https://github.com/scummvm/scummvm

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Revision Author Date Message Commit Date
40df14a RELEASE: Tag branch-1-3-0 and set version 01 May 2011, 11:43:36 UTC
d876e0f TSAGE: Bugfix for having eagle fly away in Scene #9150 01 May 2011, 11:15:13 UTC
6d8d9a4 TSAGE: Fix timing delay when clicking to remove on-screen messages early This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action 01 May 2011, 10:51:03 UTC
e1d6b96 TSAGE: Bugfixes for movement in Scene #9100 01 May 2011, 10:38:24 UTC
77161e2 TSAGE: Fixed NamedHotspot fields to be synchronised to savegames 01 May 2011, 10:38:24 UTC
831f974 WEBOS: Added compiler options that should enable support for the Palm Pixi. Can't test it because I have no Pixi but at least it still works on the Pre. 01 May 2011, 09:12:51 UTC
9585aa2 TSAGE: Give player the correct stasis box from Skeenar in Scene #7000 01 May 2011, 03:45:17 UTC
dedc12a TSAGE: Fix for animation of Skeenar presenting the stasis box in Scene #7000 01 May 2011, 03:37:14 UTC
bee92b3 TSAGE: Fix giving Translator, Jar, and Waldos in Scene #7000 01 May 2011, 03:27:26 UTC
69dcca7 CONFIGURE: Remove incorrect "+" added with 54ddd000dc. 01 May 2011, 01:23:39 UTC
b08d166 TSAGE: Fix for interacting with Skeenar in Scene #7000 01 May 2011, 01:06:19 UTC
de592e0 TSAGE: Bugfixes for inventory dialog display with a large number of items 01 May 2011, 00:35:03 UTC
4ac0e73 TSAGE: Fix several glitches and bugs in scene 7000 30 April 2011, 23:08:46 UTC
54ddd00 AmigaOS4: Adapt configure to latest SDK (Patch created by Raziel^) 30 April 2011, 20:01:06 UTC
96965b4 PARALLACTION: Fix BRA Compilation After Common Header Changes. 30 April 2011, 17:12:50 UTC
78f2028 TSAGE: Fix bug in scene 2100: Now the sunflower field is reachable 30 April 2011, 14:57:09 UTC
d673fbc TSAGE: Silenced compiler warnings 30 April 2011, 10:38:41 UTC
9f37451 TSAGE: Bugfixes for getting the key, opening the safe, and getting the translator 30 April 2011, 10:24:39 UTC
6abcefb TSAGE: Bugfixes for stool in Scene #7700 30 April 2011, 09:47:26 UTC
712c3bc MOHAWK: Fix CSTime-only builds. 30 April 2011, 09:07:22 UTC
849094c TSAGE: Rename setPriority2 to setPriority for disambiguation 30 April 2011, 08:13:35 UTC
a9652ab TSAGE: Fix a hotspot's use/look descriptions in Scene #7700 30 April 2011, 07:51:20 UTC
a77164e TSAGE: Fix some more bugs in scene 2100. It's now playable again 30 April 2011, 07:26:23 UTC
c08fc15 TSAGE: Fix for GUI dialog appearing when clicking on some hotspots in Scene #5200 30 April 2011, 06:40:40 UTC
9fc1ed2 TSAGE: Added a print out of region details to the walk_regions debugger command 30 April 2011, 06:40:01 UTC
e5698d1 TSAGE: Removed hack from Scene #5200 now that pathfinding has been fixed 30 April 2011, 06:35:17 UTC
5cbf634 TSAGE: Fixed problem in pathfinding when clicked position is outside walkable areas 30 April 2011, 06:31:09 UTC
410367c TSAGE: Reintroduced the show introduction code using a ConfMan flag 30 April 2011, 04:58:11 UTC
67c83ff TSAGE: Fix a couple of big graphical glitches in scene 2100 29 April 2011, 22:21:23 UTC
2bd4c3c TSAGE: Fix bug in scene 4050: The rope may now be used to climb too 29 April 2011, 20:50:54 UTC
c3463e7 DC: Create a "dcdist" target for buildbot The "dcdist" target creates the directory dcdist/scummvm and copies relevant files from the nightly build into it. This is is they do not have to be enumerated in the buildbot configuration. 29 April 2011, 20:25:09 UTC
22c74bf DC: Aesthetical improvements to plugin loader 29 April 2011, 20:22:58 UTC
55316e4 TSAGE: Fixed the book inside the sky lab (it contains the sheet of paper, not the key) 29 April 2011, 14:12:08 UTC
beb77e3 TSAGE: Bugfix for Scene #2320 after having returned from caves 29 April 2011, 13:32:33 UTC
77db46a TSAGE: Fixed saved game ordering in the save and load dialogs 29 April 2011, 13:14:07 UTC
35d4473 TSAGE: Proper bugfix for the route used in Scene #5100 to escape the caves 29 April 2011, 12:55:17 UTC
b3e1329 TSAGE: Bugfix in Scene #2320 for getting the flycycle 29 April 2011, 12:14:21 UTC
6d04511 OSYSTEM: Clarify doc for getGraphicsMode() 29 April 2011, 11:52:35 UTC
dbca304 WEBOS: Fix compilation 29 April 2011, 11:18:42 UTC
7f74c47 BACKENDS: Really *really* fix keymapper code 29 April 2011, 11:18:41 UTC
79b45cf AMIGAOS: Fix CAMD compiler warning 29 April 2011, 11:08:49 UTC
5dd3c24 BACKENDS: Really fix keymapper 29 April 2011, 10:58:01 UTC
cc9ffb5 BACKENDS: Fix compilation of keymapper code 29 April 2011, 10:54:10 UTC
2fd2247 WEBOS: Tweak configure script to simplify support for WebOS on buildbot 29 April 2011, 10:54:10 UTC
d5207ed fix AmigaOS 4 build (thanks to Raziel^) 29 April 2011, 09:47:49 UTC
8d2189f WINCE: Fix Mixer Compilation after header changes. 29 April 2011, 00:54:15 UTC
6d05012 SCI: Fixed bug #3289744 - "Hero Quest 1 demo crashes" 29 April 2011, 00:06:15 UTC
89362b5 TSAGE: Added two temporary hacks for scenes 5100 and 5200 and added some comments With these two hacks, it's possible to progress a bit further 28 April 2011, 23:27:29 UTC
7046e09 TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing the palette animation" 28 April 2011, 23:09:22 UTC
57578c3 BACKENDS: Fix compilation on ports using Virtual Keyboard. 28 April 2011, 22:47:30 UTC
6e0b358 TSAGE: Fixed 2 bugs in scene 5200 (flesheater throne room) 28 April 2011, 21:53:50 UTC
46cb9c7 JANITORIAL: Yet another attempt at fixing compilation 28 April 2011, 21:45:18 UTC
4d485fc BACKENDS: Fix compilation for various backends Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP 28 April 2011, 20:24:06 UTC
e52d54b NDS: Fix compilation 28 April 2011, 19:19:35 UTC
6f9c56c TEEN: Fix incorrect keyword in forward declaration 28 April 2011, 18:36:02 UTC
f484ec3 ARM: Fix compilation really hard 28 April 2011, 18:08:52 UTC
a05e2b0 ANDROID: Fix compilation harder 28 April 2011, 18:08:52 UTC
bf15946 MOHAWK: Remove duplicate #include 28 April 2011, 18:05:40 UTC
ca23658 MOHAWK: Fix compilation when only default engines are enabled 28 April 2011, 18:03:24 UTC
8feac89 ANDROID: Fix compilation some more 28 April 2011, 18:02:01 UTC
1a7e84f DC: Fix compilation 28 April 2011, 17:55:00 UTC
52c0b2e ANDROID: Another attempt at compilation fix 28 April 2011, 17:53:01 UTC
42c8737 KOM: Delete engine added accidentally. The world is not ready for it 28 April 2011, 17:27:31 UTC
81e3f6f MOHAWK: Fix compilation 28 April 2011, 17:24:24 UTC
130d96e PSP: Fix compilation 28 April 2011, 17:07:43 UTC
1b681e8 ANDROID: Fix compilation 28 April 2011, 17:05:01 UTC
c46e4a4 VIDEO: Fix compilation on SCUMM_BIG_ENDIAN backends 28 April 2011, 17:00:19 UTC
a88e355 COMMON: Fix compilation on backends that USE_RGB_COLOR 28 April 2011, 16:58:45 UTC
ae10472 GPH: Fix compilation 28 April 2011, 16:54:45 UTC
3f7d457 WII: Fix compilation 28 April 2011, 16:52:23 UTC
9fb92f4 KYRA: Fix compilation when LoL is disabled. 28 April 2011, 16:16:01 UTC
1279264 CREATE_PROJECT: Replace macros by proper functions/methods. 28 April 2011, 15:45:01 UTC
781e178 TOON: Reduced fragmentation by using a fixed value for pathfinding allocation Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB. 28 April 2011, 15:02:07 UTC
78a0db1 CREATE_PROJECT: Add a FIXME related to our warning lists. 28 April 2011, 14:47:11 UTC
7f889c6 CREATE_PROJECT: Get rid of variadic macro usage. Variadic macros are C99 and ugly in C++. If we would want to do it differently we should rather rely on C++0x's initializer lists. But since we cannot assume all compilers we want create_project to build support that we cannot do that. 28 April 2011, 14:47:11 UTC
a0fc266 MACOSX: Fix compilation 28 April 2011, 13:55:41 UTC
05bcfd5 TSAGE: Don't use NULL for an int parameter 28 April 2011, 13:54:22 UTC
7d03da1 KYRA: Clean up of header includes. 28 April 2011, 13:39:57 UTC
c6fa23a JANITORIAL: Add in necessary include files to fix compilation in MSVC 28 April 2011, 12:32:12 UTC
0c0dde6 TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for hitting sunflowers 28 April 2011, 12:16:06 UTC
9414d7a JANITORIAL: Reduce header dependencies in shared code Some backends may break as I only compiled SDL 28 April 2011, 12:08:58 UTC
845db59 VIDEO: Fix incorrect, renamed, guard for TrueMotion1 support 28 April 2011, 11:05:45 UTC
4924c12 TINSEL: Fixed code analysis warnings in bug #3087863 28 April 2011, 11:02:35 UTC
13efaff TSAGE: Proper setting of startup cursor for full game versus demo 28 April 2011, 10:41:01 UTC
1651ac8 TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and others 28 April 2011, 10:41:00 UTC
9f74a6e SCI: Clarify comment from rev 5654e12 further 28 April 2011, 10:03:10 UTC
3e01d35 JANITORIAL: Format more forward declarations to follow convention 28 April 2011, 09:32:01 UTC
cd6ee05 JANITORIAL: Format forward declarations to follow convention 28 April 2011, 09:20:34 UTC
80c90a5 TSAGE: Added code to handle visual differences in Demo help dialog 28 April 2011, 09:14:37 UTC
de531a3 NOHAWK: Add detection for Just Grandma and Me 1.0. 28 April 2011, 08:57:08 UTC
d855092 SCI: Clarified comment in rev 5654e12 It's a bad idea to write comments when half asleep :P 28 April 2011, 07:21:26 UTC
b95ea8d TSAGE: Fix a little bug in scene 5100, when looking at the speaking bat 28 April 2011, 06:33:47 UTC
8e95310 TSAGE: Suppress the 2 workarounds previously added, use of a proper fix 28 April 2011, 06:17:10 UTC
5654e12 SCI: Added a more specific workaround for bug #3267956. This fixes bug #3291115 - "KQ6: Game freezes when getting paper from web" 28 April 2011, 01:14:54 UTC
af28efa SCUMM: Fix differences in soccer's u32 op_1011 28 April 2011, 00:23:19 UTC
1331c99 SCUMM: Add separate game id's for soccermls and soccer2004 There are subtle differences in their u32 code that we need to handle 28 April 2011, 00:23:19 UTC
c371d01 TSAGE: Fixed 2 script logic bugs (scene 5100, 5300) and two typos These fix the following issues: - Loss of control after freeing the bat in scene 5100 - Loss of control after drinking from the bat's pheromonone bottle in scene 5300 - Crash when the two flesheaters appear on the path in scene 5300 27 April 2011, 23:27:42 UTC
a38377c TSAGE: Fixed assert after loading a game in scene 5000 and changing scene 27 April 2011, 21:20:01 UTC
801c27b TOOLS: Exclude .o files from projects files generated by create_project 27 April 2011, 21:00:55 UTC
c76502f TSAGE: Added temporary fix for some saved games (e.g. scenes 4050 and 5000) 27 April 2011, 20:52:20 UTC
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