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90f2cde PS2: Do not add RELEASE_BUILD First merge screw up: I meant to comment these lines out (as they area now -- in fact, these lines did not exist pre-merge at all, I moved the -DRELEASE_BUILD additions manually to their own lines, so I could comment them out, and then promptly forgot. *sigh*) On the pro side, it was very easy to spot and correct this mistake! 01 June 2011, 13:48:44 UTC
a4610df Merge branch 'branch-1-3-0' into master I manually resolved all conflicts, and inspected every single change. Many were due to the version string mismatch and thus easily resolved. The MSVC project files add in the 1-3-0 branch were not merged, neither where the changes to gui/themes/translations.dat. Conflicts: NEWS backends/base-backend.cpp backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp backends/module.mk backends/platform/ds/arm9/makefile backends/platform/psp/README.PSP backends/platform/samsungtv/main.cpp backends/platform/samsungtv/samsungtv.cpp backends/saves/posix/posix-saves.cpp base/commandLine.cpp base/internal_version.h base/main.cpp common/array.h configure devtools/create_project/create_project.cpp dists/android/AndroidManifest.xml dists/android/plugin-manifest.xml dists/iphone/Info.plist dists/irix/scummvm.spec dists/macosx/Info.plist dists/redhat/scummvm-tools.spec dists/redhat/scummvm.spec dists/scummvm.rc dists/slackware/scummvm.SlackBuild dists/wii/meta.xml engines/sci/parser/vocabulary.cpp engines/tinsel/handle.cpp gui/themes/translations.dat 01 June 2011, 13:15:31 UTC
a4d105c COMMON: Move SDL endian check a bit down 01 June 2011, 08:43:02 UTC
c86a6c4 COMMON: Include SDL_endian.h instead of SDL_byteorder.h 31 May 2011, 16:08:25 UTC
05ac17f SCI: Fix up start/end points when pathfinding with opt == 0. Fixes bug #3304901: "SCI: Freddy Pharkas - Stuck in the brothel door". 31 May 2011, 14:26:38 UTC
42fa23f CONFIGURE: move some libs required by n64 port Some system libs weren't found during link stage, this should fix it 31 May 2011, 13:16:25 UTC
811b257 COMMON: Simplify OverlayColor definition This typedef still should be moved somewhere else. Maybe a header file of its own? 31 May 2011, 12:22:19 UTC
e06ca65 COMMON: Move scumm_str(n)icmp declaration to str.h 31 May 2011, 12:19:25 UTC
1c198ce COMMON: Move some weird WinCE/MSVC snprintf-#define around 31 May 2011, 12:06:47 UTC
8654e84 COMMON: Shorten endianess / mem align guessing logic in scummsys.h 31 May 2011, 12:05:37 UTC
2d6be5d COMMON: Move more stuff from scummsys.h to portdefs.h 31 May 2011, 11:56:28 UTC
9c3e2e4 COMMON: Move some code from scummsys.h to relevant portdefs.h files 31 May 2011, 11:48:03 UTC
bea6858 AUDIO: Fix GCC Compilation Warning in FM-Towns Softsynth. 31 May 2011, 11:06:14 UTC
c30904b BUILD: Fix typo which broke WebOS builds 31 May 2011, 10:22:26 UTC
5a2e6e4 BUILD: Fix compilation when --enable-plugins is enabled. 31 May 2011, 03:44:12 UTC
1edcbe0 BUILD: Fix Linking. These defines are adding to, not replacing the MODULES list. 31 May 2011, 00:18:31 UTC
9c3a8cd BUILD: Compile more files only when necessary 30 May 2011, 22:35:27 UTC
127a6f9 BUILD: Add SDL_BACKEND=1 to config.mk for all SDL based backends 30 May 2011, 22:25:40 UTC
f7e94e9 WINCE: Remove unnecessary -I flags 30 May 2011, 21:58:45 UTC
22e02b0 BUILD: Only add one option per line to INCLUDES/CXXFLAGS/LDFLAGS This improves (IMHO) readability, and makes it easier to diff for changes in compiler options. 30 May 2011, 21:55:11 UTC
2be59d5 TSAGE: Changed parameter to animate call from NULL to 0 for better type matching 30 May 2011, 10:37:29 UTC
f094cb8 TSAGE: Bugfix for saving in scene #2150 30 May 2011, 10:29:14 UTC
ed20f18 TSAGE: General cleanup of object class 30 May 2011, 10:29:13 UTC
7f8a69d FM-TOWNS AUDIO: fix destructors (thread safety) 29 May 2011, 23:48:59 UTC
aa78f06 TSAGE: Fix a mess in Seeker's actions in scene 2100 29 May 2011, 23:17:12 UTC
82d18d3 TSAGE: Fix a glitch in scene 2320 (no idea if it was visible or not) 29 May 2011, 22:38:47 UTC
10ee61f TSAGE: Fix a bug in scene 7000, after talking to Skeenar 29 May 2011, 22:36:56 UTC
263adb5 COMMON: Limit pragma warning use in algorithm.h to MSVC. Since we only want to disable a MSVC specific warning with it and other compilers might have different warnings numbers it is safer to only target MSVC here. 29 May 2011, 19:12:42 UTC
1ea9600 SCI: Added a more generalized fix for bug #3306417 29 May 2011, 18:12:37 UTC
c713628 AGOS: Silenced a false positive warning in MSVC 29 May 2011, 16:48:47 UTC
bc2e770 CREATE_PROJECT: Fixed typo 29 May 2011, 16:29:01 UTC
afe1a77 VS: Disabled libpng, libtheora and opengl in the VS solution files 29 May 2011, 15:54:04 UTC
59dd072 SCI: Make 'quit' an alias for 'quit game' in the console 29 May 2011, 14:01:56 UTC
e42e83d CREATE_PROJECT: Disable PNG, Theora and OpenGL by default. PNG and Theora are used for the sword25 engine, which isn't stable yet. OpenGL isn't stable yet. 29 May 2011, 09:35:11 UTC
4b98d6a SCUMM: Fix bug #1013617 (ZAK FM-TOWNS: Wrong verb ('Teleport To') shown) 28 May 2011, 23:04:14 UTC
d7f877b KYRA: pause midi sounds while gmm is running 28 May 2011, 23:04:08 UTC
c60807c FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc. 28 May 2011, 23:04:01 UTC
3d42141 SCUMM: implement some missing (very low relevance) imuse code 1) Don't skip transpose setting in sysex command 0. There are only a few sounds where this setting is used (mainly sfx). 2) Make MI2 and INDY4 read certain player start parameters from the sound resource. The start parameters usually match our default parameters (exception: e.g. LeChuck's Fortress). The use of these parameters has been dropped in DOTT (they use default parameters like we do). 28 May 2011, 23:03:55 UTC
187ecdd KYRA: remove useless mutex from sound_towns 28 May 2011, 23:03:49 UTC
f38bc65 TSAGE: Fix a glitch in scene 5100, add some comments 28 May 2011, 21:33:50 UTC
402fc4f TSAGE: Fix an animation issue, and the transition between scene 5300 and 5100 (Seeker waking up and leaving) 28 May 2011, 14:35:08 UTC
f51eaed TSAGE: Fix 'Restart' button, when game is over 28 May 2011, 07:37:08 UTC
2aaeb19 TSAGE: Fix priority glitch in scene 4000 when climbing down the right chimney 28 May 2011, 07:22:29 UTC
b5e6a3a TSAGE: Add some comments, and a missing remove() in scene 2300 28 May 2011, 06:58:49 UTC
e213ecc TSAGE: Fix similar issue in scene 2150 28 May 2011, 06:13:51 UTC
1bd2f50 TSAGE: Fix crash when restoring a game in scene 2100 28 May 2011, 05:59:34 UTC
a7580ae TSAGE: Add specific initialization for ringworld CD, fixing the color of the buttons 28 May 2011, 05:21:38 UTC
595728c TSAGE: Fix several bugs in scene 5300 28 May 2011, 00:08:19 UTC
4b01303 TSAGE: Fix a couple of glitches in scene 5300 27 May 2011, 23:05:48 UTC
adc087c TSAGE: Fix bug in scene 2100 when Seeker is in the cave. (Thanks eriktorbjorn for pointing the reason of the problem) 27 May 2011, 22:14:45 UTC
daa69cc TSAGE: Add a workaround for the mouse hidden bug in scene 4150 (also present in the original) 27 May 2011, 21:52:16 UTC
6113724 TSAGE: Fix a sound glitch in scene 4150 27 May 2011, 21:32:38 UTC
625f6d3 WINCE: Update of port-related README 27 May 2011, 20:21:56 UTC
67c73a2 WINCE: Update of port-related README 27 May 2011, 20:14:04 UTC
f4b2f84 TSAGE: Fix priority issue in scene 2100, in the lift 27 May 2011, 20:12:47 UTC
a6fedd6 TSAGE: Cosmetic tweaks to Scene::setZoomPercents. 27 May 2011, 19:44:41 UTC
1d9a788 TSAGE: Rename _field1800 in scene 2100 27 May 2011, 19:39:55 UTC
edbc712 TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed" 27 May 2011, 18:53:05 UTC
cb990e6 SCI: Fix access to variables (gc_interval etc.) from the console 27 May 2011, 15:34:43 UTC
ff62a60 Revert "SCI: Don't attempt to modify null/disposed objects." This fix for bug #3303802 is a potential cause of unreproducible bugs in all SCI games that taint savegames. This reverts commit 48140a012d69d76de5ae80de7ca926e71c39cd03. 27 May 2011, 11:15:57 UTC
d50c627 TSAGE: Bugfix for loading savegames directly from the launcher 27 May 2011, 09:28:31 UTC
6072f97 TSAGE: Bugfix for saving game in scene #4025 27 May 2011, 09:14:04 UTC
fb4bdae TSAGE: Bugfix for using lift after restoring a savegame in scene #2320 27 May 2011, 09:08:36 UTC
48140a0 SCI: Don't attempt to modify null/disposed objects. These cases occur usually because of script bugs. Fixes script bug #3303802 - "SCI: PQ1VGA - Crash at the jail" 27 May 2011, 00:06:06 UTC
28b7cf7 SCI: Added a workaround for bug #3308087 - "SCI: SQ1VGA - Engine Abort Upon Loading Ulence Flats Save" 26 May 2011, 23:47:48 UTC
a010884 SCI: Fixed bug #3306417 - "LAURA BOW 2: segmentation fault while talking to Dr. Myklos" 26 May 2011, 23:32:22 UTC
09ba2ad DC: Don't set a lib search path for plugins Plugins may not rely on external libs, so there is no point in specifying a custom library search path for them. 26 May 2011, 11:31:17 UTC
7b03a6e SWORD25: Fix making multiple saves at the same time. This adds a missing seek. Thanks to [md5] for guessing the cause. 26 May 2011, 11:23:25 UTC
86563d0 SWORD25: Committed changes to module.mk which were forgotten in my previous commit 26 May 2011, 09:34:22 UTC
62c026d SWORD25: Merged the PNG and thumbnail decoding code into a common class 26 May 2011, 09:29:51 UTC
a654115 BUILD: Make endianess check stricter 26 May 2011, 09:06:33 UTC
de8a44a BUILD: Reorder configure some more 26 May 2011, 09:06:33 UTC
d505046 SWORD25: Removed the leftover libpng code 26 May 2011, 08:46:42 UTC
984f53a SWORD25 (LUA): Removed unused code for handling precompiled LUA scipts 26 May 2011, 08:46:41 UTC
7b51cae ANDROID: Trying to fix the recent linker failures 26 May 2011, 06:25:28 UTC
a2f16d9 SWORD25: Const correctness 26 May 2011, 06:22:46 UTC
2068bc1 SWORD25: Fix warning: double format, float arg on DC 26 May 2011, 06:22:36 UTC
2c8a9b0 SWORD25: Avoid using strcoll 26 May 2011, 06:14:57 UTC
bf490b4 BUILD: Reorder plugin stuff in configure some more 26 May 2011, 05:26:01 UTC
bed40a6 SAMSUNGTV: added readme to dists 26 May 2011, 05:14:53 UTC
6098506 HUGO: Fix comments 25 May 2011, 21:58:46 UTC
c6ef39d HUGO: Add 3 object related functions to the console 25 May 2011, 21:39:28 UTC
dceaa08 TSAGE: Add scene description in scene groups 8 and 10 25 May 2011, 21:39:19 UTC
fe41da8 HUGO: Add boundaries() to the console. God mode no longer shows boundaries, as in the original 25 May 2011, 21:39:10 UTC
be3306a TSAGE: Cosmetic modification, for consistency 25 May 2011, 21:39:03 UTC
65a9ef7 HUGO: Cosmetic modification, for consistency 25 May 2011, 21:38:55 UTC
bb4df3f HUGO: Add listscreens() and gotoscreen() to console 25 May 2011, 21:38:47 UTC
472d45a TSAGE: Add a couple of comments 25 May 2011, 21:38:39 UTC
185536e TOON: Remove unused variable 25 May 2011, 21:12:53 UTC
218d82c AGI: Fix compilation on 64 bit platforms I'm unable to test this change, but it avoids using a pointer to store an int temporarily. 25 May 2011, 20:45:21 UTC
a87d338 SAMSUNGTV: revert code of result some previous commit 25 May 2011, 17:40:55 UTC
5cd5d26 SAMSUNGTV: change default path 25 May 2011, 17:22:17 UTC
ed9768f Merge pull request #9 from tiqpit/a2gs AGI: Fix //gs output 25 May 2011, 17:00:26 UTC
9539017 ALL: initialise -> initialize 25 May 2011, 15:17:11 UTC
7ff9f34 QUEEN: tyre -> tire 25 May 2011, 14:50:47 UTC
0104d56 ALL: recognise -> recognize 25 May 2011, 14:50:47 UTC
28301e2 ALL: analyse -> analyze 25 May 2011, 14:50:47 UTC
e18401a ALL: armour -> armor 25 May 2011, 14:50:47 UTC
ad9c463 GRAPHICS: flavour -> flavor 25 May 2011, 14:50:47 UTC
6b36753 ALL: favour/favourite -> favor/favorite 25 May 2011, 14:50:46 UTC
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