, 15:35:42 UTC
505ac44 Initial test for the Readme 13 July 2016, 13:08:06 UTC
cb6fdb7 Added API documentation for the IAT asset. 13 July 2016, 13:04:04 UTC
cab4f18 Added API documentation for the RPC asset. 12 July 2016, 19:12:23 UTC
b1e1ad6 - Implemented TTS mechanism to generate all the agent's dialog lines. 04 July 2016, 17:50:48 UTC
d3b953f Merge tag 'RealTimeEmotionRecognitionAsset_Release1_0' 29 June 2016, 10:49:32 UTC
fb43aee - Finished test version of the text to speech tool of the Dialog Editor 29 June 2016, 10:21:30 UTC
b791483 - now sending the correct sound file to the Speech Emotion Recognition Asset 27 June 2016, 16:27:03 UTC
d040ca7 - Fixed a problem with the Kalman Filter 27 June 2016, 15:19:22 UTC
0cf5ab4 Merge branch 'master' of https://github.com/GAIPS-INESC-ID/FAtiMA-Emotional-Appraisal 27 June 2016, 06:38:53 UTC
8a49bf6 - Added Kalman Filter as a FusionPolicy 27 June 2016, 06:36:17 UTC
b21ed66 - Finished implementing the SI Authoring Tool - Added more generic controls to Editor library 24 June 2016, 12:37:46 UTC
a3ead48 Merge remote-tracking branch 'remotes/origin/master' 21 June 2016, 18:33:40 UTC
6da7dcb - Further development of the Social Importance Asset Editor, and other generic editor component. - Fixed bug related to condition set authoring - Fixed bug regarding extra data being serialized on the ConditionSet closure. (Previously serialized files should not break due to this change) 21 June 2016, 18:28:29 UTC
8ae9054 Fixed an existing bug were appraisal rules could not be removed using the GUI 21 June 2016, 16:15:25 UTC
a426865 - Project structure tweaks - RPC asset now selects a random action from the decided action set with greatest-equal utility. - ie. If two or more IAction have the save utility value, and they are the best action in the generated set, a random one of this set will be selected for execution. - More code tweaks in the BaseAssetForm 11 June 2016, 18:19:37 UTC
5ab235d - Integrated RolePlayingCharacter asset with the SocialImportance asset. - Updated RolePlayCharacterWF to include edition of the social importance asset. - Initial development of the SocialImportanceAsset Editor. - Minor project tweaks 11 June 2016, 16:12:05 UTC
cee2eb7 References Fix 09 June 2016, 15:07:56 UTC
13ea8f0 Added the tutorial for the Emotion Decision Making Asset 05 June 2016, 11:50:26 UTC
6817bc1 Added the first Tutorial Project (Emotional Appraisal); Changed the name of the solution to FAtiMA Toolkit; Removed some unused folders 04 June 2016, 23:30:51 UTC
9c9b624 Small Reference Fix 03 June 2016, 19:14:22 UTC
e5b6ece - Removed Cooldown from ActionTendecies - Added Priority to ActionTendencies - RPC now does a simple action selection, according to the Action's Utility value. 02 June 2016, 18:02:16 UTC
7af1fb4 Merge remote-tracking branch 'remotes/origin/master' 01 June 2016, 15:02:36 UTC
226330f - Added IStorageProvider 01 June 2016, 14:58:39 UTC
2646609 Fixed a bug related to adding a new Reaction to the EDM with an empty conditionset 27 May 2016, 15:37:10 UTC
ff4263a - Added comments to the Social Importance Asset code base in order to generate doxygen documentation. 20 May 2016, 11:40:49 UTC
7739c29 Merge branch 'master' of https://github.com/GAIPS-INESC-ID/FAtiMA-Emotional-Appraisal Conflicts: RealTimeEmotionRecognition/EmotionCombinationPolicyEnum.cs RealTimeEmotionRecognition/RealTimeEmotionRecognitionAsset.cs 12 May 2016, 16:42:35 UTC
005d9fa Added RealTimeEmotionRecognitionAsset prototype, and a Windows Form application (EmotionRecognitionWF) to demonstrate the functioning of the asset 12 May 2016, 16:39:09 UTC
fafb8e5 - Added more comments to the code, in order to generate documentation for the Emotional Decision Making Asset. - Minor code tweaks 10 May 2016, 20:00:33 UTC
abd05b1 - More comments and some minor code refactoring 09 May 2016, 15:15:49 UTC
1aa5b42 Merge remote-tracking branch 'remotes/origin/master' 05 May 2016, 14:16:41 UTC
a2f100f - Added some code member comments to allow Doxygen documentation generation 05 May 2016, 14:16:14 UTC
967e858 The integrated authoring tool asset now communicates to the characters loaded all the "ValidDialogues" that were defined in the Dialogue Editor; Removed the update call from the PerceptionActionLoop in the RPC Asset 03 May 2016, 17:22:33 UTC
7bb83e7 - EA Doxygen setup 03 May 2016, 16:19:07 UTC
72d7cf9 - Small bug fix regarding LoadableAsset.SaveToFile feature. - The save files could end up with extra data at the end of the file, as the file wasn't being truncated when opened. 29 April 2016, 16:22:06 UTC
d3449cd Added a dictionary of current dialogue states in the integrated authoring tool 25 April 2016, 20:25:02 UTC
aaab92a Added CurrentDialogueState Property to the Integrated Authoring Tool Asset 22 April 2016, 14:01:04 UTC
94aa3b4 Small UI Improvements to the Emotional Appraisal and Emotional Decision Making Asset 22 April 2016, 13:55:56 UTC
4ad6f08 Separated the dialogue actions into two lists (Player Dialogues) and (Agent Dialogues) to avoid an additional action parameter to the "Speak" action. Finished the GUI functionality for the Dialogue Editor (it is now possible to add/edit/remove dialog actions) 21 April 2016, 19:13:45 UTC
35eafb9 Merge remote-tracking branch 'remotes/origin/master' 21 April 2016, 13:14:27 UTC
3be46d5 - Finished first implementation of the SocialImportanceAsset 21 April 2016, 13:13:57 UTC
ecbfdc4 Added functionality to Add new Diaog Actions in the Dialogue Editor contained in the Integrated Authoring Tool 20 April 2016, 18:17:01 UTC
7626501 Added new Dialogue Editor Gui 19 April 2016, 19:31:09 UTC
14e43c0 small fix 19 April 2016, 19:10:15 UTC
0c9d99f Merge branch 'master' of https://github.com/GAIPS-INESC-ID/FAtiMA-Emotional-Appraisal 19 April 2016, 19:07:00 UTC
a14ee45 Initial code for the Dialog Editor in the Integrated Authoring Tool 19 April 2016, 19:06:53 UTC
81731d9 - Added new methods to JSONSerializer, in order to Serialize/Deserialize directly from a JSON objects 19 April 2016, 17:26:44 UTC
4a723a3 - Fixed some bugs related to the ConditionSet - Fixed BaseActionDefinition disassociation with ActionSelector bug - Minor EmotionDecisionMakingWF code tweaks 19 April 2016, 17:13:11 UTC
b0eaa53 - ActionTendencies Update bug fix 19 April 2016, 14:19:24 UTC
bdd2708 Merge remote-tracking branch 'remotes/origin/master' 18 April 2016, 19:04:11 UTC
ae03958 - Some KB utility tweaks 18 April 2016, 19:03:41 UTC
bd8b271 Merge branch 'master' of https://github.com/GAIPS-INESC-ID/FAtiMA-Emotional-Appraisal Conflicts: EmotionalDecisionMaking/EmotionalDecisionMakingAsset.cs 18 April 2016, 18:58:38 UTC
b5ec698 Added the ability to Add/Edit Reactions in the EmotionDecisionMaking authoring tool as well as Add/Edit/Remove their respective conditions. This finalizes the core functionality of the authoring tool. A bug remains that prevents the removal of an ActionTendency after it is updated provided it has a non-empty list of activation conditions. 18 April 2016, 18:49:26 UTC
041639c - Change AM perspective on SetPerspective of the EA 18 April 2016, 18:39:42 UTC
76bf668 - Minor bug fix. 18 April 2016, 17:29:02 UTC
682a61e Merge remote-tracking branch 'remotes/origin/master' 18 April 2016, 17:27:22 UTC
ae5ad56 - Minor code cleanup - Rebased RolePlayCharacterAsset, so that it uses the generic save/load mechanism 18 April 2016, 17:27:03 UTC
cc35778 - Using clean up 18 April 2016, 16:04:44 UTC
b9da38a Merge remote-tracking branch 'remotes/origin/master' # Conflicts: # EmotionalAppraisal.sln 18 April 2016, 15:57:12 UTC
fe11035 - Added a generic asset save load mechanism, with path resolution(ie. absolute <-> relative) 18 April 2016, 15:52:18 UTC
20036d6 merge 18 April 2016, 10:22:52 UTC
3580389 Added missing projects to the solution (caused by merge problems) 18 April 2016, 10:20:55 UTC
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